public void StartAction(AnimatorCollectionWrapper animator) { finished = false; anim = animator; animator.SetBool(DanceAnimationVar, true); // Set Dancing animation = true }
protected override void Init() { ActionController = new CharacterActionController(); if (Iso2DMovement == null) Iso2DMovement = new Iso2DMovementController(); MovementController = Iso2DMovement; AnimationController = new AnimatorCollectionWrapper(gameObject); anim = new AnimationSwapAnimatorWrapper(gameObject); Debug.Log("Start"); }