public void TestMenuIgnoresEscapeWhenClosed()
        {
            AnimatedMenu menu = null;

            AddStep("find menu", () => menu = (AnimatedMenu)Menus.GetSubMenu(0));
            AddStep("press escape", () => InputManager.Key(Key.Escape));
            AddAssert("press handled", () => menu.PressBlocked);
            AddStep("reset flag", () => menu.PressBlocked = false);
            AddStep("press escape again", () => InputManager.Key(Key.Escape));
            AddAssert("press not handled", () => !menu.PressBlocked);
        }
Пример #2
0
    void SetVisibleMenu(AnimatedMenu menu)
    {
        hasOpenMenu = false;

        for (int i = 0; i < menus.Length; i++)
        {
            if (menus[i] == menu)
            {
                menus[i].MoveOnscreen();
                hasOpenMenu = true;
            }
            else if (menus[i].gameObject.activeSelf)
            {
                menus[i].MoveOffscreen();
            }
        }
    }