Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        scores             = new List <int>();
        sessionManager     = FindObjectOfType <SessionManager>();
        saveLoader         = FindObjectOfType <SaveLoader>();
        scoreKeeper        = FindObjectOfType <ScoreKeeper>();
        antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
        endScreenContainer.SetActive(false);
        gameContainer.SetActive(true);
        originalColor = button1Image.color;
        image.SetActive(false);
        buttonsContainer.SetActive(false);
        switch (scoreKeeper.concentrationLevel)
        {
        case 0: timeAllowedToWatchShape = 1f; break;

        case 1: timeAllowedToWatchShape = 0.8f; break;

        case 2: timeAllowedToWatchShape = 0.7f; break;

        case 3: timeAllowedToWatchShape = 0.6f; break;

        default: timeAllowedToWatchShape = 0.5f; break;
        }
        shapes = new List <Sprite>();
        shapes.Add(circle);
        shapes.Add(square);
        shapes.Add(star);
        shapes.Add(hexagon);
        shapes.Add(triangle);
        SetupRound();
    }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     scores             = new List <int>();
     times              = new List <float>();
     shapeStrings       = new List <string>();
     sessionManager     = FindObjectOfType <SessionManager>();
     saveLoader         = FindObjectOfType <SaveLoader>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
     endScreenContainer.SetActive(false);
     gameContainer.SetActive(true);
     originalColor = background.material.color;
     image.SetActive(true);
     shapes = new List <Sprite>();
     shapes.Add(circle);
     shapes.Add(square);
     shapes.Add(star);
     shapes.Add(hexagon);
     shapes.Add(triangle);
     shapeStrings.Add("Circle");
     shapeStrings.Add("Square");
     shapeStrings.Add("Star");
     shapeStrings.Add("Hexagon");
     shapeStrings.Add("Triangle");
     SetupGame();
 }
    // Start is called before the first frame update
    void Start()
    {
        scores             = new List <int>();
        sessionManager     = FindObjectOfType <SessionManager>();
        scoreKeeper        = FindObjectOfType <ScoreKeeper>();
        saveLoader         = FindObjectOfType <SaveLoader>();
        antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
        endScreen.SetActive(false);
        switch (scoreKeeper.memoryLevel)
        {
        case 0: timeAllowed = 5;
            break;

        case 1: timeAllowed = 4;
            break;

        case 2: timeAllowed = 3;
            break;

        case 3: timeAllowed = 2;
            break;

        case 4: timeAllowed = 2;
            break;

        default: timeAllowed = 1;
            break;
        }
        timer = timeAllowed;
        SetupRound();
    }
 // Start is called before the first frame update
 void Start()
 {
     leafBlower         = FindObjectOfType <LeafBlower>();
     saveLoader         = FindObjectOfType <SaveLoader>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
 }
Пример #5
0
 // Start is called before the first frame update
 void Start()
 {
     pickTheCardWithPictures = FindObjectOfType <PickTheCardWithPictures>();
     sessionManager          = FindObjectOfType <SessionManager>();
     saveLoader         = FindObjectOfType <SaveLoader>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
 }
Пример #6
0
 // Start is called before the first frame update
 void Start()
 {
     sessionManager     = FindObjectOfType <SessionManager>();
     scoreText.text     = "0";
     saveLoader         = FindObjectOfType <SaveLoader>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
     endScreenContainer.SetActive(false);
     gameContainer.SetActive(false);
     Invoke("SetupGame", 3f);
 }
 // Start is called before the first frame update
 void Start()
 {
     sessionManager     = FindObjectOfType <SessionManager>();
     saveLoader         = FindObjectOfType <SaveLoader>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
     endScreen.SetActive(false);
     game.SetActive(false);
     buttons.SetActive(false);
     timer = -1000000;
     Invoke("StartGame", 7.5f);
 }
Пример #8
0
 // Start is called before the first frame update
 void Start()
 {
     sessionManager     = FindObjectOfType <SessionManager>();
     saveLoader         = FindObjectOfType <SaveLoader>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
     endScreen.SetActive(false);
     game.SetActive(true);
     originalColor  = button1Text.color;
     scores         = new List <int>();
     correctAnswers = new List <string>();
     SetupRound();
 }
Пример #9
0
 // Start is called before the first frame update
 void Start()
 {
     sessionManager     = FindObjectOfType <SessionManager>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     saveLoader         = FindObjectOfType <SaveLoader>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
     originalColor      = button1Text.color;
     scores             = new List <int>();
     times = new List <float>();
     game.SetActive(true);
     endScreen.SetActive(false);
     SetupQuestion();
 }
 // Start is called before the first frame update
 void Start()
 {
     stringArrays = new List <string[]>();
     stringArrays.Add(englishWords); stringArrays.Add(russianWords); stringArrays.Add(chineseWords); stringArrays.Add(spanishWords);
     stringArrays.Add(germanWords); stringArrays.Add(frenchWords); stringArrays.Add(norwegianWords); stringArrays.Add(turkishWords);
     stringArrays.Add(italianWords); stringArrays.Add(arabianWords); stringArrays.Add(hindiWords);
     sessionManager     = FindObjectOfType <SessionManager>();
     saveLoader         = FindObjectOfType <SaveLoader>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
     endScreen.SetActive(false);
     game.SetActive(true);
     originalColor = button1Text.color;
     scores        = new List <int>();
     SetupRound();
 }
 // Start is called before the first frame update
 void Start()
 {
     scores             = new List <int>();
     questionIndices    = new List <int>();
     friendNames        = new List <string>();
     sessionManager     = FindObjectOfType <SessionManager>();
     saveLoader         = FindObjectOfType <SaveLoader>();
     scoreKeeper        = FindObjectOfType <ScoreKeeper>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
     endContainer.SetActive(false);
     gameContainer.SetActive(true);
     originalColor = backGround.material.color;
     SetupGame();
     timeAllowedToRead -= scoreKeeper.memoryLevel;
     if (timeAllowedToRead < 10)
     {
         timeAllowedToRead = 10;
     }
     timer = timeAllowedToRead;
 }
Пример #12
0
    void Start()
    {
        scoreKeeper        = FindObjectOfType <ScoreKeeper>();
        sessionManager     = FindObjectOfType <SessionManager>();
        saveLoader         = FindObjectOfType <SaveLoader>();
        antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
        endScreen.SetActive(false);
        switch (scoreKeeper.memoryLevel)
        {
        case 0:
            timeTheyCanSeeSentence = 3;
            break;

        case 1:
            timeTheyCanSeeSentence = 3;
            break;

        case 2:
            timeTheyCanSeeSentence = 4;
            break;

        case 3:
            timeTheyCanSeeSentence = 5;
            break;

        case 4:
            timeTheyCanSeeSentence = 6;
            break;

        default:
            timeTheyCanSeeSentence = 6;
            break;
        }
        scores = new List <int>();
        answerObject.SetActive(false);
        questionObject.SetActive(true);
        questionText.text = GenerateRandomString(scoreKeeper.memoryLevel + 3);
    }
Пример #13
0
 // Start is called before the first frame update
 void Start()
 {
     findTheFlowerAmong = FindObjectOfType <FindTheFlowerAmongTheLeafs>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
     background         = GameObject.FindGameObjectWithTag("background");
 }
Пример #14
0
 // Start is called before the first frame update
 void Start()
 {
     pickTheCardWithPictures = FindObjectOfType <PickTheCardWithPictures>();
     antonymsSfxManager      = FindObjectOfType <AntonymsSfxManager>();
 }
Пример #15
0
 private void Start()
 {
     hitTheLightsGame   = FindObjectOfType <HitTheLightsGame>();
     antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>();
 }