public void AppendAnimationIntoCycle(List <AnimationInstance> newAnimationList, bool clearAnimationCycle = false) { if (clearAnimationCycle) { AnimationCycle.Clear(); } AnimationCycle.AddRange(newAnimationList); CreateFlipbookInstances(); }
public void AppendAnimationIntoCycle(AnimationInstance newAnimation, bool clearAnimationCycle = false) { if (clearAnimationCycle) { AnimationCycle.Clear(); } AnimationCycle.Add(newAnimation); CreateFlipbookInstances(); }