private void Awake() { // gimbals.enabled = false; gimbals = AnimatedObjectGimbals.Instance; objMenu.gameObject.SetActive(false); isBeizer = false; }
private void Start() { animObj = videoKeyframe.animTrack.animatedObject; gimbals = AnimatedObjectGimbals.Instance; Debug.Log("creating " + gimbals); // objMenu.gameObject.SetActive(false); }