private void OnLoadDMarketData(DMarketLoadDataRequest request) { var message = new AppLoadDMarketDataMessage(); _waitingLoadDataCallback = request.Callback; Client.Send(message); }
private void SendLoadDMarketLoadDataError(AppLoadDMarketDataMessage message, string error) { var answer = new AppLoadDMarketAnswerMessage(); answer.Responce.ErrorText = error; SendAnswer(answer, message); }
private void OnLoadDMarketDataMsg(AppLoadDMarketDataMessage message) { int connectionId = message.ConnectionId; if (!IsCanMakeDMarketOperation(connectionId)) { return; } DMarketApi.GetInMarketInventory(Model.GetPlayerMarketAccessToken(connectionId), (response, request) => { PlayerInfo playerInfo = GetPlayer(connectionId); PlayerInventoryInfo inventory = GetInventory(connectionId); playerInfo.Inventory = inventory; inventory.RemoveAllDMarketItems(); foreach (var item in response.Items) { GameItemType itemType = DMarketConverter.GetItemType(item.classId); long worldId = DMarketConverter.GetWorldId(item.assetId); PlayerItemInfo dmarketItem = new PlayerItemInfo(itemType, worldId, true); inventory.AddItem(dmarketItem); } Storage.Change(playerInfo); SendDmarketDataUpdateAnswer(connectionId); }, error => { if (error.ErrorCode == ErrorCode.DMarketTokenExpired) { RefreshMarketToken(connectionId, () => OnLoadDMarketDataMsg(message), errorParam => SendLoadDMarketLoadDataError(connectionId, errorParam)); return; } SendLoadDMarketLoadDataError(connectionId, error.ErrorCode); }); }