public void Die() { aliveStatus = false; EventInfo ei = new EventInfo(gameObject, "Die"); AnimationEventController.SetAnimTrigger(ei); }
public void Initialize(AnimationEventController data) { animationEventController = data; selectedKeyframeEvent = null; InitializeSubView(); }
public static void OpenWindow(AnimationEventController data) { Instance = GetWindow <AnimationEventControllerEditorWindow>(); Instance.titleContent = new GUIContent("AnimationEventController"); Instance.Initialize(data); Instance.Show(); }
protected override void CommandCompleted() { timer = 0f; PlayerCommand.CommandComplete(); AnimationBoolEvent abe = new AnimationBoolEvent(playerTrans.gameObject, "Run", false); AnimationEventController.SetAnimBool(abe); ChangeRotation(startPos, endPos); }
public void Initialize(AnimationEventController data) { animationEventController = data; runtimeAnimatorController = animationEventController.animator.runtimeAnimatorController; InitializeAllAnimationsPopup(); InitializeEventAnimationsPopup(); AnimationEventControllerEditorWindow.Instance.SelectAnimationEvent(AnimationEventControllerEditorWindow.Instance.current.eventAnimationIndex); }
public override void ExecuteCommand() { timer += Time.deltaTime * 0.7f; ChangeRotation(endPos, playerTrans.position); AnimationBoolEvent abe = new AnimationBoolEvent(playerTrans.gameObject, "Run", true); AnimationEventController.SetAnimBool(abe); playerTrans.position = Vector3.Lerp(startPos, endPos, timer); if (timer > 1) { CommandCompleted(); } }
private void RefreshEditorWindow() { GameObject activeGameObject = Selection.activeGameObject; AnimationEventController data = activeGameObject != null?activeGameObject.GetComponent <AnimationEventController>() : null; if (data != null) { //&& data.animator != null && data.animator.runtimeAnimatorController != null Initialize(data); Update(); Repaint(); } }
public override void Display() { base.Display(); Animator anim = gameObject.GetComponent <Animator>(); animEvent = gameObject.GetComponent <AnimationEventController>(); animTime = anim.GetCurrentAnimatorStateInfo(0).length; animEvent.ClearAnimationClipEvent(); animEvent.AddAnimationClipEvent((tag) => { if (OnEventCallBack != null) { OnEventCallBack.Invoke(); OnEventCallBack = null; } }); }
public override void ExecuteCommand() { animationTimer -= Time.deltaTime; if (!animationstarted) { EventInfo ei = new EventInfo(performer, trigger); AnimationEventController.SetAnimTrigger(ei); animationstarted = true; } else if (animationTimer < 0) { IDamageable dmgTarget = target.GetComponent <IDamageable>(); if (dmgTarget != null) { dmgTarget.TakeDamage(damage); } CommandCompleted(); } }
public void Initialize(AnimationEventController data) { animationEventController = data; if (animationEventController == null || animationEventController.animator == null || animationEventController.animator.runtimeAnimatorController == null || animationEventController.metaFile == null) { return; } //TODO if (animationEventController.animationEvents == null) { animationEventController.animationEvents = new List <AnimationEventController.AdvancedAnimationEvent>(); } InitializeSerializedObject(); //TODO : Meta파일 기반으로 이전 기록된 로그 데이터 뽑아내기 InitializeAllClipInAnimator(); CompareWithClipNameInAnimator(); InitializeKeyframeEventsInClip(); CheckEventAnimationClipName(); InitializeView(); }
public void OnEnable() { origin = (AnimationEventController)target; if (origin != null) { origin.animator = origin.gameObject.GetComponent <Animator>(); if (origin.animator != null) { if (origin.animator.runtimeAnimatorController != null) { RuntimeAnimatorController controller = origin.animator.runtimeAnimatorController; allAnimationCount = controller.animationClips.Length; InitializeAllAnimationNames(controller.animationClips); InitializeRegisteredEventNames(); } } } }
public override void ExecuteCommand() { if (!active) { active = true; myProjectile = ProjectileObjectPool.GetProjectile(projectile); EventInfo ei = new EventInfo(Origin.gameObject, Trigger); AnimationEventController.SetAnimTrigger(ei); myProjectile.SetActive(true); myProjectile.transform.position = Origin.position; myProjectile.transform.rotation = Origin.rotation; startPos = myProjectile.transform.position; } else { travelTime += Time.deltaTime * SpeedModifier; myProjectile.transform.position = Vector3.Lerp(startPos + heighReglation, Target.position + heighReglation, travelTime); if (travelTime > 1) { CommandCompleted(); } } }
public void Initialize(AnimationEventController data) { animationEventController = data; selectedIndexes = new int[AnimationEventControllerEditorWindow.Instance.mismatchEvents.Count]; for (int i = 0; i < selectedIndexes.Length; i++) { selectedIndexes[i] = 0; } int length = 0; for (int i = 0; i < animationEventController.animator.runtimeAnimatorController.animationClips.Length; i++) { if (animationEventController.animator.runtimeAnimatorController.animationClips[i] == null) { continue; } length++; } int count = 0; allAnimationNames = new string[length]; for (int i = 0; i < animationEventController.animator.runtimeAnimatorController.animationClips.Length; i++) { if (animationEventController.animator.runtimeAnimatorController.animationClips[i] == null) { continue; } allAnimationNames[count++] = animationEventController.animator.runtimeAnimatorController.animationClips[i].name; } InitializeExpectationList(); }