private void Awake() { playerPanelTransition = new AnimationTransitEntry(playerPanel.gameObject, "Panel In", "Panel Out"); opponentPanelTransition = new AnimationTransitEntry(opponentPanel.gameObject, "Panel In", "Panel Out"); waitingWindowTransition = new AnimationTransitEntry(waitingWindow, "In", "Out"); }
private void Awake() { this.transit = new AnimationTransitEntry(mainPanel, "In Menu", "Out Menu"); this.createRoomTransit = new AnimationTransitEntry(mainPanel, "In CreateRoom", "Out CreateRoom"); }
private void Awake() { transit = new AnimationTransitEntry(mainPanel, "Open Window", "Close Window"); }
private void Awake() { button = GetComponent <Button>(); button.onClick.AddListener(onClick); transit = new AnimationTransitEntry(gameObject, "Back Button In", "Back Button Out"); }
private void Awake() { this.menuTransit = new AnimationTransitEntry(mainPanel, "Menu In", "Menu Out"); }
private void Awake() { this.transit = new AnimationTransitEntry(gameObject, "Panel In", "Panel Out"); }