Пример #1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (animatorFSM == null)
        {
            animatorFSM = animator.GetComponent <AnimatorFSM>();
        }

        Debug.Log($"New State: <color=green>IDLE</color>");
        animatorFSM.SetRobotState(AnimatorFSM.RobotStates.Idle);
    }