Пример #1
0
    private void Update()
    {
        float delta = Time.deltaTime;

        Tick(delta);
        Controller.Tick(in delta);
        animatorHook.Tick(/*in delta*/);
    }
Пример #2
0
    public void Tick(float d)
    {
        delta = d;
        controllerStates.onGround = OnGround();
        HandleAnimationAll();
        animatorHook.Tick();

        if (controllerStates.isInteracting)
        {
            interactTime += delta;
            if (switchingWeapon)
            {
                if (interactTime > 1f)
                {
                    switchingWeapon = false;
                    controllerStates.isInteracting = false;
                    controllerStates.isAiming      = true;
                    interactTime = 0;
                }
            }
            else
            {
                (GameObject.FindObjectOfType(typeof(UICrosshair)) as UICrosshair).EnableReloadUI(interactTime, reloadTime);
                if (interactTime > reloadTime - 0.1f)
                {
                    controllerStates.isAiming = true;
                }
                if (interactTime > reloadTime)
                {
                    controllerStates.isInteracting = false;
                    interactTime = 0;
                }
            }
        }

        UIPlayer.instance.OnHitTaken(healthPlayer.healthAmount, startHealth);
        if (healthPlayer.healthAmount <= 0)
        {
            isDead = true;
            Destroy(animatorHook);
            animator.SetLayerWeight(1, 0);
            animator.SetLayerWeight(2, 0);
            animator.SetLayerWeight(3, 0);
            Time.timeScale = 0.5f;
            animator.Play("death2");
        }
    }