// Start is called before the first frame update void Start() { player = GameObject.Find("MonkE").GetComponent <PlayerController>(); golemPath = GetComponent <AIPath>(); if (gameObject.name == "crawler(Clone)") { golem_Right = "Crawler_Right"; golem_Down = "Crawler_Down"; golem_Left = "Crawler_Left"; golem_Up = "Crawler_Up"; attack_down = "Crawler_Attack_Down"; attack_up = "Crawler_Attack_Up"; attack_left = "Crawler_Attack_L"; attack_right = "Crawler_Attack_R"; } else if (gameObject.name == "shooting enemy (Clone)") { golem_Right = "Golem_Shoot_Right"; golem_Left = "Golem_Shoot_Left"; golem_Down = "Golem_Shoot_Down"; golem_Up = "Golem_Shoot_Up"; } else if (gameObject.name == "Crouchie(Clone)") { golem_Right = "Golem_Crouch_Right"; golem_Left = "Golem_Crouch_Left"; golem_Down = "Golem_Crouch_Down"; golem_Up = "Golem_Crouch_Up"; attack_down = "Crouchie_Attack_Down"; attack_up = "Crouchie_Attack_Up"; attack_left = "Crouchie_Attack_Left"; attack_right = "Crouchie_Attack_Right"; } else if (gameObject.name == "Golem(Clone)") { golem_Right = "Golem_Right"; golem_Left = "Golem_Left"; golem_Down = "Golem_Down"; golem_Up = "Golem_UP"; attack_down = "Golem_Attack_Down"; attack_up = "Golem_Attack_Up"; attack_left = "Golem_Attack_Left"; attack_right = "Golem_Attack_Right"; } anim = GetComponent <AnimatorLogic>(); }
// Start is called before the first frame update void Start() { damageSound = GetComponent <AudioSource>(); target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); spawn = GameObject.Find("SpawnControl").GetComponent <SpawnLogic>(); spawn.enabled = false; animator = GetComponent <AnimatorLogic>(); // rb = GetComponent<Rigidbody2D>(); monkE = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); Max_Health = health; currentWaveText.enabled = false; numOfGolemsLeft.enabled = false; bossText.SetActive(true); bar.SetActive(true); StartCoroutine(BossIntro()); }
// Start is called before the first frame update void Start() { rb2D = GetComponent <Rigidbody2D>(); animatorLogic = GetComponent <AnimatorLogic>(); camera = GameObject.Find("Main Camera").GetComponent <Camera>(); }