public AppMain.VecU32 Assign(AppMain.VecU32 vecU32) { this.x = vecU32.x; this.y = vecU32.y; this.z = vecU32.z; return(this); }
public VecU32(AppMain.VecU32 vecU32) { this.x = vecU32.x; this.y = vecU32.y; this.z = vecU32.z; }