protected override void Awake() { base.Awake(); anyCollision = GetComponent <AnyCollision>(); }
void Awake() { anyCollision = GetComponent <AnyCollision>(); }
protected override void Awake() { base.Awake(); anyCollision = GetComponent <AnyCollision>(); }
void Awake() { anyCollision = GetComponent <AnyCollision>(); }