internal override void PartialSetup() { if (input.GetDataType() != null) { if (output == null) { //create the output output = new AnyTypeOutput(this, input.GetDataType()); outputs.Add(output); } else { //update the output if (input.GetDataType() != output.GetDataType()) { output.SetDataType(input.GetDataType()); } } } else { //delete the output if (output != null) { outputs.Clear(); output = null; } } }
internal override void PartialSetup() { if (in1.GetDataType() == null) { //nothing plugged in //hide the output oldType = null; outResult = null; outputs.Clear(); } else { if (in1.GetDataType() != oldType) { oldType = in1.GetDataType(); //if the data type in input 1 changed //change/create output if (outResult == null) { //create output adapted to in type outResult = new AnyTypeOutput(this, in1.GetDataType()); outputs.Add(outResult); } else { //update output for in type outResult.SetDataType(in1.GetDataType()); } } } }
public void UpdateOutputs() { SortOuts(); for (int i = 0; i < groupOuts.Count; i++) { if (outputs.Count > i) { //update current output AnyTypeOutput outp = (AnyTypeOutput)outputs[i]; GroupOutputNode node = (GroupOutputNode)groupOuts[i].node; outp.SetDataType(node.inp.GetDataType()); } else { //create new output Debug.Log("creating new output"); GroupOutputNode node = (GroupOutputNode)groupOuts[i].node; AnyTypeOutput outp = new AnyTypeOutput(this, node.inp.GetDataType()); outputs.Add(outp); } } //supprime les autres output while (outputs.Count > groupOuts.Count) { outputs.RemoveAt(groupOuts.Count); } }
public override void BeginSetup() { in1 = new MultiDataInput(this, new List <Type>(new Type[] { typeof(Vector2), typeof(Vector3), typeof(float) })); in2 = new MultiDataInput(this, new List <Type>(new Type[] { typeof(Vector2), typeof(Vector3), typeof(float) })); outp = new AnyTypeOutput(this, typeof(object)); inputs.Add(in1); inputs.Add(in2); }
public override void BeginSetup() { inp = new MultiDataInput(this, new List <Type>(new Type[] { typeof(Vector2) })); outp = new AnyTypeOutput(this, typeof(Vector2)); outp.onConnect = OnOutputChange; outp.onDisconnect = OnOutputChange; inputs.Add(inp); outputs.Add(outp); SetVariableName(""); //ya pas d'output tant que c'est pas un nom de variable valid }
public void SetDataType(Type t) { dataType = t; if (outp == null) { outp = new AnyTypeOutput(this, t); outputs.Add(outp); } else { outp.SetDataType(t); } }