Пример #1
0
 void Awake()
 {
     if (LaunchManager.IsFirstLaunchForCurrentSession)
     {
         AdsRemoved = PlayerPrefs.GetInt("RemoveAds", 0) == 1;
         DontDestroyOnLoad(gameObject);
         instance = this;
                     #if UNITY_ANDROID
         AppLovin.SetSdkKey(SDK_KEY);
         AppLovin.InitializeSdk();
         AppLovin.SetUnityAdListener(gameObject.name);
         if (!AdsRemoved)
         {
             AppLovin.PreloadInterstitial();
             ShowBanner();
         }
         AppLovin.LoadRewardedInterstitial();
                     #elif UNITY_IOS
         if (!LaunchManager.IsFirstSession)
         {
             Init();
         }
                     #endif
     }
     else
     {
                     #if UNITY_IOS
         if (!SkyRiseAds.instance.IsInit)
         {
             SkyRiseAds.instance.Init();
         }
                     #endif
         Destroy(gameObject);
     }
 }
 // Use this for initialization
 void Start()
 {
     AppLovin.SetSdkKey(SDK_KEY);
     AppLovin.InitializeSdk();
     AppLovin.SetUnityAdListener(this.gameObject.name);
     StartCoroutine(CallAds());
 }
Пример #3
0
        /// <summary>
        /// Initializing AppLovin
        /// </summary>
        /// <param name="consent">user consent -> if true show personalized ads</param>
        /// <param name="platformSettings">contains all required settings for this publisher</param>
        public void InitializeAds(UserConsent consent, UserConsent ccpaConsent, List <PlatformSettings> platformSettings)
        {
            debug = Advertisements.Instance.debug;
            if (initialized == false)
            {
                if (debug)
                {
                    AppLovin.SetVerboseLoggingOn("true");
                }

                //get settings
#if UNITY_ANDROID
                PlatformSettings settings = platformSettings.First(cond => cond.platform == SupportedPlatforms.Android);
#endif
#if UNITY_IOS
                PlatformSettings settings = platformSettings.First(cond => cond.platform == SupportedPlatforms.iOS);
#endif

                //preparing AppLovin SDK for initialization
                Debug.Log("APPID: " + settings.appId.id.ToString());
                AppLovin.SetSdkKey(settings.appId.id.ToString());

                if (consent == UserConsent.Accept || consent == UserConsent.Unset)
                {
                    AppLovin.SetHasUserConsent("true");
                }
                else
                {
                    AppLovin.SetHasUserConsent("false");
                }


                if (settings.directedForChildren == true)
                {
                    AppLovin.SetIsAgeRestrictedUser("true");
                }
                else
                {
                    AppLovin.SetIsAgeRestrictedUser("false");
                }

                AppLovin.InitializeSdk();
                AppLovin.SetUnityAdListener(gameObject.name);

                if (debug)
                {
                    Debug.Log(this + " " + "Start Initialization");
                    ScreenWriter.Write(this + " " + "Start Initialization");
                    Debug.Log(this + " SDK key: " + settings.appId.id);
                    ScreenWriter.Write(this + " SDK key: " + settings.appId.id);
                }

                //start loading ads
                PreloadInterstitial();
                PreloadRewardedVideo();

                initialized = true;
            }
        }
Пример #4
0
        public void InitInterstitial()
        {
            Debug.Log("init applovin");
#if !UNITY_EDITOR
            AppLovin.SetSdkKey(Data.UnitId.Trim());
            AppLovin.InitializeSdk();
#endif
        }
    void Start()
    {
        AppLovin.SetSdkKey(SDK_KEY);
        AppLovin.InitializeSdk();
//        AppLovin.SetTestAdsEnabled("true");
        AppLovin.SetUnityAdListener(gameObject.name); // gameobject with name ApplovinListener

        Invoke("LoadVideoDelay", 5f);
    }
Пример #6
0
    void Start()
    {
        m_rewardDelegate = EmptyMothod;

#if !UNITY_EDITOR
        AppLovin.SetSdkKey("cBmxxgR0WEQ2g9uRR0mbcORZUeFHePvFbfAXKcTsrzvW7nzZniAN6cyaFCsucm8DPJllwHbmFUHNFFx0y5O2hL");
        AppLovin.InitializeSdk();
        AppLovin.LoadRewardedInterstitial();
        AppLovin.SetUnityAdListener(gameObject.name);
#endif
    }
Пример #7
0
    // Use this for initialization
    private void Awake()
    {
        instance = this;

        Application.targetFrameRate = 60;
        isGameOver = false;
        AppLovin.SetSdkKey("Mw_ES5QLA1N9SQwMF5ZANA5GH26ffm80f8E7DfSNgqX8ERUUX3evEkAVnGAQ0JRgRfofKE203Z8I0cnTgPSv8c");
        AppLovin.InitializeSdk();
        AppLovin.SetUnityAdListener("_GameManager");
        AppLovin.PreloadInterstitial();
        AppLovin.LoadRewardedInterstitial();
    }
 // Token: 0x06000DD3 RID: 3539 RVA: 0x000583B4 File Offset: 0x000567B4
 private void Start()
 {
     if (Application.platform == RuntimePlatform.Android && !Application.isEditor)
     {
         Advertisement.Initialize(Adpack.Unity_ID);
         AppLovin.SetSdkKey(Adpack.apploving);
         AppLovin.InitializeSdk();
         AppLovin.SetUnityAdListener(base.gameObject.name);
         AppLovin.PreloadInterstitial(null);
     }
     this.levelname = Application.loadedLevelName;
 }
Пример #9
0
    void Start()
    {
        AppLovin.SetSdkKey("olBOk_uLFb1yeS_dE9st2CCM_h1JdfxztmFM5eo1xUXTtUH3cioKSsHOEwJ1dkpKUEhgL5s61Z0psbTXhrH8w9"); //绑定应用ID

        AppLovin.InitializeSdk();                                                                                     //初始化applovin Sdk

        AppLovin.SetTestAdsEnabled("true");                                                                           //在游戏测试阶段需设置为true,在游戏上线后关闭将此关闭为false。

        AppLovin.SetUnityAdListener(gameObject.name);                                                                 //添加侦听器 需要传入你applovin管理脚本所挂载的游戏对象名。

        LoadInsert();                                                                                                 //预加载 插页广告
        LoadRewarded();                                                                                               //预加载 奖励视频
    }
Пример #10
0
        protected override void InternalInit()
        {
#if EM_APPLOVIN
            mAdSettings             = EM_Settings.Advertising.AppLovin;
            mCustomRewardedVideoAds = new List <AdPlacement>();
            mCustomInterstitialAds  = new List <AdPlacement>();
            mCustomBanners          = new Dictionary <AdPlacement, KeyValuePair <BannerAdPosition, BannerAdSize> >();

            // Set GDPR consent if any.
            var consent = GetApplicableDataPrivacyConsent();
            ApplyDataPrivacyConsent(consent);

            AppLovin.SetSdkKey(mAdSettings.SDKKey);
            AppLovin.InitializeSdk();

            // Test Mode
            if (mAdSettings.EnableTestMode)
            {
                AppLovin.SetTestAdsEnabled("true");
            }
            else
            {
                AppLovin.SetTestAdsEnabled("false");
            }

            // Age-Restricted
            if (mAdSettings.AgeRestrictMode)
            {
                AppLovin.SetIsAgeRestrictedUser("true");
            }
            else
            {
                AppLovin.SetIsAgeRestrictedUser("false");
            }

            AppLovin.LoadRewardedInterstitial();

            // Setup Events Listener
            GameObject listener = new GameObject();
            listener.name = "EM_AppLovinAdsListenerObject";
            UnityEngine.Object.Instantiate(listener, Vector3.zero, Quaternion.identity);
            listener.AddComponent <EM_AppLovinAdsListener>();
            listener.GetComponent <EM_AppLovinAdsListener>().setAdClient(this);
            AppLovin.SetUnityAdListener("EM_AppLovinAdsListenerObject");

            // Done Initialization.
            mIsInitialized = true;
            Debug.Log("AppLovin client has been initialized.");
#endif
        }
Пример #11
0
    /// <summary>
    /// Initialize Applovin SDK.
    /// </summary>
    /// <param name="preLoadAds">Enable pre-load ads.</param>
    public void InitializeApplovin(bool preLoadAds = true, string listenergo = null)
    {
        AppLovin.SetSdkKey("kVL0LZFNc8EVPKb9s4tuJRZOu0UHxTphLiVnq4BoOahg-2NEK5Urh5f3gu7G9ttx9FkLeHvD7v08TMOrF-w1Hv");
        AppLovin.InitializeSdk();
        AppLovin.SetTestAdsEnabled("true");
        AppLovin.SetUnityAdListener(listenergo);

        if (preLoadAds)
        {
            AppLovin.LoadRewardedInterstitial();
            AppLovin.PreloadInterstitial();
        }

        Debug.Log("<color=blue> AppLovin Initialized.</color>");
    }
Пример #12
0
    // Use this for initialization
    void Start()
    {
        if (PlayerPrefs.GetInt("IsPurchased", 0) == 0)
        {
            AppLovin.SetSdkKey("Ue9JOxMHwDTavooHX8KiEwE7ITMCUVTz9cHTTdrTsI2m5q1cyMKBHTIZ5fnZAEXJsqsORhtI-w24k4hgQ0shZ9");
            AppLovin.InitializeSdk();

            GetComponent <GoogleMobileAdsDemoScript>().RequestBanner();
        }


        if (PlayerPrefs.GetInt("SoundOnOff", 1) == 1)
        {
            GetComponent <AudioSource>().clip = audios[UnityEngine.Random.Range(0, 5)];
            GetComponent <AudioSource>().Play();
        }
    }
Пример #13
0
 public void Init()
 {
     if (!IsInit)
     {
         AppLovin.SetSdkKey(SDK_KEY);
         AppLovin.InitializeSdk();
         AppLovin.SetUnityAdListener(gameObject.name);
         IsInit = true;
         Debug.Log("ads are removed: " + AdsRemoved);
         if (!AdsRemoved)
         {
             AppLovin.PreloadInterstitial();
             ShowBanner();
         }
         AppLovin.LoadRewardedInterstitial();
     }
 }
Пример #14
0
    void Start()
    {
        // Setup UI
        RewardedVideoButtonTitle      = GameObject.Find("RewardedVideoButtonTitle").GetComponent <Text> ();
        RewardedVideoButtonTitle.text = REWARDED_VIDEO_BUTTON_TITLE_PRELOAD;
        StatusText      = GameObject.Find("StatusText").GetComponent <Text> ();
        StatusText.text = "";

        // Check if user replaced the SDK key
        if ("YOUR_SDK_KEY_HERE".Equals(SDK_KEY))
        {
            StatusText.text = "ERROR: PLEASE UPDATE YOUR SDK KEY IN Assets/MainMenu.cs";
        }
        else
        {
            // Set SDK key and initialize SDK
            AppLovin.SetSdkKey(SDK_KEY);
            AppLovin.InitializeSdk();
            AppLovin.SetUnityAdListener("MainMenu");
            AppLovin.SetRewardedVideoUsername("demo_user");
        }
    }
Пример #15
0
 // Token: 0x06000CB6 RID: 3254 RVA: 0x000502DC File Offset: 0x0004E6DC
 private void Start()
 {
     Time.timeScale          = 1f;
     this.audio              = base.GetComponent <AudioSource>();
     this.audio.volume       = 1f;
     this.defaultClip        = this.audio.clip;
     Screen.orientation      = ScreenOrientation.LandscapeLeft;
     this.exitscreen         = this.exitscreen.GetComponent <Canvas>();
     this.exitscreen.enabled = false;
     base.StartCoroutine(this.StartButtons());
     if (Application.platform == RuntimePlatform.Android && !Application.isEditor)
     {
         Advertisement.Initialize(Adpack.Unity_ID);
         Admob.Instance().removeBanner("defaultBanner");
         Admob.Instance().initAdmob(Adpack.AD_MOB_ID, Adpack.AD_MOB_INTERSTITIAL_ID);
         Admob.Instance().loadInterstitial();
         HeyzapAds.Start("20af69e9c1ecd52279380e39b0c6216f", 0);
         HZInterstitialAd.fetch("default");
         AppLovin.SetSdkKey(Adpack.apploving);
         AppLovin.InitializeSdk();
         AppLovin.SetUnityAdListener(base.gameObject.name);
         AppLovin.PreloadInterstitial(null);
     }
 }
    // Use this for initialization
    void Awake()
    {
        //Set Static flags
        ChartBoostActiveStaticFlag = ChartBoostActiveFlag;
        RevMobActiveStaticFlag     = RevMobActiveFlag;
        AdMobActiveStaticFlag      = AdMobActiveFlag;
        PlayHavenActiveStaticFlag  = PlayHavenActiveFlag;
        IAdsActiveStaticFlag       = IAdsActiveFlag;
        TapJoyActiveStaticFlag     = TapJoyActiveFlag;
        VungleActiveStaticFlag     = VungleActiveFlag;
        FlurryActiveStaticFlag     = FlurryActiveFlag;
        AppLovinStaticFlag         = AppLovinFlag;

        //Initialize ChartBoost
        if (ChartBoostActiveFlag)
        {
            ChartBoostBinding.init(ChartBoostID, ChartBoostSIG, false);
            ChartBoostBinding.cacheInterstitial(null);
            ChartBoostBinding.cacheMoreApps();
        }

        //Initialize RevMob
        if (RevMobActiveFlag)
        {
            REVMOB_APP_IDS.Add("IOS", RevMobID);
            revMobSession = RevMob.Start(REVMOB_APP_IDS);
        }

        //Initialize Admob
        if (AdMobActiveFlag)
        {
            AdMobBinding.init(AdMobID);
        }

        //Initialize Playhaven
        if (PlayHavenActiveFlag)
        {
            gameObject.SendMessage("OpenNotification");
        }

        //Initialize iAds
        if (IAdsActiveFlag)
        {
        }

        //Initialize TapJoy
        if (TapJoyActiveFlag)
        {
            TapjoyPluginIOS.RequestTapjoyConnect(TapJoyID, TapJoySecretKey);
            Debug.Log("Tapjoy integrated");
        }

        //Initialize Vungle
        if (VungleActiveFlag)
        {
            VungleBinding.startWithAppId(VungleID);
        }

        //Initialize Flurry
        if (FlurryActiveFlag)
        {
            FlurryBinding.startSession(FlurryID);
            //FlurryBinding.logEvent("Testing session started", false);
        }

        if (AppLovinFlag)
        {
            AppLovin.SetSdkKey(AppLovinID);
            AppLovin.InitializeSdk();
        }
    }
Пример #17
0
    void Start()
    {
        #if UNITY_ANDROID
        #elif UNITY_IPHONE
        AppLovin.SetSdkKey("blT3W15rTlQhPKkcarKUZZ46toGIC1vDT62aVhQucHACCSDo7xaRPFVtAHpG5sE6SsB2pu8xHmxy6OFnFvth2s");
        #endif
        AppLovin.InitializeSdk();
        AppLovin.SetUnityAdListener("AppLovinListener");
        AppLovin.ShowAd(AppLovin.AD_POSITION_CENTER, AppLovin.AD_POSITION_BOTTOM);
        AppLovin.LoadRewardedInterstitial();

        if (PlayerPrefs.HasKey("BallAvailability") && PlayerPrefs.HasKey("NetAvailability") && PlayerPrefs.HasKey("FloorAvailability"))
        {
        }
        else
        {
            PlayerPrefs.SetInt("BallAvailability", 1);
            PlayerPrefs.SetInt("NetAvailability", 1);
            PlayerPrefs.SetInt("FloorAvailability", 1);
        }

        ballSkins    = new Sprite[5];
        ballSkins[0] = basketBall;
        ballSkins[1] = tennisBall;
        ballSkins[2] = soccerBall;
        ballSkins[3] = bowlingBall;
        ballSkins[4] = volleyBall;
        ball.sprite  = ballSkins[PlayerPrefs.GetInt("CurrentBall")];

        netSkins    = new Sprite[5];
        netSkins[0] = netOne;
        netSkins[1] = netTwo;
        netSkins[2] = netThree;
        netSkins[3] = netFour;
        netSkins[4] = netFive;
        net.sprite  = netSkins[PlayerPrefs.GetInt("CurrentNet")];

        floorSkins     = new Sprite[5];
        floorSkins[0]  = floorOne;
        floorSkins[1]  = floorTwo;
        floorSkins[2]  = floorThree;
        floorSkins[3]  = floorFour;
        floorSkins[4]  = floorFive;
        floor.sprite   = floorSkins[PlayerPrefs.GetInt("CurrentFloor")];
        Time.timeScale = 1;
        Button playBtn = play.GetComponent <Button>();
        playBtn.onClick.AddListener(PlayButtonClick);

        Button leaderboardBtn = leaderboard.GetComponent <Button>();
        leaderboardBtn.onClick.AddListener(LeaderboardButtonClick);

        Button rateBtn = rate.GetComponent <Button>();
        rateBtn.onClick.AddListener(RateButtonClick);

        Button classicBtn = classic.GetComponent <Button>();
        classic.onClick.AddListener(ClassicButtonClick);

        Button timeBtn = time.GetComponent <Button>();
        time.onClick.AddListener(TimeButtonClick);

        Button hardBtn = hard.GetComponent <Button>();
        hard.onClick.AddListener(HardButtonClick);

        Button backBtn = back.GetComponent <Button>();
        back.onClick.AddListener(BackButtonClick);

        Button customizeBtn = customize.GetComponent <Button>();
        customize.onClick.AddListener(CustomizeButtonClick);

#if UNITY_ANDROID
        leaderboardBtn.gameObject.SetActive(false);
#elif UNITY_IPHONE
        Social.localUser.Authenticate(ProcessAuthentication);
#endif
    }