Пример #1
0
    void PlayClipFromSelection(int myClipIndex, int theirClipIndex, int globalClipIndex, int shoutTagInt, int driverId, int gunnerId, bool playGlobal)
    {
        AnnouncerClipsToPlay clipsToPlay = GetAnnouncerClipsToPlay((AnnouncerShoutsTags)shoutTagInt);

        // we got clips to play

        if (!playGlobal)
        {
            if ((PhotonNetwork.LocalPlayer.ActorNumber == driverId || PhotonNetwork.LocalPlayer.ActorNumber == gunnerId))
            {
                // PlaySound(clipsToPlay.localClips[myClipIndex]);
                if (!announcerAudioSource.isPlaying)
                {
                    announcerAudioSource.PlayOneShot(clipsToPlay.localClips[myClipIndex]);
                }
            }
            else
            {
                //  PlaySound(clipsToPlay.otherClips[theirClipIndex]);
                if (!announcerAudioSource.isPlaying)
                {
                    announcerAudioSource.PlayOneShot(clipsToPlay.otherClips[theirClipIndex]);
                }
            }
        }
        else
        {
            // PlaySound(clipsToPlay.globalClips[globalClipIndex]);
            if (!announcerAudioSource.isPlaying)
            {
                announcerAudioSource.PlayOneShot(clipsToPlay.globalClips[globalClipIndex]);
            }
        }
    }
Пример #2
0
    public void PlayAnnouncerLine(AnnouncerClipsToPlay clipSelection)
    {
        // return;
        AnnouncerShoutsTags shoutTag = GetShoutTag(clipSelection);

        int myClipIndex     = -1;
        int theirClipIndex  = -1;
        int globalClipIndex = -1;

        if (clipSelection.localClips.Count > 0)
        {
            myClipIndex = UnityEngine.Random.Range(0, clipSelection.localClips.Count);
        }
        if (clipSelection.otherClips.Count > 0)
        {
            theirClipIndex = UnityEngine.Random.Range(0, clipSelection.otherClips.Count);
        }
        if (clipSelection.globalClips.Count > 0)
        {
            globalClipIndex = UnityEngine.Random.Range(0, clipSelection.globalClips.Count);
        }

        bool playGlobal = false;

        if (myClipIndex < 0 || theirClipIndex < 0)
        {
            playGlobal = true;
        }

        GetComponent <PhotonView>().RPC(nameof(PlayClipFromSelection), RpcTarget.All, myClipIndex, theirClipIndex, globalClipIndex, (int)shoutTag, 0, 0, playGlobal);
    }
Пример #3
0
 AnnouncerShoutsTags GetShoutTag(AnnouncerClipsToPlay clipSelection)
 {
     return(clipSelection.announcerShoutsTag);
 }