public ApiDamage Get(int ID) { IDamageManager damageManager = UnityResolver.Resolve <IDamageManager>(); Damage damageModel = damageManager.FindDamageByID(ID); ApiDamage damage = new ApiDamage { ID = damageModel.ID, Description = damageModel.Description, Qty = damageModel.Qty, BatchID = damageModel.BatchID }; return(damage); }
public bool Update(ApiDamage apiDamage) { IDamageManager damageManager = UnityResolver.Resolve <IDamageManager>(); Damage damage = new Damage { ID = apiDamage.ID, Description = apiDamage.Description, Qty = apiDamage.Qty, BatchID = apiDamage.BatchID, CustomerID = apiDamage.CustomerID }; return(damageManager.UpdateDamage(damage)); }
public bool Update(ApiDamage apiDamage) { // string id = User.Identity.Name; IDamageManager damageManager = UnityResolver.Resolve <IDamageManager>(); Damage damage = new Damage { ID = apiDamage.ID, Description = apiDamage.Description, Qty = apiDamage.Qty, BatchID = apiDamage.BatchID, CustomerID = Helper.getCustID() }; return(damageManager.UpdateDamage(damage)); }
public List <ApiDamage> GetList() { IDamageManager damageManager = UnityResolver.Resolve <IDamageManager>(); List <ApiDamage> damageList = new List <ApiDamage>(); List <Damage> damageModelList = damageManager.getAllDamages(); foreach (Damage damageModel in damageModelList) { ApiDamage damage = new ApiDamage { ID = damageModel.ID, Description = damageModel.Description, Qty = damageModel.Qty, BatchID = damageModel.BatchID }; damageList.Add(damage); } return(damageList); }