public CellarRamp(Game game, int priority) : base(game, priority) { Text1 = new SdlTextLayer(15, 250, "pinregsmall", FontJustify.Left, FontJustify.Center); Text2 = new SdlTextLayer(500, 250, "pinregsmall", FontJustify.Left, FontJustify.Center); Text3 = new SdlTextLayer(15, 200, "pinregsmall", FontJustify.Left, FontJustify.Center); Text4 = new SdlTextLayer(15, 250, "pinregsmall", FontJustify.Left, FontJustify.Center); CellarRampVid = AssetService.Videos["CellarRamp"]; CellarOpen = AssetService.Videos["CellarOpen"]; ClearDmdHandler = new AnonDelayedHandler(this.ClearDmd); KickSuperJackpot = new AnonDelayedHandler(this.KickSuperJack); CheckCellarDelay = new AnonDelayedHandler(this.CheckCellarDone); _game = game; }
public LeftRamp(Game game, int priority) : base(game, priority) { _game = game; ClearDmdHandler = new AnonDelayedHandler(this.ClearDmd); CarPortal = AssetService.Videos["CarPortal"]; BridgeDivert = AssetService.Videos["BridgeDivert"]; BookOpen = AssetService.Videos["BookOpen"]; PopulateTextLayers(ref game); _pageRange = Range.GetRange(3, 533, 10); _scottyRange = Range.GetRange(5, 535, 10); _bonusRange = Range.GetRange(6, 536, 10); _extraBallRange = Range.GetRange(10, 540, 10); }