private void Awake() { //컴포넌트 할당. animatorPro = GetComponent <AnimatorPro>(); //사용할 애니메이션을 할당해주세요. animatorPro.Init(anim); }
private void Awake() { animatorPro = GetComponent <AnimatorPro>(); animatorPro.Init(anim); _fadeMgr = Manager.Get <FullScreenFadeManager>(); if (_fadeMgr != null) { _fadeMgr.Fade(1.3f, FullScreenFadeManager.FadeMode.FadeOut, Color.black); } }
private void Awake() { //초기화 if (!animator) { return; } animatorPro = GetComponent <AnimatorPro>(); animatorPro.Init(animator); bodyCollider = GetComponent <BoxCollider2D>(); rigidbody2D = GetComponent <Rigidbody2D>(); //일반 속도로 변환해주는 메세지 등록 Messager.RegisterMessage("NormalSpeed", _ => setNormalMoveSpeed()); }