public void RemoveTimeEventHandler(float time, AnimationTimeHandler handler) { List<AnimationTimeHandler> handlers = timeEvents[time]; handlers.Remove(handler); if (handlers.Count == 0) { timeEvents.Remove(time); } }
public void RegisterTimeEventHandler(float time, AnimationTimeHandler handler) { if (!timeEvents.ContainsKey(time)) { timeEvents[time] = new List<AnimationTimeHandler>(); } List<AnimationTimeHandler> handlers = timeEvents[time]; handlers.Add(handler); }