void ReleaseDesignerOutlets() { if (StatusDesc != null) { StatusDesc.Dispose(); StatusDesc = null; } if (StatusLanguage != null) { StatusLanguage.Dispose(); StatusLanguage = null; } if (StatusText != null) { StatusText.Dispose(); StatusText = null; } if (TextEditor != null) { TextEditor.Dispose(); TextEditor = null; } }
void ReleaseDesignerOutlets () { if (StatusDesc != null) { StatusDesc.Dispose (); StatusDesc = null; } if (StatusLanguage != null) { StatusLanguage.Dispose (); StatusLanguage = null; } if (StatusText != null) { StatusText.Dispose (); StatusText = null; } if (TextEditor != null) { TextEditor.Dispose (); TextEditor = null; } }