Пример #1
0
 public static void Log(BasePlayer ply, AntiHackType type, string message)
 {
     if (ConVar.AntiHack.debuglevel > 1)
     {
         AntiHack.LogToConsole(ply, type, message);
     }
     AntiHack.LogToEAC(ply, type, message);
 }
Пример #2
0
 public static void Ban(BasePlayer ply, string reason)
 {
     if (EACServer.eacScout != null)
     {
         EACServer.eacScout.SendKickReport(ply.userID.ToString(), reason, KickReasonCategory.KickReasonCheating);
     }
     AntiHack.AddRecord(ply, AntiHack.bans);
     ConsoleSystem.Run(ConsoleSystem.Option.Server, "ban", new object[] { ply.userID, reason });
 }
Пример #3
0
    private void ServerFractionalReloadInsert(RPCMessage msg)
    {
        BasePlayer player = msg.player;

        if (!VerifyClientRPC(player))
        {
            SendNetworkUpdate();
            reloadStarted  = false;
            reloadFinished = false;
            return;
        }
        if (!fractionalReload)
        {
            AntiHack.Log(player, AntiHackType.ReloadHack, "Fractional reload not allowed (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "reload_type");
            return;
        }
        if (!reloadStarted)
        {
            AntiHack.Log(player, AntiHackType.ReloadHack, "Fractional reload request skipped (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "reload_skip");
            reloadStarted  = false;
            reloadFinished = false;
            return;
        }
        if (GetReloadIdle() > 3f)
        {
            AntiHack.Log(player, AntiHackType.ReloadHack, "T+" + GetReloadIdle() + "s (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "reload_time");
            reloadStarted  = false;
            reloadFinished = false;
            return;
        }
        if (UnityEngine.Time.time < startReloadTime + reloadStartDuration)
        {
            AntiHack.Log(player, AntiHackType.ReloadHack, "Fractional reload too early (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "reload_fraction_too_early");
            reloadStarted  = false;
            reloadFinished = false;
        }
        if (UnityEngine.Time.time < startReloadTime + reloadStartDuration + (float)fractionalInsertCounter * reloadFractionDuration)
        {
            AntiHack.Log(player, AntiHackType.ReloadHack, "Fractional reload rate too high (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "reload_fraction_rate");
            reloadStarted  = false;
            reloadFinished = false;
        }
        else
        {
            fractionalInsertCounter++;
            if (primaryMagazine.contents < primaryMagazine.capacity)
            {
                ReloadMagazine(1);
            }
        }
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     currentState = PlayerState.walk;
     animator     = GetComponent <Animator>();
     myRigidbody  = GetComponent <Rigidbody2D>();
     StartCoroutine(showStarttext());
     animator.SetFloat("moveX", 0);
     AntiHack.RestartTimer(true);
     animator.SetFloat("moveY", -1);
 }
Пример #5
0
    protected bool ValidateEyePos(BasePlayer player, Vector3 eyePos)
    {
        bool flag = true;

        if (Vector3Ex.IsNaNOrInfinity(eyePos))
        {
            string shortPrefabName = this.ShortPrefabName;
            AntiHack.Log(player, AntiHackType.EyeHack, "Contains NaN (" + shortPrefabName + ")");
            player.stats.combat.Log(this, "eye_nan");
            flag = false;
        }
        if (ConVar.AntiHack.eye_protection > 0)
        {
            float  num1            = 1f + ConVar.AntiHack.eye_forgiveness;
            double eyeClientframes = (double)ConVar.AntiHack.eye_clientframes;
            float  eyeServerframes = ConVar.AntiHack.eye_serverframes;
            float  num2            = (float)(eyeClientframes / 60.0);
            float  num3            = eyeServerframes * Mathx.Max(Time.get_deltaTime(), Time.get_smoothDeltaTime(), Time.get_fixedDeltaTime());
            float  num4            = (player.desyncTime + num2 + num3) * num1;
            if (ConVar.AntiHack.eye_protection >= 1)
            {
                double  num5           = (double)player.MaxVelocity();
                Vector3 parentVelocity = player.GetParentVelocity();
                double  magnitude      = (double)((Vector3) ref parentVelocity).get_magnitude();
                float   num6           = (float)(num5 + magnitude);
                float   num7           = player.BoundsPadding() + num4 * num6;
                float   num8           = Vector3.Distance(player.eyes.position, eyePos);
                if ((double)num8 > (double)num7)
                {
                    string shortPrefabName = this.ShortPrefabName;
                    AntiHack.Log(player, AntiHackType.EyeHack, "Distance (" + shortPrefabName + " on attack with " + (object)num8 + "m > " + (object)num7 + "m)");
                    player.stats.combat.Log(this, "eye_distance");
                    flag = false;
                }
            }
            if (ConVar.AntiHack.eye_protection >= 2)
            {
                Vector3 center   = player.eyes.center;
                Vector3 position = player.eyes.position;
                Vector3 p2       = eyePos;
                if (!GamePhysics.LineOfSight(center, position, p2, 2162688, 0.0f))
                {
                    string shortPrefabName = this.ShortPrefabName;
                    AntiHack.Log(player, AntiHackType.EyeHack, "Line of sight (" + shortPrefabName + " on attack) " + (object)center + " " + (object)position + " " + (object)p2);
                    player.stats.combat.Log(this, "eye_los");
                    flag = false;
                }
            }
            if (!flag)
            {
                AntiHack.AddViolation(player, AntiHackType.EyeHack, ConVar.AntiHack.eye_penalty);
            }
        }
        return(flag);
    }
Пример #6
0
        private void Disappear(BasePlayer player)
        {
            if (Interface.CallHook("OnVanishDisappear", player) != null)
            {
                return;
            }

            if (config.AntiFlyHack)
            {
                player.PauseFlyHackDetection();
            }
            //Mute Player Effects
            player.fallDamageEffect = new GameObjectRef();
            player.drownEffect      = new GameObjectRef();
            AntiHack.ShouldIgnore(player);
            if (_hiddenPlayers.Count == 0)
            {
                SubscribeToHooks();
            }
            player._limitedNetworking = true;
            //player.UpdatePlayerCollider(false);
            var connections = Net.sv.connections.Where(con => con.connected && con.isAuthenticated && con.player is BasePlayer && con.player != player).ToList();

            player.OnNetworkSubscribersLeave(connections);
            player.gameObject.AddComponent <GroupSwitchTimer>();
            _hiddenPlayers.Add(player);

            if (config.EnableSound)
            {
                if (config.PublicSound)
                {
                    Effect.server.Run(config.VanishSoundEffect, player.transform.position);
                }
                else
                {
                    SendEffect(player, config.VanishSoundEffect);
                }
            }
            if (config.NoClipOnVanish && !player.IsFlying)
            {
                player.SendConsoleCommand("noclip");
            }

            if (config.EnableGUI)
            {
                VanishGui(player);
            }

            if (config.EnableNotifications)
            {
                Message(player.IPlayer, "Vanished");
            }
        }
Пример #7
0
    protected bool ValidateEyePos(BasePlayer player, Vector3 eyePos)
    {
        bool flag = true;

        if (eyePos.IsNaNOrInfinity())
        {
            string shortPrefabName = base.ShortPrefabName;
            AntiHack.Log(player, AntiHackType.EyeHack, string.Concat("Contains NaN (", shortPrefabName, ")"));
            player.stats.combat.Log(this, "eye_nan");
            flag = false;
        }
        if (ConVar.AntiHack.eye_protection > 0)
        {
            float eyeForgiveness  = 1f + ConVar.AntiHack.eye_forgiveness;
            float eyeClientframes = ConVar.AntiHack.eye_clientframes;
            float eyeServerframes = ConVar.AntiHack.eye_serverframes;
            float single          = eyeClientframes / 60f;
            float single1         = eyeServerframes * Mathx.Max(UnityEngine.Time.deltaTime, UnityEngine.Time.smoothDeltaTime, UnityEngine.Time.fixedDeltaTime);
            float single2         = (player.desyncTime + single + single1) * eyeForgiveness;
            if (ConVar.AntiHack.eye_protection >= 1)
            {
                float single3 = player.MaxVelocity() + player.GetParentVelocity().magnitude;
                float single4 = player.BoundsPadding() + single2 * single3;
                float single5 = Vector3.Distance(player.eyes.position, eyePos);
                if (single5 > single4)
                {
                    string str = base.ShortPrefabName;
                    AntiHack.Log(player, AntiHackType.EyeHack, string.Concat(new object[] { "Distance (", str, " on attack with ", single5, "m > ", single4, "m)" }));
                    player.stats.combat.Log(this, "eye_distance");
                    flag = false;
                }
            }
            if (ConVar.AntiHack.eye_protection >= 2)
            {
                Vector3 vector3  = player.eyes.center;
                Vector3 vector31 = player.eyes.position;
                Vector3 vector32 = eyePos;
                if (!GamePhysics.LineOfSight(vector3, vector31, vector32, 2162688, 0f))
                {
                    string shortPrefabName1 = base.ShortPrefabName;
                    AntiHack.Log(player, AntiHackType.EyeHack, string.Concat(new object[] { "Line of sight (", shortPrefabName1, " on attack) ", vector3, " ", vector31, " ", vector32 }));
                    player.stats.combat.Log(this, "eye_los");
                    flag = false;
                }
            }
            if (!flag)
            {
                AntiHack.AddViolation(player, AntiHackType.EyeHack, ConVar.AntiHack.eye_penalty);
            }
        }
        return(flag);
    }
Пример #8
0
    protected bool ValidateEyePos(BasePlayer player, Vector3 eyePos)
    {
        bool flag = true;

        if (eyePos.IsNaNOrInfinity())
        {
            string shortPrefabName = base.ShortPrefabName;
            AntiHack.Log(player, AntiHackType.EyeHack, "Contains NaN (" + shortPrefabName + ")");
            player.stats.combat.Log(this, "eye_nan");
            flag = false;
        }
        if (ConVar.AntiHack.eye_protection > 0)
        {
            float num = 1f + ConVar.AntiHack.eye_forgiveness;
            float eye_clientframes = ConVar.AntiHack.eye_clientframes;
            float eye_serverframes = ConVar.AntiHack.eye_serverframes;
            float num2             = eye_clientframes / 60f;
            float num3             = eye_serverframes * Mathx.Max(UnityEngine.Time.deltaTime, UnityEngine.Time.smoothDeltaTime, UnityEngine.Time.fixedDeltaTime);
            float num4             = (player.desyncTimeClamped + num2 + num3) * num;
            int   layerMask        = (ConVar.AntiHack.eye_terraincheck ? 10551296 : 2162688);
            if (ConVar.AntiHack.eye_protection >= 1)
            {
                float num5 = player.MaxVelocity() + player.GetParentVelocity().magnitude;
                float num6 = player.BoundsPadding() + num4 * num5;
                float num7 = Vector3.Distance(player.eyes.position, eyePos);
                if (num7 > num6)
                {
                    string shortPrefabName2 = base.ShortPrefabName;
                    AntiHack.Log(player, AntiHackType.EyeHack, "Distance (" + shortPrefabName2 + " on attack with " + num7 + "m > " + num6 + "m)");
                    player.stats.combat.Log(this, "eye_distance");
                    flag = false;
                }
            }
            if (ConVar.AntiHack.eye_protection >= 2)
            {
                Vector3 center   = player.eyes.center;
                Vector3 position = player.eyes.position;
                if (!GamePhysics.LineOfSight(center, position, eyePos, layerMask))
                {
                    string shortPrefabName3 = base.ShortPrefabName;
                    AntiHack.Log(player, AntiHackType.EyeHack, string.Concat("Line of sight (", shortPrefabName3, " on attack) ", center, " ", position, " ", eyePos));
                    player.stats.combat.Log(this, "eye_los");
                    flag = false;
                }
            }
            if (!flag)
            {
                AntiHack.AddViolation(player, AntiHackType.EyeHack, ConVar.AntiHack.eye_penalty);
            }
        }
        return(flag);
    }
Пример #9
0
 public static void Kick(BasePlayer ply, string reason)
 {
     if (EACServer.eacScout != null)
     {
         EACServer.eacScout.SendKickReport(ply.userID.ToString(), reason, (KickReasonCategory)4);
     }
     AntiHack.AddRecord(ply, AntiHack.kicks);
     ConsoleSystem.Run(ConsoleSystem.Option.get_Server(), "kick", new object[2]
     {
         (object)ply.userID,
         (object)reason
     });
 }
Пример #10
0
 protected virtual bool VerifyClientAttack(BasePlayer player)
 {
     if (!this.VerifyClientRPC(player))
     {
         return(false);
     }
     if (!this.HasAttackCooldown())
     {
         return(true);
     }
     AntiHack.Log(player, AntiHackType.CooldownHack, string.Concat(new object[] { "T-", this.GetAttackCooldown(), "s (", base.ShortPrefabName, ")" }));
     player.stats.combat.Log(this, "attack_cooldown");
     return(false);
 }
Пример #11
0
 protected virtual bool VerifyClientAttack(BasePlayer player)
 {
     if (!this.VerifyClientRPC(player))
     {
         return(false);
     }
     if (!this.HasAttackCooldown())
     {
         return(true);
     }
     AntiHack.Log(player, AntiHackType.CooldownHack, "T-" + (object)this.GetAttackCooldown() + "s (" + this.ShortPrefabName + ")");
     player.stats.combat.Log(this, "attack_cooldown");
     return(false);
 }
Пример #12
0
    public static bool IsFlying(BasePlayer ply, TickInterpolator ticks, float deltaTime)
    {
        ply.flyhackPauseTime = Mathf.Max(0f, ply.flyhackPauseTime - deltaTime);
        if (ply.flyhackPauseTime > 0f)
        {
            return(false);
        }
        if (ConVar.AntiHack.flyhack_protection <= 0)
        {
            return(false);
        }
        ticks.Reset();
        if (!ticks.HasNext())
        {
            return(false);
        }
        bool      flag      = ply.transform.parent == null;
        Matrix4x4 matrix4x4 = (flag ? Matrix4x4.identity : ply.transform.parent.localToWorldMatrix);
        Vector3   vector3   = (flag ? ticks.StartPoint : matrix4x4.MultiplyPoint3x4(ticks.StartPoint));
        Vector3   vector31  = (flag ? ticks.EndPoint : matrix4x4.MultiplyPoint3x4(ticks.EndPoint));

        if (ConVar.AntiHack.flyhack_protection >= 3)
        {
            float single = Mathf.Max(ConVar.AntiHack.flyhack_stepsize, 0.1f);
            int   num    = Mathf.Max(ConVar.AntiHack.flyhack_maxsteps, 1);
            single = Mathf.Max(ticks.Length / (float)num, single);
            while (ticks.MoveNext(single))
            {
                vector31 = (flag ? ticks.CurrentPoint : matrix4x4.MultiplyPoint3x4(ticks.CurrentPoint));
                if (AntiHack.TestFlying(ply, vector3, vector31, true))
                {
                    return(true);
                }
                vector3 = vector31;
            }
        }
        else if (ConVar.AntiHack.flyhack_protection >= 2)
        {
            if (AntiHack.TestFlying(ply, vector3, vector31, true))
            {
                return(true);
            }
        }
        else if (AntiHack.TestFlying(ply, vector3, vector31, false))
        {
            return(true);
        }
        return(false);
    }
Пример #13
0
    private void Reload(RPCMessage msg)
    {
        BasePlayer player = msg.player;

        if (!VerifyClientRPC(player))
        {
            SendNetworkUpdate();
            reloadStarted  = false;
            reloadFinished = false;
            return;
        }
        if (!reloadStarted)
        {
            AntiHack.Log(player, AntiHackType.ReloadHack, "Request skipped (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "reload_skip");
            reloadStarted  = false;
            reloadFinished = false;
            return;
        }
        if (!fractionalReload)
        {
            if (GetReloadCooldown() > 1f)
            {
                AntiHack.Log(player, AntiHackType.ReloadHack, "T-" + GetReloadCooldown() + "s (" + base.ShortPrefabName + ")");
                player.stats.combat.Log(this, "reload_time");
                reloadStarted  = false;
                reloadFinished = false;
                return;
            }
            if (GetReloadIdle() > 1.5f)
            {
                AntiHack.Log(player, AntiHackType.ReloadHack, "T+" + GetReloadIdle() + "s (" + base.ShortPrefabName + ")");
                player.stats.combat.Log(this, "reload_time");
                reloadStarted  = false;
                reloadFinished = false;
                return;
            }
        }
        if (fractionalReload)
        {
            ResetReloadCooldown();
        }
        reloadStarted  = false;
        reloadFinished = true;
        if (!fractionalReload)
        {
            ReloadMagazine();
        }
    }
Пример #14
0
 public static void AddViolation(BasePlayer ply, AntiHackType type, float amount)
 {
     if (Interface.CallHook("OnPlayerViolation", ply, type, amount) != null)
     {
         return;
     }
     ply.lastViolationType = type;
     ply.lastViolationTime = UnityEngine.Time.realtimeSinceStartup;
     ply.violationLevel   += amount;
     if (ConVar.AntiHack.debuglevel >= 2 && amount > 0f || ConVar.AntiHack.debuglevel >= 3)
     {
         AntiHack.LogToConsole(ply, type, string.Concat(new object[] { "Added violation of ", amount, " in frame ", UnityEngine.Time.frameCount, " (now has ", ply.violationLevel, ")" }));
     }
     AntiHack.EnforceViolations(ply);
 }
Пример #15
0
 public static void AddViolation(BasePlayer ply, AntiHackType type, float amount)
 {
     if (Interface.CallHook("OnPlayerViolation", (object)ply, (object)type, (object)amount) != null)
     {
         return;
     }
     ply.lastViolationType = type;
     ply.lastViolationTime = Time.get_realtimeSinceStartup();
     ply.violationLevel   += amount;
     if (ConVar.AntiHack.debuglevel >= 2 && (double)amount > 0.0 || ConVar.AntiHack.debuglevel >= 3)
     {
         AntiHack.LogToConsole(ply, type, "Added violation of " + (object)amount + " in frame " + (object)Time.get_frameCount() + " (now has " + (object)ply.violationLevel + ")");
     }
     AntiHack.EnforceViolations(ply);
 }
Пример #16
0
            void PlayerControllerSpawn()
            {
                if (player == null)
                {
                    Vector3 spawnloc = new Vector3(searchlight.transform.position.x, searchlight.transform.position.y - 1.8f, searchlight.transform.position.z);
                    player = GameManager.server.CreateEntity("assets/prefabs/player/player.prefab", spawnloc, new Quaternion()).ToPlayer();
                    player.Spawn();
                    player.displayName = "SearchLight Driver";
                    AntiHack.ShouldIgnore(player);
                    player._limitedNetworking = true;
                    player.EnablePlayerCollider();
                    var connections = Net.sv.connections.Where(con => con.connected && con.isAuthenticated && con.player is BasePlayer && con.player != player).ToList();
                    player.OnNetworkSubscribersLeave(connections);
                }

                searchlight.PlayerEnter(player);
            }
Пример #17
0
        private void BypassCommand(IPlayer IPlayer, string command, string[] args)
        {
            BasePlayer player = (BasePlayer)IPlayer;

            if (!bypassing.Contains(IPlayer))
            {
                AntiHack.ShouldIgnore(player);
                bypassing.Add(IPlayer);
                IPlayer.Message("You are now bypassing anticheat!");
            }
            else
            {
                bypassing.Remove(IPlayer);
                //Add reset anti hack here. TODO
                IPlayer.Message("You are no longer bypassing anticheat!");
            }
        }
Пример #18
0
    public static bool IsFlying(BasePlayer ply, TickInterpolator ticks, float deltaTime)
    {
        ply.flyhackPauseTime = Mathf.Max(0.0f, ply.flyhackPauseTime - deltaTime);
        if ((double)ply.flyhackPauseTime > 0.0 || ConVar.AntiHack.flyhack_protection <= 0)
        {
            return(false);
        }
        ticks.Reset();
        if (!ticks.HasNext())
        {
            return(false);
        }
        bool      flag      = Object.op_Equality((Object)((Component)ply).get_transform().get_parent(), (Object)null);
        Matrix4x4 matrix4x4 = flag ? Matrix4x4.get_identity() : ((Component)ply).get_transform().get_parent().get_localToWorldMatrix();
        Vector3   oldPos    = flag ? ticks.StartPoint : ((Matrix4x4) ref matrix4x4).MultiplyPoint3x4(ticks.StartPoint);
        Vector3   newPos1   = flag ? ticks.EndPoint : ((Matrix4x4) ref matrix4x4).MultiplyPoint3x4(ticks.EndPoint);

        if (ConVar.AntiHack.flyhack_protection >= 3)
        {
            float num1     = Mathf.Max(ConVar.AntiHack.flyhack_stepsize, 0.1f);
            int   num2     = Mathf.Max(ConVar.AntiHack.flyhack_maxsteps, 1);
            float distance = Mathf.Max(ticks.Length / (float)num2, num1);
            while (ticks.MoveNext(distance))
            {
                Vector3 newPos2 = flag ? ticks.CurrentPoint : ((Matrix4x4) ref matrix4x4).MultiplyPoint3x4(ticks.CurrentPoint);
                if (AntiHack.TestFlying(ply, oldPos, newPos2, true))
                {
                    return(true);
                }
                oldPos = newPos2;
            }
        }
        else if (ConVar.AntiHack.flyhack_protection >= 2)
        {
            if (AntiHack.TestFlying(ply, oldPos, newPos1, true))
            {
                return(true);
            }
        }
        else if (AntiHack.TestFlying(ply, oldPos, newPos1, false))
        {
            return(true);
        }
        return(false);
    }
Пример #19
0
    public static void EnforceViolations(BasePlayer ply)
    {
        if (ConVar.AntiHack.enforcementlevel <= 0 || (double)ply.violationLevel <= (double)ConVar.AntiHack.maxviolation)
        {
            return;
        }
        if (ConVar.AntiHack.debuglevel >= 1)
        {
            AntiHack.LogToConsole(ply, ply.lastViolationType, "Enforcing (violation of " + (object)ply.violationLevel + ")");
        }
        string reason = ((int)ply.lastViolationType).ToString() + " Violation Level " + (object)ply.violationLevel;

        if (ConVar.AntiHack.enforcementlevel > 1)
        {
            AntiHack.Kick(ply, reason);
        }
        else
        {
            AntiHack.Kick(ply, reason);
        }
    }
Пример #20
0
 public static void EnforceViolations(BasePlayer ply)
 {
     if (ConVar.AntiHack.enforcementlevel <= 0)
     {
         return;
     }
     if (ply.violationLevel > ConVar.AntiHack.maxviolation)
     {
         if (ConVar.AntiHack.debuglevel >= 1)
         {
             AntiHack.LogToConsole(ply, ply.lastViolationType, string.Concat("Enforcing (violation of ", ply.violationLevel, ")"));
         }
         string str = string.Concat(ply.lastViolationType, " Violation Level ", ply.violationLevel);
         if (ConVar.AntiHack.enforcementlevel > 1)
         {
             AntiHack.Kick(ply, str);
             return;
         }
         AntiHack.Kick(ply, str);
     }
 }
Пример #21
0
        private void Disappear(BasePlayer player)
        {
            if (Interface.CallHook("OnVanishDisappear", player) != null)
            {
                return;
            }

            if (config.AntiFlyHack)
            {
                player.PauseFlyHackDetection();
            }
            //Mute Player Effects
            player.fallDamageEffect = new GameObjectRef();
            player.drownEffect      = new GameObjectRef();
            AntiHack.ShouldIgnore(player);
            if (_hiddenPlayers.Count == 0)
            {
                SubscribeToHooks();
            }

            //player._limitedNetworking = true;

            player.UpdatePlayerCollider(false);


            var connections = Net.sv.connections.Where(con => con.connected && con.isAuthenticated && con.player is BasePlayer && con.player != player).ToList();

            player.OnNetworkSubscribersLeave(connections);


            //HeldEntity heldEntity = player.GetHeldEntity();
            //if (heldEntity != null)
            //{
            //    heldEntity.SetHeld(false);
            //    heldEntity.UpdateVisiblity_Invis();
            //    heldEntity.SendNetworkUpdate();
            //}

            //if (Net.sv.write.Start())
            //{
            //    Net.sv.write.PacketID(Network.Message.Type.EntityDestroy);
            //    Net.sv.write.EntityID(player.net.ID);
            //    Net.sv.write.UInt8((byte)BaseNetworkable.DestroyMode.None);
            //    Net.sv.write.Send(new SendInfo(connections));
            //}

            _hiddenPlayers.Add(player);

            if (config.EnableSound)
            {
                if (config.PublicSound)
                {
                    Effect.server.Run(config.VanishSoundEffect, player.transform.position);
                }
                else
                {
                    SendEffect(player, config.VanishSoundEffect);
                }
            }

            if (config.EnableGUI)
            {
                VanishGui(player);
            }

            if (config.EnableNotifications)
            {
                Message(player.IPlayer, "Vanished");
            }
        }
Пример #22
0
    private void CLProject(BaseEntity.RPCMessage msg)
    {
        BasePlayer basePlayer = msg.player;

        if (!this.VerifyClientAttack(basePlayer))
        {
            base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
            return;
        }
        if (this.reloadFinished && this.HasReloadCooldown())
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Reloading (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "reload_cooldown");
            return;
        }
        this.reloadStarted  = false;
        this.reloadFinished = false;
        if (this.primaryMagazine.contents <= 0 && !this.UsingInfiniteAmmoCheat)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Magazine empty (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "ammo_missing");
            return;
        }
        ItemDefinition  itemDefinition  = this.primaryMagazine.ammoType;
        ProjectileShoot projectileShoot = ProjectileShoot.Deserialize(msg.read);

        if (itemDefinition.itemid != projectileShoot.ammoType)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Ammo mismatch (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "ammo_mismatch");
            return;
        }
        if (!this.UsingInfiniteAmmoCheat)
        {
            this.primaryMagazine.contents--;
        }
        ItemModProjectile component = itemDefinition.GetComponent <ItemModProjectile>();

        if (component == null)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Item mod not found (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "mod_missing");
            return;
        }
        if (projectileShoot.projectiles.Count > component.numProjectiles)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Count mismatch (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "count_mismatch");
            return;
        }
        Interface.CallHook("OnWeaponFired", this, msg.player, component, projectileShoot);
        base.SignalBroadcast(BaseEntity.Signal.Attack, string.Empty, msg.connection);
        basePlayer.CleanupExpiredProjectiles();
        foreach (ProjectileShoot.Projectile projectile in projectileShoot.projectiles)
        {
            if (!basePlayer.HasFiredProjectile(projectile.projectileID))
            {
                if (!base.ValidateEyePos(basePlayer, projectile.startPos))
                {
                    continue;
                }
                basePlayer.NoteFiredProjectile(projectile.projectileID, projectile.startPos, projectile.startVel, this, itemDefinition, null);
                this.CreateProjectileEffectClientside(component.projectileObject.resourcePath, projectile.startPos, projectile.startVel, projectile.seed, msg.connection, this.IsSilenced(), false);
            }
            else
            {
                AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Duplicate ID (", projectile.projectileID, ")"));
                basePlayer.stats.combat.Log(this, "duplicate_id");
            }
        }
        basePlayer.stats.Add(string.Concat(component.category, "_fired"), projectileShoot.projectiles.Count <ProjectileShoot.Projectile>(), Stats.Steam);
        base.StartAttackCooldown(this.ScaleRepeatDelay(this.repeatDelay) + this.animationDelay);
        basePlayer.MarkHostileFor(60f);
        this.UpdateItemCondition();
        this.DidAttackServerside();
        float single = 0f;

        if (component.projectileObject != null)
        {
            GameObject gameObject = component.projectileObject.Get();
            if (gameObject != null)
            {
                Projectile component1 = gameObject.GetComponent <Projectile>();
                if (component1 != null)
                {
                    foreach (DamageTypeEntry damageType in component1.damageTypes)
                    {
                        single += damageType.amount;
                    }
                }
            }
        }
        float noiseRadius = this.NoiseRadius;

        if (this.IsSilenced())
        {
            noiseRadius *= AI.npc_gun_noise_silencer_modifier;
        }
        Sensation sensation = new Sensation()
        {
            Type            = SensationType.Gunshot,
            Position        = basePlayer.transform.position,
            Radius          = noiseRadius,
            DamagePotential = single,
            InitiatorPlayer = basePlayer,
            Initiator       = basePlayer
        };

        Sense.Stimulate(sensation);
        if (EACServer.playerTracker != null)
        {
            using (TimeWarning timeWarning = TimeWarning.New("LogPlayerShooting", 0.1f))
            {
                UnityEngine.Vector3    networkPosition = basePlayer.GetNetworkPosition();
                UnityEngine.Quaternion networkRotation = basePlayer.GetNetworkRotation();
                Item item = this.GetItem();
                int  num  = (item != null ? item.info.itemid : 0);
                EasyAntiCheat.Server.Hydra.Client client = EACServer.GetClient(basePlayer.net.connection);
                PlayerUseWeapon playerUseWeapon          = new PlayerUseWeapon()
                {
                    Position     = new EasyAntiCheat.Server.Cerberus.Vector3(networkPosition.x, networkPosition.y, networkPosition.z),
                    ViewRotation = new EasyAntiCheat.Server.Cerberus.Quaternion(networkRotation.x, networkRotation.y, networkRotation.z, networkRotation.w),
                    WeaponID     = num
                };
                EACServer.playerTracker.LogPlayerUseWeapon(client, playerUseWeapon);
            }
        }
    }
Пример #23
0
    private void SV_Launch(BaseEntity.RPCMessage msg)
    {
        BasePlayer player = msg.player;

        if (!this.VerifyClientAttack(player))
        {
            this.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
        }
        else if (this.reloadFinished && this.HasReloadCooldown())
        {
            AntiHack.Log(player, AntiHackType.ProjectileHack, "Reloading (" + this.ShortPrefabName + ")");
            player.stats.combat.Log((AttackEntity)this, "reload_cooldown");
        }
        else
        {
            this.reloadStarted  = false;
            this.reloadFinished = false;
            if (this.primaryMagazine.contents <= 0)
            {
                AntiHack.Log(player, AntiHackType.ProjectileHack, "Magazine empty (" + this.ShortPrefabName + ")");
                player.stats.combat.Log((AttackEntity)this, "magazine_empty");
            }
            else
            {
                --this.primaryMagazine.contents;
                this.SignalBroadcast(BaseEntity.Signal.Attack, string.Empty, player.net.get_connection());
                Vector3    eyePos     = msg.read.Vector3();
                Vector3    vector3    = msg.read.Vector3();
                Vector3    inputVec   = ((Vector3) ref vector3).get_normalized();
                int        num1       = msg.read.Bit() ? 1 : 0;
                BaseEntity baseEntity = player.GetParentEntity();
                if (Object.op_Equality((Object)baseEntity, (Object)null))
                {
                    baseEntity = (BaseEntity)player.GetMounted();
                }
                if (num1 != 0)
                {
                    if (Object.op_Inequality((Object)baseEntity, (Object)null))
                    {
                        eyePos   = ((Component)baseEntity).get_transform().TransformPoint(eyePos);
                        inputVec = ((Component)baseEntity).get_transform().TransformDirection(inputVec);
                    }
                    else
                    {
                        eyePos   = player.eyes.position;
                        inputVec = player.eyes.BodyForward();
                    }
                }
                if (!this.ValidateEyePos(player, eyePos))
                {
                    return;
                }
                ItemModProjectile component1 = (ItemModProjectile)((Component)this.primaryMagazine.ammoType).GetComponent <ItemModProjectile>();
                if (!Object.op_Implicit((Object)component1))
                {
                    AntiHack.Log(player, AntiHackType.ProjectileHack, "Item mod not found (" + this.ShortPrefabName + ")");
                    player.stats.combat.Log((AttackEntity)this, "mod_missing");
                }
                else
                {
                    float aimCone = this.GetAimCone() + component1.projectileSpread;
                    if ((double)aimCone > 0.0)
                    {
                        inputVec = AimConeUtil.GetModifiedAimConeDirection(aimCone, inputVec, true);
                    }
                    float      num2 = 1f;
                    RaycastHit raycastHit;
                    if (Physics.Raycast(eyePos, inputVec, ref raycastHit, num2, 1236478737))
                    {
                        num2 = ((RaycastHit) ref raycastHit).get_distance() - 0.1f;
                    }
                    BaseEntity entity = GameManager.server.CreateEntity(component1.projectileObject.resourcePath, Vector3.op_Addition(eyePos, Vector3.op_Multiply(inputVec, num2)), (Quaternion)null, true);
                    if (Object.op_Equality((Object)entity, (Object)null))
                    {
                        return;
                    }
                    entity.creatorEntity = (BaseEntity)player;
                    ServerProjectile component2 = (ServerProjectile)((Component)entity).GetComponent <ServerProjectile>();
                    if (Object.op_Implicit((Object)component2))
                    {
                        component2.InitializeVelocity(Vector3.op_Addition(player.GetInheritedProjectileVelocity(), Vector3.op_Multiply(inputVec, component2.speed)));
                    }
                    entity.Spawn();
                    this.StartAttackCooldown(this.ScaleRepeatDelay(this.repeatDelay));
                    Interface.CallHook("OnRocketLaunched", (object)player, (object)entity);
                    this.GetOwnerItem()?.LoseCondition(Random.Range(1f, 2f));
                }
            }
        }
    }
Пример #24
0
    private void SV_Launch(BaseEntity.RPCMessage msg)
    {
        RaycastHit raycastHit;
        BasePlayer basePlayer = msg.player;

        if (!this.VerifyClientAttack(basePlayer))
        {
            base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
            return;
        }
        if (this.reloadFinished && base.HasReloadCooldown())
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Reloading (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "reload_cooldown");
            return;
        }
        this.reloadStarted  = false;
        this.reloadFinished = false;
        if (this.primaryMagazine.contents <= 0)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Magazine empty (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "magazine_empty");
            return;
        }
        this.primaryMagazine.contents--;
        base.SignalBroadcast(BaseEntity.Signal.Attack, string.Empty, basePlayer.net.connection);
        Vector3    vector3 = msg.read.Vector3();
        Vector3    modifiedAimConeDirection = msg.read.Vector3().normalized;
        bool       flag         = msg.read.Bit();
        BaseEntity parentEntity = basePlayer.GetParentEntity();

        if (parentEntity == null)
        {
            parentEntity = basePlayer.GetMounted();
        }
        if (flag)
        {
            if (parentEntity == null)
            {
                vector3 = basePlayer.eyes.position;
                modifiedAimConeDirection = basePlayer.eyes.BodyForward();
            }
            else
            {
                vector3 = parentEntity.transform.TransformPoint(vector3);
                modifiedAimConeDirection = parentEntity.transform.TransformDirection(modifiedAimConeDirection);
            }
        }
        if (!base.ValidateEyePos(basePlayer, vector3))
        {
            return;
        }
        ItemModProjectile component = this.primaryMagazine.ammoType.GetComponent <ItemModProjectile>();

        if (!component)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Item mod not found (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "mod_missing");
            return;
        }
        float aimCone = this.GetAimCone() + component.projectileSpread;

        if (aimCone > 0f)
        {
            modifiedAimConeDirection = AimConeUtil.GetModifiedAimConeDirection(aimCone, modifiedAimConeDirection, true);
        }
        float single = 1f;

        if (UnityEngine.Physics.Raycast(vector3, modifiedAimConeDirection, out raycastHit, single, 1236478737))
        {
            single = raycastHit.distance - 0.1f;
        }
        GameManager gameManager = GameManager.server;
        string      str         = component.projectileObject.resourcePath;
        Vector3     vector31    = vector3 + (modifiedAimConeDirection * single);
        Quaternion  quaternion  = new Quaternion();
        BaseEntity  baseEntity  = gameManager.CreateEntity(str, vector31, quaternion, true);

        if (baseEntity == null)
        {
            return;
        }
        baseEntity.creatorEntity = basePlayer;
        ServerProjectile serverProjectile = baseEntity.GetComponent <ServerProjectile>();

        if (serverProjectile)
        {
            serverProjectile.InitializeVelocity(basePlayer.GetInheritedProjectileVelocity() + (modifiedAimConeDirection * serverProjectile.speed));
        }
        baseEntity.Spawn();
        base.StartAttackCooldown(base.ScaleRepeatDelay(this.repeatDelay));
        Interface.CallHook("OnRocketLaunched", basePlayer, baseEntity);
        Item ownerItem = base.GetOwnerItem();

        if (ownerItem == null)
        {
            return;
        }
        ownerItem.LoseCondition(UnityEngine.Random.Range(1f, 2f));
    }
Пример #25
0
    protected bool VerifyClientRPC(BasePlayer player)
    {
        if (Object.op_Equality((Object)player, (Object)null))
        {
            Debug.LogWarning((object)"Received RPC from null player");
            return(false);
        }
        BasePlayer ownerPlayer = this.GetOwnerPlayer();

        if (Object.op_Equality((Object)ownerPlayer, (Object)null))
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Owner not found (" + this.ShortPrefabName + ")");
            player.stats.combat.Log(this, "owner_missing");
            return(false);
        }
        if (Object.op_Inequality((Object)ownerPlayer, (Object)player))
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player mismatch (" + this.ShortPrefabName + ")");
            player.stats.combat.Log(this, "player_mismatch");
            return(false);
        }
        if (player.IsDead())
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player dead (" + this.ShortPrefabName + ")");
            player.stats.combat.Log(this, "player_dead");
            return(false);
        }
        if (player.IsWounded())
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player down (" + this.ShortPrefabName + ")");
            player.stats.combat.Log(this, "player_down");
            return(false);
        }
        if (player.IsSleeping())
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player sleeping (" + this.ShortPrefabName + ")");
            player.stats.combat.Log(this, "player_sleeping");
            return(false);
        }
        if ((double)player.desyncTime > (double)ConVar.AntiHack.maxdesync)
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player stalled (" + this.ShortPrefabName + " with " + (object)player.desyncTime + "s)");
            player.stats.combat.Log(this, "player_stalled");
            return(false);
        }
        Item ownerItem = this.GetOwnerItem();

        if (ownerItem == null)
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Item not found (" + this.ShortPrefabName + ")");
            player.stats.combat.Log(this, "item_missing");
            return(false);
        }
        if (!ownerItem.isBroken)
        {
            return(true);
        }
        AntiHack.Log(player, AntiHackType.AttackHack, "Item broken (" + this.ShortPrefabName + ")");
        player.stats.combat.Log(this, "item_broken");
        return(false);
    }
Пример #26
0
    private void CLProject(BaseEntity.RPCMessage msg)
    {
        BasePlayer basePlayer = msg.player;

        if (!this.VerifyClientAttack(basePlayer))
        {
            base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
            return;
        }
        if (basePlayer == null)
        {
            return;
        }
        if (basePlayer.IsHeadUnderwater())
        {
            return;
        }
        if (!this.canThrowAsProjectile)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Not throwable (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "not_throwable");
            return;
        }
        Item item = this.GetItem();

        if (item == null)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Item not found (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "item_missing");
            return;
        }
        ItemModProjectile component = item.info.GetComponent <ItemModProjectile>();

        if (component == null)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Item mod not found (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "mod_missing");
            return;
        }
        ProjectileShoot projectileShoot = ProjectileShoot.Deserialize(msg.read);

        if (projectileShoot.projectiles.Count != 1)
        {
            AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Projectile count mismatch (", base.ShortPrefabName, ")"));
            basePlayer.stats.combat.Log(this, "count_mismatch");
            return;
        }
        basePlayer.CleanupExpiredProjectiles();
        foreach (ProjectileShoot.Projectile projectile in projectileShoot.projectiles)
        {
            if (!basePlayer.HasFiredProjectile(projectile.projectileID))
            {
                if (!base.ValidateEyePos(basePlayer, projectile.startPos))
                {
                    continue;
                }
                basePlayer.NoteFiredProjectile(projectile.projectileID, projectile.startPos, projectile.startVel, this, item.info, item);
                Effect effect = new Effect();
                effect.Init(Effect.Type.Projectile, projectile.startPos, projectile.startVel, msg.connection);
                effect.scale        = 1f;
                effect.pooledString = component.projectileObject.resourcePath;
                effect.number       = projectile.seed;
                EffectNetwork.Send(effect);
            }
            else
            {
                AntiHack.Log(basePlayer, AntiHackType.ProjectileHack, string.Concat("Duplicate ID (", projectile.projectileID, ")"));
                basePlayer.stats.combat.Log(this, "duplicate_id");
            }
        }
        item.SetParent(null);
        Interface.CallHook("OnMeleeThrown", basePlayer, item);
        if (this.canAiHearIt)
        {
            float single = 0f;
            if (component.projectileObject != null)
            {
                GameObject gameObject = component.projectileObject.Get();
                if (gameObject != null)
                {
                    Projectile component1 = gameObject.GetComponent <Projectile>();
                    if (component1 != null)
                    {
                        foreach (DamageTypeEntry damageType in component1.damageTypes)
                        {
                            single += damageType.amount;
                        }
                    }
                }
            }
            if (basePlayer != null)
            {
                Sensation sensation = new Sensation()
                {
                    Type            = SensationType.ThrownWeapon,
                    Position        = basePlayer.transform.position,
                    Radius          = 50f,
                    DamagePotential = single,
                    InitiatorPlayer = basePlayer,
                    Initiator       = basePlayer
                };
                Sense.Stimulate(sensation);
            }
        }
    }
Пример #27
0
    public void PlayerAttack(BaseEntity.RPCMessage msg)
    {
        Vector3    parentVelocity;
        BasePlayer basePlayer = msg.player;

        if (!this.VerifyClientAttack(basePlayer))
        {
            base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
            return;
        }
        using (TimeWarning timeWarning = TimeWarning.New("PlayerAttack", (long)50))
        {
            using (PlayerAttack playerAttack = PlayerAttack.Deserialize(msg.read))
            {
                if (playerAttack != null)
                {
                    HitInfo hitInfo = Facepunch.Pool.Get <HitInfo>();
                    hitInfo.LoadFromAttack(playerAttack.attack, true);
                    hitInfo.Initiator        = basePlayer;
                    hitInfo.Weapon           = this;
                    hitInfo.WeaponPrefab     = this;
                    hitInfo.Predicted        = msg.connection;
                    hitInfo.damageProperties = this.damageProperties;
                    if (Interface.CallHook("OnMeleeAttack", basePlayer, hitInfo) != null)
                    {
                        return;
                    }
                    if (!hitInfo.IsNaNOrInfinity())
                    {
                        if (ConVar.AntiHack.melee_protection > 0 && hitInfo.HitEntity)
                        {
                            bool  flag              = true;
                            float meleeForgiveness  = 1f + ConVar.AntiHack.melee_forgiveness;
                            float meleeClientframes = ConVar.AntiHack.melee_clientframes;
                            float meleeServerframes = ConVar.AntiHack.melee_serverframes;
                            float single            = meleeClientframes / 60f;
                            float single1           = meleeServerframes * Mathx.Max(UnityEngine.Time.deltaTime, UnityEngine.Time.smoothDeltaTime, UnityEngine.Time.fixedDeltaTime);
                            float single2           = (basePlayer.desyncTime + single + single1) * meleeForgiveness;
                            if (ConVar.AntiHack.projectile_protection >= 2)
                            {
                                float single3 = hitInfo.HitEntity.MaxVelocity();
                                parentVelocity = hitInfo.HitEntity.GetParentVelocity();
                                float single4 = single3 + parentVelocity.magnitude;
                                float single5 = hitInfo.HitEntity.BoundsPadding() + single2 * single4;
                                float single6 = hitInfo.HitEntity.Distance(hitInfo.HitPositionWorld);
                                if (single6 > single5)
                                {
                                    string shortPrefabName = base.ShortPrefabName;
                                    string str             = hitInfo.HitEntity.ShortPrefabName;
                                    AntiHack.Log(basePlayer, AntiHackType.MeleeHack, string.Concat(new object[] { "Entity too far away (", shortPrefabName, " on ", str, " with ", single6, "m > ", single5, "m in ", single2, "s)" }));
                                    basePlayer.stats.combat.Log(hitInfo, "melee_distance");
                                    flag = false;
                                }
                            }
                            if (ConVar.AntiHack.melee_protection >= 1)
                            {
                                float single7 = hitInfo.Initiator.MaxVelocity();
                                parentVelocity = hitInfo.Initiator.GetParentVelocity();
                                float single8  = single7 + parentVelocity.magnitude;
                                float single9  = hitInfo.Initiator.BoundsPadding() + single2 * single8 + meleeForgiveness * this.maxDistance;
                                float single10 = hitInfo.Initiator.Distance(hitInfo.HitPositionWorld);
                                if (single10 > single9)
                                {
                                    string shortPrefabName1 = base.ShortPrefabName;
                                    string str1             = hitInfo.HitEntity.ShortPrefabName;
                                    AntiHack.Log(basePlayer, AntiHackType.MeleeHack, string.Concat(new object[] { "Initiator too far away (", shortPrefabName1, " on ", str1, " with ", single10, "m > ", single9, "m in ", single2, "s)" }));
                                    basePlayer.stats.combat.Log(hitInfo, "melee_distance");
                                    flag = false;
                                }
                            }
                            if (ConVar.AntiHack.melee_protection >= 3)
                            {
                                Vector3 pointStart       = hitInfo.PointStart;
                                Vector3 hitPositionWorld = hitInfo.HitPositionWorld + (hitInfo.HitNormalWorld.normalized * 0.001f);
                                Vector3 vector3          = basePlayer.eyes.center;
                                Vector3 vector31         = basePlayer.eyes.position;
                                Vector3 vector32         = pointStart;
                                Vector3 vector33         = hitInfo.PositionOnRay(hitPositionWorld);
                                Vector3 vector34         = hitPositionWorld;
                                bool    flag1            = GamePhysics.LineOfSight(vector3, vector31, vector32, vector33, vector34, 2162688, 0f);
                                if (flag1)
                                {
                                    basePlayer.stats.Add(string.Concat("hit_", hitInfo.HitEntity.Categorize(), "_direct_los"), 1, Stats.Server);
                                }
                                else
                                {
                                    basePlayer.stats.Add(string.Concat("hit_", hitInfo.HitEntity.Categorize(), "_indirect_los"), 1, Stats.Server);
                                }
                                if (!flag1)
                                {
                                    string shortPrefabName2 = base.ShortPrefabName;
                                    string str2             = hitInfo.HitEntity.ShortPrefabName;
                                    AntiHack.Log(basePlayer, AntiHackType.MeleeHack, string.Concat(new object[] { "Line of sight (", shortPrefabName2, " on ", str2, ") ", vector3, " ", vector31, " ", vector32, " ", vector33, " ", vector34 }));
                                    basePlayer.stats.combat.Log(hitInfo, "melee_los");
                                    flag = false;
                                }
                            }
                            if (!flag)
                            {
                                AntiHack.AddViolation(basePlayer, AntiHackType.MeleeHack, ConVar.AntiHack.melee_penalty);
                                return;
                            }
                        }
                        basePlayer.metabolism.UseHeart(this.heartStress * 0.2f);
                        using (TimeWarning timeWarning1 = TimeWarning.New("DoAttackShared", (long)50))
                        {
                            this.DoAttackShared(hitInfo);
                        }
                    }
                    else
                    {
                        string shortPrefabName3 = base.ShortPrefabName;
                        AntiHack.Log(basePlayer, AntiHackType.MeleeHack, string.Concat("Contains NaN (", shortPrefabName3, ")"));
                        basePlayer.stats.combat.Log(hitInfo, "melee_nan");
                    }
                }
            }
        }
    }
Пример #28
0
    public static bool ValidateMove(BasePlayer ply, TickInterpolator ticks, float deltaTime)
    {
        bool flag;

        using (TimeWarning timeWarning = TimeWarning.New("AntiHack.ValidateMove", 0.1f))
        {
            if (ply.IsFlying)
            {
                ply.lastAdminCheatTime = UnityEngine.Time.realtimeSinceStartup;
            }
            if (ply.IsAdmin)
            {
                if (ConVar.AntiHack.userlevel < 1)
                {
                    flag = true;
                    return(flag);
                }
                else if (ConVar.AntiHack.admincheat && ply.UsedAdminCheat(1f))
                {
                    flag = true;
                    return(flag);
                }
            }
            if (ply.IsDeveloper)
            {
                if (ConVar.AntiHack.userlevel < 2)
                {
                    flag = true;
                    return(flag);
                }
                else if (ConVar.AntiHack.admincheat && ply.UsedAdminCheat(1f))
                {
                    flag = true;
                    return(flag);
                }
            }
            if (ply.IsSleeping())
            {
                flag = true;
            }
            else if (ply.IsWounded())
            {
                flag = true;
            }
            else if (ply.IsSpectating())
            {
                flag = true;
            }
            else if (!ply.IsDead())
            {
                bool flag1 = deltaTime > ConVar.AntiHack.maxdeltatime;
                using (TimeWarning timeWarning1 = TimeWarning.New("IsNoClipping", 0.1f))
                {
                    if (AntiHack.IsNoClipping(ply, ticks, deltaTime))
                    {
                        if (!flag1)
                        {
                            AntiHack.AddViolation(ply, AntiHackType.NoClip, ConVar.AntiHack.noclip_penalty * ticks.Length);
                            if (ConVar.AntiHack.noclip_reject)
                            {
                                flag = false;
                                return(flag);
                            }
                        }
                        else
                        {
                            flag = false;
                            return(flag);
                        }
                    }
                }
                using (timeWarning1 = TimeWarning.New("IsSpeeding", 0.1f))
                {
                    if (AntiHack.IsSpeeding(ply, ticks, deltaTime))
                    {
                        if (!flag1)
                        {
                            AntiHack.AddViolation(ply, AntiHackType.SpeedHack, ConVar.AntiHack.speedhack_penalty * ticks.Length);
                            if (ConVar.AntiHack.speedhack_reject)
                            {
                                flag = false;
                                return(flag);
                            }
                        }
                        else
                        {
                            flag = false;
                            return(flag);
                        }
                    }
                }
                using (timeWarning1 = TimeWarning.New("IsFlying", 0.1f))
                {
                    if (AntiHack.IsFlying(ply, ticks, deltaTime))
                    {
                        if (!flag1)
                        {
                            AntiHack.AddViolation(ply, AntiHackType.FlyHack, ConVar.AntiHack.flyhack_penalty * ticks.Length);
                            if (ConVar.AntiHack.flyhack_reject)
                            {
                                flag = false;
                                return(flag);
                            }
                        }
                        else
                        {
                            flag = false;
                            return(flag);
                        }
                    }
                }
                flag = true;
            }
            else
            {
                flag = true;
            }
        }
        return(flag);
    }
Пример #29
0
    protected bool VerifyClientRPC(BasePlayer player)
    {
        if (player == null)
        {
            Debug.LogWarning("Received RPC from null player");
            return(false);
        }
        BasePlayer ownerPlayer = GetOwnerPlayer();

        if (ownerPlayer == null)
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Owner not found (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "owner_missing");
            return(false);
        }
        if (ownerPlayer != player)
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player mismatch (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "player_mismatch");
            return(false);
        }
        if (player.IsDead())
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player dead (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "player_dead");
            return(false);
        }
        if (player.IsWounded())
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player down (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "player_down");
            return(false);
        }
        if (player.IsSleeping())
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player sleeping (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "player_sleeping");
            return(false);
        }
        if (player.desyncTimeRaw > ConVar.AntiHack.maxdesync)
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Player stalled (" + base.ShortPrefabName + " with " + player.desyncTimeRaw + "s)");
            player.stats.combat.Log(this, "player_stalled");
            return(false);
        }
        Item ownerItem = GetOwnerItem();

        if (ownerItem == null)
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Item not found (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "item_missing");
            return(false);
        }
        if (ownerItem.isBroken)
        {
            AntiHack.Log(player, AntiHackType.AttackHack, "Item broken (" + base.ShortPrefabName + ")");
            player.stats.combat.Log(this, "item_broken");
            return(false);
        }
        return(true);
    }
Пример #30
0
 public static int GetBanRecord(BasePlayer ply)
 {
     return(AntiHack.GetRecord(ply, AntiHack.bans));
 }