Пример #1
0
 public AmbChunk(byte[] array, int offset, int length, AppMain.AMS_AMB_HEADER parent)
 {
     this.array  = array;
     this.offset = offset;
     this.length = length;
     this.amb    = parent;
 }
Пример #2
0
 // Token: 0x06000283 RID: 643 RVA: 0x00014B10 File Offset: 0x00012D10
 public static void GmGmkBeltConveyorFlush()
 {
     AppMain.AMS_AMB_HEADER ams_AMB_HEADER = AppMain.GmGameDatGetGimmickData(844);
     AppMain.GmGameDBuildRegFlushModel(AppMain.gm_gmk_beltconv_obj_3d_list, ams_AMB_HEADER.file_num);
     AppMain.gm_gmk_beltconv_obj_3d_list  = null;
     AppMain.gm_gmk_beltconv_obj_tvx_list = null;
 }
 // Token: 0x060003E2 RID: 994 RVA: 0x0001F584 File Offset: 0x0001D784
 private static void GmEneMereonFlush()
 {
     AppMain.AMS_AMB_HEADER ams_AMB_HEADER = AppMain.readAMBFile(AppMain.GmGameDatGetEnemyData(670));
     AppMain.GmGameDBuildRegFlushModel(AppMain.gm_ene_mereon_obj_3d_list, ams_AMB_HEADER.file_num);
     ams_AMB_HEADER = AppMain.readAMBFile(AppMain.GmGameDatGetEnemyData(671));
     AppMain.GmGameDBuildRegFlushModel(AppMain.gm_ene_mereon_r_obj_3d_list, ams_AMB_HEADER.file_num);
 }
Пример #4
0
 private static AppMain.OBS_ACTION3D_NN_WORK[] GmGameDBuildRegBuildModel(
     AppMain.AMS_AMB_HEADER mdl_amb,
     AppMain.AMS_AMB_HEADER tex_amb,
     uint draw_flag)
 {
     return(AppMain.GmGameDBuildRegBuildModel(mdl_amb, tex_amb, draw_flag, (AppMain.TXB_HEADER)null));
 }
Пример #5
0
    private static object ObjDataLoadAmbIndex(
        AppMain.OBS_DATA_WORK data_work,
        int index,
        AppMain.AMS_AMB_HEADER amb)
    {
        object obj = (object)null;

        if (data_work != null)
        {
            if (data_work.pData == null)
            {
                if (amb != null)
                {
                    if (amb.buf[index] != null)
                    {
                        data_work.pData = amb.buf[index];
                    }
                    else if (amb.files[index].IndexOf(".amb", StringComparison.InvariantCultureIgnoreCase) != -1)
                    {
                        string sPath;
                        data_work.pData = (object)AppMain.readAMBFile(AppMain.amBindGet(amb, index, out sPath));
                        ((AppMain.AMS_AMB_HEADER)data_work.pData).dir = sPath;
                    }
                    else
                    {
                        string sPath;
                        data_work.pData = amb.files[index].IndexOf(".ame", StringComparison.InvariantCultureIgnoreCase) == -1 ? (amb.files[index].IndexOf(".ama", StringComparison.InvariantCultureIgnoreCase) == -1 ? (object)AppMain.amBindGet(amb, index, out sPath) : (object)AppMain.readAMAFile((object)AppMain.amBindGet(amb, index, out sPath))) : (object)AppMain.readAMEfile(AppMain.amBindGet(amb, index, out sPath));
                    }
                    amb.buf[index] = data_work.pData;
                    data_work.num  = (ushort)32768;
                    ++data_work.num;
                }
            }
            else
            {
                ++data_work.num;
            }
            return(data_work.pData);
        }
        if (amb != null)
        {
            if (amb.buf[index] != null)
            {
                obj = amb.buf[index];
            }
            else if (amb.files[index].IndexOf(".amb", StringComparison.InvariantCultureIgnoreCase) != -1)
            {
                string sPath;
                obj = (object)AppMain.readAMBFile(AppMain.amBindGet(amb, index, out sPath));
                ((AppMain.AMS_AMB_HEADER)obj).dir = sPath;
            }
            else
            {
                string sPath;
                obj = amb.files[index].IndexOf(".ame", StringComparison.InvariantCultureIgnoreCase) == -1 ? (amb.files[index].IndexOf(".ama", StringComparison.InvariantCultureIgnoreCase) == -1 ? (object)AppMain.amBindGet(amb, index, out sPath) : (object)AppMain.readAMAFile((object)AppMain.amBindGet(amb, index, out sPath))) : (object)AppMain.readAMEfile(AppMain.amBindGet(amb, index, out sPath));
            }
            amb.buf[index] = obj;
        }
        return(obj);
    }
 // Token: 0x06000DD8 RID: 3544 RVA: 0x0007A308 File Offset: 0x00078508
 public static void GmGmkNeedleNeonFlush()
 {
     AppMain.AMS_AMB_HEADER ams_AMB_HEADER = AppMain.GmGameDatGetGimmickData(822);
     AppMain.GmGameDBuildRegFlushModel(AppMain.g_gm_gmk_needle_neon_obj_3d_list, ams_AMB_HEADER.file_num);
     AppMain.g_gm_gmk_needle_neon_obj_3d_list  = null;
     AppMain.g_gm_gmk_needle_neon_obj_tvx_list = null;
 }
Пример #7
0
 public static void GmGmkNeedleNeonFlush()
 {
     AppMain.AMS_AMB_HEADER gimmickData = AppMain.GmGameDatGetGimmickData(822);
     AppMain.GmGameDBuildRegFlushModel(AppMain.g_gm_gmk_needle_neon_obj_3d_list, gimmickData.file_num);
     AppMain.g_gm_gmk_needle_neon_obj_3d_list  = (AppMain.OBS_ACTION3D_NN_WORK[])null;
     AppMain.g_gm_gmk_needle_neon_obj_tvx_list = (AppMain.AMS_AMB_HEADER)null;
 }
Пример #8
0
    public static void amMotionRegistFile(
        AppMain.AMS_MOTION motion,
        int file_id,
        AppMain.AMS_AMB_HEADER amb)
    {
        int num1 = 0;

        AppMain.AMS_MOTION_FILE amsMotionFile1            = motion.mtnfile[0];
        AppMain.ArrayPointer <AppMain.NNS_MOTION> motion1 = (AppMain.ArrayPointer <AppMain.NNS_MOTION>)(amsMotionFile1.motion + amsMotionFile1.motion_num);
        int index = num1 + 1;
        int num2  = 1;

        while (num2 < 4)
        {
            AppMain.ArrayPointer <AppMain.NNS_MOTION> arrayPointer = (AppMain.ArrayPointer <AppMain.NNS_MOTION>)(motion.mtnfile[index].motion + motion.mtnfile[index].motion_num);
            if (motion1 < arrayPointer)
            {
                motion1 = arrayPointer;
            }
            ++num2;
            ++index;
        }
        if (motion1 == (AppMain.ArrayPointer <AppMain.NNS_MOTION>)(AppMain.NNS_MOTION[]) null)
        {
            motion1 = new AppMain.ArrayPointer <AppMain.NNS_MOTION>(motion.mtnbuf, 0);
        }
        AppMain.AMS_MOTION_FILE amsMotionFile2 = motion.mtnfile[file_id];
        amsMotionFile2.file       = (object)amb;
        amsMotionFile2.motion     = motion1;
        amsMotionFile2.motion_num = AppMain.amMotionSetup(motion1, amb);
    }
Пример #9
0
 // Token: 0x06001AFD RID: 6909 RVA: 0x000F56E4 File Offset: 0x000F38E4
 public static void GmGmkSsEmeraldFlush()
 {
     AppMain.AMS_AMB_HEADER ams_AMB_HEADER = AppMain.GmGameDatGetGimmickData(910);
     AppMain.GmGameDBuildRegFlushModel(AppMain.gm_gmk_ss_emerald_obj_3d_list, ams_AMB_HEADER.file_num);
     ams_AMB_HEADER = AppMain.GmGameDatGetGimmickData(913);
     AppMain.GmGameDBuildRegFlushModel(AppMain.gm_gmk_ss_1up_obj_3d_list, ams_AMB_HEADER.file_num);
 }
Пример #10
0
    private static int ObjAction3dESTextureLoadToDwork(
        AppMain.OBS_DATA_WORK texlist_dwork,
        AppMain.AMS_AMB_HEADER amb_tex,
        ref object texlist_buf)
    {
        int num;

        if (texlist_dwork.pData == null)
        {
            AppMain.TXB_HEADER txb = AppMain.readTXBfile(AppMain.amBindGet(amb_tex, 0));
            uint count             = AppMain.amTxbGetCount(txb);
            texlist_buf = (object)null;
            AppMain.NNS_TEXLIST texlist;
            AppMain.nnSetUpTexlist(out texlist, (int)count, ref texlist_buf);
            num = AppMain.amTextureLoad(texlist, AppMain.amTxbGetTexFileList(txb), (string)null, amb_tex);
            AppMain.ObjDataSet(texlist_dwork, (object)texlist);
        }
        else
        {
            AppMain.ObjDataGetInc(texlist_dwork);
            num         = -1;
            texlist_buf = (object)null;
        }
        return(num);
    }
Пример #11
0
    // Token: 0x06001A24 RID: 6692 RVA: 0x000EA598 File Offset: 0x000E8798
    public static void amMotionRegistFile(AppMain.AMS_MOTION motion, int file_id, AppMain.AMS_AMB_HEADER amb)
    {
        int num = 0;

        AppMain.AMS_MOTION_FILE ams_MOTION_FILE = motion.mtnfile[0];
        AppMain.ArrayPointer <AppMain.NNS_MOTION> arrayPointer = ams_MOTION_FILE.motion + ams_MOTION_FILE.motion_num;
        num++;
        int i = 1;

        while (i < 4)
        {
            AppMain.ArrayPointer <AppMain.NNS_MOTION> arrayPointer2 = motion.mtnfile[num].motion + motion.mtnfile[num].motion_num;
            if (arrayPointer < arrayPointer2)
            {
                arrayPointer = arrayPointer2;
            }
            i++;
            num++;
        }
        if (arrayPointer == null)
        {
            arrayPointer = new AppMain.ArrayPointer <AppMain.NNS_MOTION>(motion.mtnbuf, 0);
        }
        ams_MOTION_FILE            = motion.mtnfile[file_id];
        ams_MOTION_FILE.file       = amb;
        ams_MOTION_FILE.motion     = arrayPointer;
        ams_MOTION_FILE.motion_num = AppMain.amMotionSetup(arrayPointer, amb);
    }
Пример #12
0
    // Token: 0x060018BA RID: 6330 RVA: 0x000E1A90 File Offset: 0x000DFC90
    private void DmTitleOpBuild()
    {
        AppMain.AMS_AMB_HEADER[] array = new AppMain.AMS_AMB_HEADER[1];
        AppMain.dm_titleop_build_tcb = AppMain.MTM_TASK_MAKE_TCB(new AppMain.GSF_TASK_PROCEDURE(this.dmTitleOpDataBuildMain), new AppMain.GSF_TASK_PROCEDURE(this.dmTitleOpDataBuildDest), 0U, ushort.MaxValue, 4096U, 0, null, "DM_TOP_BUILD");
        AppMain.dm_titleop_aos_tex   = AppMain.New <AppMain.AOS_TEXTURE>(1);
        string dir = null;

        array[0]     = AppMain.readAMBFile(AppMain.amBindGet(AppMain.dm_titleop_data[1], 1, out dir));
        array[0].dir = dir;
        AppMain.AOS_TEXTURE[] array2 = AppMain.dm_titleop_aos_tex;
        for (int i = 0; i < 1; i++)
        {
            AppMain.AoTexBuild(array2[i], array[i]);
            AppMain.AoTexLoad(array2[i]);
        }
        AppMain.ObjInit(4, 61435, 0, AppMain.GMD_OBJ_LCD_X, AppMain.GMD_OBJ_LCD_Y, ( float )AppMain.GSD_DISP_WIDTH, ( float )AppMain.GSD_DISP_HEIGHT);
        AppMain.ObjDataAlloc(10);
        AppMain.ObjDrawSetNNCommandStateTbl(0U, 0U, true);
        AppMain.ObjDrawSetNNCommandStateTbl(1U, 1U, true);
        AppMain.ObjDrawSetNNCommandStateTbl(2U, 2U, true);
        AppMain.ObjDrawSetNNCommandStateTbl(3U, 3U, true);
        AppMain.ObjDrawSetNNCommandStateTbl(4U, 4U, true);
        AppMain.ObjDrawSetNNCommandStateTbl(5U, 5U, true);
        AppMain.AoActSysClearPeak();
        AppMain.GmGameDBuildModelBuildInit();
        this.dm_titleop_obj_3d_list       = AppMain.GmGameDBuildRegBuildModel((AppMain.AMS_AMB_HEADER)AppMain.dm_titleop_mapfar_data[0], (AppMain.AMS_AMB_HEADER)AppMain.dm_titleop_mapfar_data[1], 0U);
        this.dm_titleop_water_obj_3d_list = AppMain.GmGameDBuildRegBuildModel((AppMain.AMS_AMB_HEADER)AppMain.dm_titleop_mapfar_data[3], (AppMain.AMS_AMB_HEADER)AppMain.dm_titleop_mapfar_data[1], 0U);
    }
Пример #13
0
 public void Clear()
 {
     this.texlist     = (AppMain.NNS_TEXLIST)null;
     this.texlist_buf = (object)null;
     this.reg_id      = 0;
     this.amb         = (AppMain.AMS_AMB_HEADER)null;
     this.txb         = (AppMain.TXB_HEADER)null;
 }
 // Token: 0x060003F1 RID: 1009 RVA: 0x0002031C File Offset: 0x0001E51C
 public static void GmEneHariSenboBuild()
 {
     AppMain.gm_ene_harisenbo_obj_3d_list = AppMain.GmGameDBuildRegBuildModel(AppMain.readAMBFile(AppMain.GmGameDatGetEnemyData(658)), AppMain.readAMBFile(AppMain.GmGameDatGetEnemyData(659)), 0U);
     AppMain.AMS_AMB_HEADER ams_AMB_HEADER = AppMain.readAMBFile(AppMain.GmGameDatGetEnemyData(659));
     AppMain.AmbChunk       ambChunk       = AppMain.amBindGet(ams_AMB_HEADER, ams_AMB_HEADER.file_num - 1, out ams_AMB_HEADER.dir);
     AppMain.TXB_HEADER     txb            = AppMain.readTXBfile(ambChunk.array, ambChunk.offset);
     AppMain.gm_ene_harisenbo_r_obj_3d_list = AppMain.GmGameDBuildRegBuildModel(AppMain.readAMBFile(AppMain.GmGameDatGetEnemyData(658)), AppMain.readAMBFile(AppMain.GmGameDatGetEnemyData(659)), 0U, txb);
 }
Пример #15
0
 public void Clear()
 {
     this.amb_header = (AppMain.AMS_AMB_HEADER)null;
     this.tex_buf    = (AppMain.NNS_TEXFILELIST)null;
     this.texlistbuf = (object)null;
     this.texlist    = (AppMain.NNS_TEXLIST)null;
     this.texId      = this.regId = this.drawFlag = 0;
 }
Пример #16
0
 private void DmLogoSegaRelease()
 {
     for (int index = 0; index < 5; ++index)
     {
         AppMain.AMS_AMB_HEADER amsAmbHeader = AppMain.dm_logo_sega_data[index];
         AppMain.dm_logo_sega_data[index] = (AppMain.AMS_AMB_HEADER)null;
     }
 }
    // Token: 0x0600056C RID: 1388 RVA: 0x0002E104 File Offset: 0x0002C304
    public static void GmGmkLandFlush()
    {
        int num = AppMain.g_gm_gamedat_zone_type_tbl[(int)AppMain.g_gs_main_sys_info.stage_id];

        AppMain.AMS_AMB_HEADER ams_AMB_HEADER = AppMain.GmGameDatGetGimmickData(AppMain.gm_gmk_land_obj_data[num][0]);
        AppMain.GmGameDBuildRegFlushModel(AppMain.gm_gmk_land_obj_3d_list, ams_AMB_HEADER.file_num);
        AppMain.gm_gmk_land_3_obj_tvx_list = null;
    }
 // Token: 0x060008C4 RID: 2244 RVA: 0x0004F678 File Offset: 0x0004D878
 public static void GmGmkNeedleBuild()
 {
     AppMain.gm_gmk_needle_obj_3d_list = AppMain.GmGameDBuildRegBuildModel(AppMain.GmGameDatGetGimmickData(822), AppMain.GmGameDatGetGimmickData(823), 0U);
     AppMain.AMS_AMB_HEADER ams_AMB_HEADER = AppMain.GmGameDatGetGimmickData(824);
     AppMain.gm_gmk_needle_obj_tvx_list = ams_AMB_HEADER;
     AppMain.tvx_needle = new AppMain.TVX_FILE((AppMain.AmbChunk)AppMain.amBindGet(AppMain.gm_gmk_needle_obj_tvx_list, 0));
     AppMain.tvx_stand  = new AppMain.TVX_FILE((AppMain.AmbChunk)AppMain.amBindGet(AppMain.gm_gmk_needle_obj_tvx_list, 1));
 }
Пример #19
0
 // Token: 0x060005F4 RID: 1524 RVA: 0x00034C40 File Offset: 0x00032E40
 private static void DmStfrlMdlCtrlBoss1Build()
 {
     AppMain.AMS_AMB_HEADER mdl_amb = AppMain.readAMBFile(AppMain.ObjDataLoadAmbIndex(null, 0, AppMain.g_gm_gamedat_enemy_arc));
     AppMain.AMS_AMB_HEADER tex_amb = AppMain.readAMBFile(AppMain.ObjDataLoadAmbIndex(null, 1, AppMain.g_gm_gamedat_enemy_arc));
     AppMain.dm_stfrl_boss1_obj_3d_list = AppMain.GmGameDBuildRegBuildModel(mdl_amb, tex_amb, 0U);
     AppMain.ObjDataLoadAmbIndex(AppMain.ObjDataGet(728), 2, AppMain.g_gm_gamedat_enemy_arc);
     AppMain.ObjDataLoadAmbIndex(AppMain.ObjDataGet(729), 3, AppMain.g_gm_gamedat_enemy_arc);
 }
 // Token: 0x060007A8 RID: 1960 RVA: 0x00043AD0 File Offset: 0x00041CD0
 private void DmLogoSegaRelease()
 {
     for (int i = 0; i < 5; i++)
     {
         AppMain.AMS_AMB_HEADER ams_AMB_HEADER = AppMain.dm_logo_sega_data[i];
         AppMain.dm_logo_sega_data[i] = null;
     }
 }
Пример #21
0
 // Token: 0x060005F5 RID: 1525 RVA: 0x00034CAC File Offset: 0x00032EAC
 private static void DmStfrlMdlCtrlBoss1Flush()
 {
     AppMain.ObjDataRelease(AppMain.ObjDataGet(729));
     AppMain.ObjDataRelease(AppMain.ObjDataGet(728));
     AppMain.AMS_AMB_HEADER ams_AMB_HEADER = (AppMain.AMS_AMB_HEADER)AppMain.ObjDataLoadAmbIndex(null, 0, AppMain.g_gm_gamedat_enemy_arc);
     AppMain.GmGameDBuildRegFlushModel(AppMain.dm_stfrl_boss1_obj_3d_list, ams_AMB_HEADER.file_num);
     AppMain.dm_stfrl_boss1_obj_3d_list = null;
 }
Пример #22
0
 public void Clear()
 {
     this.tvx_tex.Clear();
     this.amb_header       = (AppMain.AMS_AMB_HEADER)null;
     this.obj_3d_list      = (AppMain.OBS_ACTION3D_NN_WORK)null;
     this.obj_3d_list_fall = (AppMain.OBS_ACTION3D_NN_WORK[])null;
     this.tvx_model        = (AppMain.AMS_AMB_HEADER)null;
 }
Пример #23
0
 public void Clear()
 {
     this.enable    = false;
     this.marge     = false;
     this.data_work = (AppMain.OBS_DATA_WORK)null;
     this.filename  = "";
     this.index     = 0;
     this.archive   = (AppMain.AMS_AMB_HEADER)null;
 }
Пример #24
0
 private static void GmBoss3Flush()
 {
     AppMain.GmEfctBossFlushSingleDataInit();
     AppMain.ObjDataRelease(AppMain.ObjDataGet(729));
     AppMain.ObjDataRelease(AppMain.ObjDataGet(728));
     AppMain.AMS_AMB_HEADER amsAmbHeader = (AppMain.AMS_AMB_HEADER)AppMain.ObjDataLoadAmbIndex((AppMain.OBS_DATA_WORK)null, 0, AppMain.GmBoss3GetGameDatEnemyArc());
     AppMain.GmGameDBuildRegFlushModel(AppMain.gm_boss3_obj_3d_list, amsAmbHeader.file_num);
     AppMain.gm_boss3_obj_3d_list = (AppMain.OBS_ACTION3D_NN_WORK[])null;
 }
Пример #25
0
 public void Clear()
 {
     this.arc_font_amb   = (AppMain.AMS_AMB_HEADER)null;
     this.arc_scr_amb    = (AppMain.AMS_AMB_HEADER)null;
     this.arc_end_amb    = (AppMain.AMS_AMB_HEADER)null;
     this.arc_end_jp_amb = (AppMain.AMS_AMB_HEADER)null;
     Array.Clear((Array)this.arc_cmn_amb, 0, 2);
     this.stf_list_ysd = (AppMain.YSDS_HEADER)null;
 }
Пример #26
0
 public void Clear()
 {
     this.build_state = AppMain.GME_GAME_DBUILD_MDL_STATE.GME_GAME_DBUILD_MDL_STATE_REG_WAIT;
     this.obj_3d_list = (AppMain.OBS_ACTION3D_NN_WORK[])null;
     this.num         = this.reg_num = 0;
     this.mdl_amb     = this.tex_amb = (AppMain.AMS_AMB_HEADER)null;
     this.draw_flag   = 0U;
     this.txb         = (AppMain.TXB_HEADER)null;
 }
Пример #27
0
 public void Clear()
 {
     this.arc_list_font_amb_fs = (AppMain.AMS_AMB_HEADER)null;
     this.arc_scr_amb_fs       = (AppMain.AMS_AMB_HEADER)null;
     this.arc_end_amb_fs       = (AppMain.AMS_AMB_HEADER)null;
     this.arc_end_jp_amb_fs    = (AppMain.AMS_AMB_HEADER)null;
     Array.Clear((Array)this.arc_cmn_amb_fs, 0, this.arc_cmn_amb_fs.Length);
     this.staff_list_fs = (AppMain.AMS_FS)null;
 }
Пример #28
0
    private static void ObjAction3dESModelLoad(
        AppMain.OBS_ACTION3D_ES_WORK obj_3des,
        AppMain.OBS_DATA_WORK data_work,
        string filename,
        int index,
        AppMain.AMS_AMB_HEADER archive,
        uint drawflag,
        bool load_model)
    {
        object buf = (object)null;

        if (archive != null)
        {
            obj_3des.flag |= 262144U;
        }
        if (filename != null && filename != "")
        {
            buf = (object)AppMain.ObjDataLoad(data_work, filename, (object)archive);
            if (archive != null && buf == null)
            {
                obj_3des.flag &= 4294705151U;
                buf            = (object)AppMain.ObjDataLoad(data_work, filename, (object)null);
            }
        }
        else if (archive != null)
        {
            buf = AppMain.ObjDataLoadAmbIndex(data_work, index, archive);
            if (buf == null)
            {
                obj_3des.flag &= 4294705151U;
            }
        }
        else if (data_work != null)
        {
            buf = AppMain.ObjDataGetInc(data_work);
        }
        if (buf == null)
        {
            return;
        }
        obj_3des.model = buf;
        if (data_work != null)
        {
            obj_3des.model_data_work = data_work;
        }
        if (!load_model)
        {
            return;
        }
        AppMain.NNS_TEXLIST texlist = (AppMain.NNS_TEXLIST)null;
        object texlistbuf           = (object)null;

        obj_3des.model_reg_index = AppMain.amObjectLoad(out obj_3des._object, out texlist, out texlistbuf, buf, drawflag | AppMain.g_obj.load_drawflag, (string)null, (AppMain.AMS_AMB_HEADER)null);
        obj_3des.flag           |= 2147483648U;
        AppMain.amEffectSetObject(obj_3des.ecb, obj_3des._object, 16);
    }
Пример #29
0
 private static void ObjAction3dNNMaterialMotionLoad(
     AppMain.OBS_ACTION3D_NN_WORK obj_3d,
     int reg_file_id,
     AppMain.OBS_DATA_WORK data_work,
     string filename,
     int index,
     AppMain.AMS_AMB_HEADER archive)
 {
     AppMain.ObjAction3dNNMaterialMotionLoad(obj_3d, reg_file_id, data_work, filename, index, archive, 64, 16);
 }
Пример #30
0
 private static void ObjObjectAction3dESEffectLoad(
     AppMain.OBS_OBJECT_WORK obj_work,
     AppMain.OBS_ACTION3D_ES_WORK obj_3des,
     AppMain.OBS_DATA_WORK data_work,
     string filename,
     int index,
     AppMain.AMS_AMB_HEADER archive)
 {
     AppMain.ObjObjectAction3dESEffectLoad(obj_work, obj_3des, data_work, filename, index, archive, 0, 0);
 }