private void InjectionAirCombat(Api_Kouku airCombat)
        {
            if (airCombat == null)
            {
                return;
            }

            this.CalcAirCombatDamages(airCombat);

            this.InjectionAirCombatResults = airCombat.ToResult("噴-");
        }
        private void AirCombat(Api_Kouku airCombat, string prefix = "", bool airSupremacy = true)
        {
            if (airCombat == null)
            {
                return;
            }

            if (airSupremacy)
            {
                this.FriendAirSupremacy = airCombat.GetAirSupremacy();
            }

            this.CalcAirCombatDamages(airCombat);

            this.AirCombatResults = this.AirCombatResults.Concat(airCombat.ToResult(prefix)).ToArray();
        }
        private void AirCombat(Api_Kouku airCombat, string prefix = "", bool airSupremacy = true)
        {
            if (airCombat == null)
            {
                return;
            }

            if (airSupremacy)
            {
                this.FriendAirSupremacy = airCombat.GetAirSupremacy();
            }

            foreach (var fleet in this.FriendFleet.Fleets)
            {
                fleet.CalcDamages(airCombat.GetDamages(FleetType.Friend, fleet.Index));
            }
            foreach (var fleet in this.EnemyFleet.Fleets)
            {
                fleet.CalcDamages(airCombat.GetDamages(FleetType.Enemy, fleet.Index));
            }

            this.AirCombatResults = this.AirCombatResults.Concat(airCombat.ToResult(prefix)).ToArray();
        }
 private void CalcAirCombatDamages(Api_Kouku airCombat)
 {
     this.CalcDamages(airCombat.GetDamages(FleetType.Friend), true);
     this.CalcDamages(airCombat.GetDamages(FleetType.Enemy), true);
 }