Пример #1
0
        void Update()
        {
            if (path != null)
            {
                var target = path[currentNode];

                var   distance             = target - transform.position;
                float distanceSqrMagnitude = distance.sqrMagnitude;

                distance.y = 0;

                if (distanceSqrMagnitude < 2)
                {
                    // reached
                    ++currentNode;
                    if (currentNode >= path.Count)
                    {
                        animationController.State = AnturaAnimationStates.idle;
                        path = null;
                    }
                }
                else
                {
                    if (isSniffing)
                    {
                        return;
                    }

                    randomSniffTime -= Time.deltaTime;

                    if (randomSniffTime < 0)
                    {
                        randomSniffTime = UnityEngine.Random.Range(3, 6);
                        isSniffing      = true;
                        speed           = 0;
                        animationController.DoSniff(() => { isSniffing = false; });
                        Audio.AudioManager.I.PlaySound(Sfx.DogSnorting);
                    }
                    else
                    {
                        distance.Normalize();

                        speed = Mathf.Min(12, speed + 20 * Time.deltaTime);

                        //transform.position += distance * Mathf.Abs(Vector3.Dot(distance, transform.forward)) * speed * Time.deltaTime;
                        Vector3 direction = Vector3.Slerp(distance, transform.forward, Mathf.Sqrt(distanceSqrMagnitude) / 2);

                        transform.position += direction * speed * Time.deltaTime;
                        GameplayHelper.LerpLookAtPlanar(transform, target, Time.deltaTime * 4);
                    }
                }
            }
        }
Пример #2
0
        void Update()
        {
            antura.IsAngry = angry;

            antura.SetWalkingSpeed(walkSpeed);

            if (doTransition)
            {
                doTransition = false;
                antura.State = targetState;
            }

            if (doBurp)
            {
                doBurp = false;
                antura.DoBurp();
            }

            if (doBite)
            {
                doBite = false;
                antura.DoBite();
            }

            if (doShout)
            {
                doShout = false;
                antura.DoShout();
            }


            if (doSniff)
            {
                doSniff = false;
                antura.DoSniff();
            }


            if (onJumpStart)
            {
                onJumpStart = false;
                antura.OnJumpStart();
            }


            if (onJumpMiddle)
            {
                onJumpMiddle = false;
                antura.OnJumpMaximumHeightReached();
            }

            if (onJumpGrab)
            {
                onJumpGrab = false;
                antura.OnJumpGrab();
            }

            if (onJumpEnd)
            {
                onJumpEnd = false;
                antura.OnJumpEnded();
            }

            if (doCharge)
            {
                doCharge = false;
                antura.DoCharge(null);
            }

            if (doSpitOpen)
            {
                doSpitOpen = false;
                antura.DoSpit(true);
            }

            if (doSpitClosed)
            {
                doSpitClosed = false;
                antura.DoSpit(false);
            }

            if (onSlipStart)
            {
                onSlipStart = false;
                antura.OnSlipStarted();
            }

            if (onSlipEnd)
            {
                onSlipEnd = false;
                antura.OnSlipEnded();
            }
        }
 public void ReactPositively()
 {
     animationController.DoSniff();
 }
 public void ReactPositively()
 {
     animationController.DoSniff();
     Audio.AudioManager.I.PlaySound(Sfx.DogSnorting);
 }