/// <summary> /// 判断是否是重攻击 /// </summary> public bool IsHeavyAttack() { stateInfo = AnimatorComponent.GetCurrentAnimatorStateInfo(0); if (stateInfo.IsName("2Att1") || stateInfo.IsName("2Att2") || stateInfo.IsName("2Att3") || stateInfo.IsName("2Att4") || stateInfo.IsName("3Att2") || stateInfo.IsName("3Att5")) { return(true); } return(false); }