public override void OnAwake() { var animator = animatorObject.Value.GetComponent <Animator>(); animatorModifier = new AnimatorTriggerModifier() { Animator = animator, Name = "Skill" }; }
private void Awake() { healthModifier = new HealthModifier() { DeltaValue = -damage }; animatorTrigger = new AnimatorTriggerModifier() { Name = "Hit" }; }
public override void OnAwake() { var animator = Owner.transform.GetChild(0).GetComponent <Animator>(); animatorModifier = new AnimatorTriggerModifier() { Animator = animator, Name = "Walk" }; positionModifier = new PositionModifier() { Transform = transform, }; }
private void Awake() { healthModifier = new HealthModifier() { DeltaValue = -damage }; animatorTrigger = new AnimatorTriggerModifier() { Name = "Hit" }; audioPlayModifier = new AudioPlayModifier() { Audio = gameObject.GetComponent <AudioSource>() }; creatEffectModifier = new CreatEffectModifier() { EffectName = HitEffectName }; }
private void Awake() { healthModifier = new HealthModifier() { DeltaValue = -damage }; targetAnimator = new AnimatorTriggerModifier() { Name = "Hit" }; animatorTrigger = new AnimatorTriggerModifier() { Animator = warningObject.GetComponent <Animator>(), Name = "Launch" }; boxCollider = GetComponent <BoxCollider2D>(); boxCollider.size = new Vector2(length, width); boxCollider.offset = new Vector2(length / 2, 0); }