void AttackInput() { if (!LastInput.AttackButton && NowInput.AttackButton) { LastAttackTriggerTime = Time.time; } else if (LastInput.AttackButton && !NowInput.AttackButton) { if (LastAttackTriggerTime != null) { Anime.SetInteger(GlobalVar.AnimeValue.Attack, GlobalVar.AnimeValue.AHoldState.Click); LastAttackTriggerTime = null; } else { Anime.SetInteger(GlobalVar.AnimeValue.Attack, GlobalVar.AnimeValue.AHoldState.Null); } } if (LastAttackTriggerTime != null && Time.time - LastAttackTriggerTime > GlobalVar.PlayerValue.AttackHoldTime) { LastAttackTriggerTime = null; Anime.SetInteger(GlobalVar.AnimeValue.Attack, GlobalVar.AnimeValue.AHoldState.Hold); } }
void DodgeInput() { if (State != GlobalVar.State.Dodge) { Anime.SetInteger(GlobalVar.AnimeValue.Dodge, NowInput.Skill1Button ? 1 : 0); } }
public virtual void JumpCtrl() { if (OnGround) { Anime.SetInteger(GlobalVar.AnimeValue.Fly, GlobalVar.AnimeValue.FlyState.Ground); } else if (Rb.velocity.y > GlobalVar.PlayerValue.JumpUpAnimeSence) { Anime.SetInteger(GlobalVar.AnimeValue.Fly, GlobalVar.AnimeValue.FlyState.Up); } else if (Rb.velocity.y < -GlobalVar.PlayerValue.JumpDownAnimeSence) { if (FallHight < GlobalVar.PlayerValue.FallHight) { Anime.SetInteger(GlobalVar.AnimeValue.Fly, GlobalVar.AnimeValue.FlyState.Down); } else { Anime.SetInteger(GlobalVar.AnimeValue.Fly, GlobalVar.AnimeValue.FlyState.Fall); } } else { Anime.SetInteger(GlobalVar.AnimeValue.Fly, GlobalVar.AnimeValue.FlyState.Ground); } }
protected override void ColStay(Collision2D col) { base.ColStay(col); if (col.collider.tag == GlobalVar.Tag.Ground) { Anime.SetInteger(GlobalVar.AnimeValue.Fly, GlobalVar.AnimeValue.FlyState.Ground); } }
//Attack public void StartAttack() { State = GlobalVar.State.Attack; LastAttackTriggerTime = null; if (Anime.GetInteger(GlobalVar.AnimeValue.Attack) == GlobalVar.AnimeValue.AHoldState.Click) { Anime.SetInteger(GlobalVar.AnimeValue.Attack, GlobalVar.AnimeValue.AHoldState.Null); } }
private void DodgeCtrl() { if (Anime.GetInteger(GlobalVar.AnimeValue.Dodge) == GlobalVar.AnimeValue.DodgeState.Dodge) { if (Mathf.Abs(Rb.velocity.x) < GlobalVar.PlayerValue.FinishDodgeVec) { Anime.SetInteger(GlobalVar.AnimeValue.Dodge, GlobalVar.AnimeValue.DodgeState.Null); } } }
protected virtual void MoveInput() { if (State != GlobalVar.State.Turn && NowInput.MoveAxis != 0 && NowInput.MoveAxis > 0 != Side) { Anime.SetBool(GlobalVar.AnimeValue.Turn, true); return; } Anime.SetBool(GlobalVar.AnimeValue.Turn, false); if (Mathf.Abs(Rb.velocity.x) < 0.01f) { Anime.SetInteger(GlobalVar.AnimeValue.Move, GlobalVar.AnimeValue.MoveState.Idle); } else { Anime.SetInteger(GlobalVar.AnimeValue.Move, GlobalVar.AnimeValue.MoveState.Walk); } }
protected override void MoveInput() { if (State != GlobalVar.State.Turn && NowInput.MoveAxis != 0 && NowInput.MoveAxis > 0 != Side) { Anime.SetBool(GlobalVar.AnimeValue.Turn, true); return; } Anime.SetBool(GlobalVar.AnimeValue.Turn, false); float nowSpeed = Mathf.Abs(Rb.velocity.x); if (nowSpeed < 0.01f) { Anime.SetInteger(GlobalVar.AnimeValue.Move, GlobalVar.AnimeValue.MoveState.Idle); } else if (nowSpeed > 1) { Anime.SetInteger(GlobalVar.AnimeValue.Move, GlobalVar.AnimeValue.MoveState.Run); } else { Anime.SetInteger(GlobalVar.AnimeValue.Move, GlobalVar.AnimeValue.MoveState.Walk); } }
//Dodge public void StartDodge() { State = GlobalVar.State.Dodge; Anime.SetInteger(GlobalVar.AnimeValue.Dodge, GlobalVar.AnimeValue.DodgeState.Dodge); Rb.AddForce(Main.right * GlobalVar.PlayerValue.DodgeForce); }
public void FinishAttack() { LastAttackTriggerTime = null; Anime.SetInteger(GlobalVar.AnimeValue.Attack, GlobalVar.AnimeValue.AHoldState.Null); }