Пример #1
0
    public void removeRow(int row)
    {
        // First delete the row and set the grid to null for this row.
        for (int x = 0; x < width; x++)
        {
            // Old code, doesn't use animationQueue
            //m_allGamePieces [x, row].FadeOut (fadeTime);
            animationQueue.addFadeAnimationBatch(m_allGamePieces[x, row], fadeTime, 3, width);
            m_allGamePieces[x, row] = null;
        }

        // Then move the next row
        if (row != height - 1)
        {
            for (int y = row + 1; y < height; y++)
            {
                int tempRowCounter = 0;
                for (int x = 0; x < width; x++)
                {
                    // First count the amount of pieces per row we need to move
                    if (m_allGamePieces[x, y] != null)
                    {
                        tempRowCounter++;
                    }
                }
                for (int x = 0; x < width; x++)
                {
                    // Then actually move the moves per group (use tempRowCounter as groupsize)
                    if (m_allGamePieces[x, y] != null)
                    {
                        // Try moving row by row
                        animationQueue.addMoveAnimationBatch(m_allGamePieces[x, y], moveTime, new Vector3(x, (y - 1), 0), tempRowCounter);

                        // Old code for moving piece by piece
                        // animationQueue.addMoveAnimation(m_allGamePieces[x, y], moveTime, new Vector3(x, (y - 1), 0));

                        // Now update the matrix
                        m_allGamePieces[x, (y - 1)]        = m_allGamePieces[x, y];
                        m_allGamePieces[x, (y - 1)].xIndex = x; // This is probably not needed
                        m_allGamePieces[x, (y - 1)].yIndex = y - 1;

                        // Set the previous one to null
                        m_allGamePieces[x, y] = null;
                    }
                }
            }
        }

        // Now add a new row
        for (int x = 0; x < width; x++)
        {
            PlaceRandomPiece(x, height - 1, 0, fadeTime);
        }

        // Now increase the score
        // Update the score
        ScoreManager scoreManager = (ScoreManager)score.GetComponent(typeof(ScoreManager));

        scoreManager.AddScore(rowIncrease);
    }