Пример #1
0
        private void InitDisplayLayers()
        {
            zoomSaw      = AssetService.Videos["zoom_saw"];
            zoomSaw.hold = true;
            loadGun      = AssetService.Videos["load_gun"];
            loadGun.hold = true;
            gunNSaw      = AssetService.Videos["gunNsaw"];
            gunNSaw.hold = true;

            shedPic  = AssetService.Animations["light_texture"];
            shedLock = AssetService.Animations["shedLock"];

            _text1 = new SdlTextLayer(_game.Width / 2, 10, "ed_targets", FontJustify.Center, FontJustify.Top);
            _text2 = new SdlTextLayer(0, _game.Height / 2, "ed_targets", FontJustify.Center, FontJustify.Bottom);
        }
Пример #2
0
        public Bumpers(Game game, int priority) : base(game, priority)
        {
            _game                 = game;
            _bumperHits           = 0;
            _bumperSounds         = 1;
            _bumperLevel          = 1;
            _bumperAwardRange1    = Range.GetRange(10, 500, 10);
            _bumperAwardRange2to4 = Range.GetRange(25, 500, 25);
            _bumperAwardRange5    = Range.GetRange(100, 500, 25);

            bubbaLayer        = AssetService.Animations["bubbaJoe"];
            BloodSplat        = AssetService.Animations["BloodSplat"];
            BloodSplat.repeat = false;
            BloodSplat.hold   = false;

            MoveBlood = new MoveLayer(BloodSplat, targetY: 300, framesLength: BloodSplat.frames.Length);

            TextBubbaLabel        = _game.BaseMode.SetStatus("bubba", "", 2, "spellED", composite: false);
            TextBumperLabel       = _game.BaseMode.SetStatus("bumpers", "", 2, "ed_common", composite: false);
            TextBumperLevelsLabel = _game.BaseMode.SetStatus("level", "", 2, "ed_common", composite: false);
        }
Пример #3
0
        public WorkShed(Game game, int priority) : base(game, priority)
        {
            _game = game;

            ChainsawWipe = AssetService.Animations["chainsawWipe"];
        }
Пример #4
0
        public override void mode_started()
        {
            // Lamp show
            change_lampshow();

            Game.score_display.layer.enabled = false;

            Animation anim = new Animation().load(@"animations\williams_animated.dmd");

            this.williams_logo = new AnimatedLayer(false, true, false, 1, anim.frames.ToArray());

            anim           = new Animation().load(@"animations\ballcross.dmd");
            this.ballcross = new AnimatedLayer(false, true, false, 1, anim.frames.ToArray());

            anim         = new Animation().load(@"animations\dm_logo.dmd");
            this.dm_logo = new AnimatedLayer(false, true, false, 1, anim.frames.ToArray());

            anim          = new Animation().load(@"animations\pcc_logo.dmd");
            this.pcc_logo = new AnimatedLayer(false, true, false, 1, anim.frames.ToArray());

            anim             = new Animation().load(@"animations\github_fork.dmd");
            this.github_logo = new AnimatedLayer(false, true, false, 1, anim.frames.ToArray());

            presents_layer = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font09Bx7.dmd"), FontJustify.Center, true);
            presents_layer.set_text("PRESENTS");
            //testfontlayer_04B37 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("04B-03-7px.dmd"), FontJustify.Center, true);
            //testfontlayer_07x4 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font07x4.dmd"), FontJustify.Center, true);
            //testfontlayer_07x5 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font07x5.dmd"), FontJustify.Center, true);
            //testfontlayer_09Bx7 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font09Bx7.dmd"), FontJustify.Center, true);
            //testfontlayer_09x5 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font09x5.dmd"), FontJustify.Center, true);
            //testfontlayer_09x6 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font09x6.dmd"), FontJustify.Center, true);
            //testfontlayer_09x7 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font09x7.dmd"), FontJustify.Center, true);
            //testfontlayer_14x10 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font14x10.dmd"), FontJustify.Center, true);
            //testfontlayer_14x8 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font14x8.dmd"), FontJustify.Center, true);
            //testfontlayer_14x9 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font14x9.dmd"), FontJustify.Center, true);
            //testfontlayer_18x10 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font18x10.dmd"), FontJustify.Center, true);
            //testfontlayer_18x11 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font18x11.dmd"), FontJustify.Center, true);
            //testfontlayer_18x12 = new TextLayer(128 / 2, 0, FontManager.instance.font_named("Font18x12.dmd"), FontJustify.Center, true);
            //testfontlayer_eurostile = new TextLayer(128 / 2, 0, FontManager.instance.font_named("eurostile.dmd"), FontJustify.Center, true);

            //testfontlayer_04B37.set_text("FONT04B037");
            //testfontlayer_07x4.set_text("FONT07x4");
            //testfontlayer_07x5.set_text("FONT07x5");
            //testfontlayer_09Bx7.set_text("FONT09Bx7");
            //testfontlayer_09x5.set_text("FONT09x5");
            //testfontlayer_09x6.set_text("FONT09x6");
            //testfontlayer_09x7.set_text("FONT09x7");
            //testfontlayer_14x10.set_text("FONT14x10");
            //testfontlayer_14x8.set_text("FONT14x8");
            //testfontlayer_14x9.set_text("FONT14x9");
            //testfontlayer_18x10.set_text("FONT18x10");
            //testfontlayer_18x11.set_text("FONT18x11");
            //testfontlayer_18x12.set_text("FONT18x12");
            //testfontlayer_eurostile.set_text("Eurostile 123");

            MarkupGenerator gen = new MarkupGenerator();

            gen.font_plain = FontManager.instance.font_named("Font09x7.dmd");
            gen.font_bold  = FontManager.instance.font_named("Font09Bx7.dmd");

            Frame credits_frame = gen.frame_for_markup(@"

[CREDITS]

[Game Rules and Coding]
[Jimmy Lipham]

[Special Thanks]
[Gerry Stellenberg]
[Adam Preble]");

            this.credits_layer = new PanningLayer(128, 32, credits_frame, new Pair <int, int>(0, 0),
                                                  new Pair <int, int>(0, 1), false);
            this.credits_layer.composite_op = DMDBlendMode.DMDBlendModeCopy;

            List <Pair <int, Layer> > script = new List <Pair <int, Layer> >();

            script.Add(new Pair <int, Layer>(7, williams_logo));
            script.Add(new Pair <int, Layer>(4, presents_layer));
            script.Add(new Pair <int, Layer>(10, dm_logo));
            script.Add(new Pair <int, Layer>(1, ballcross));
            script.Add(new Pair <int, Layer>(5, pcc_logo));
            script.Add(new Pair <int, Layer>(5, github_logo));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_eurostile));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_04B37));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_07x4));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_07x5));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_09Bx7));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_09x5));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_09x6));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_09x7));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_14x10));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_14x8));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_14x9));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_18x10));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_18x11));
            //script.Add(new Pair<int, Layer>(5, testfontlayer_18x12));
            //script.Add(new Pair<int,Layer>(30, credits_layer));

            this.layer = new ScriptedLayer(128, 32, script);

            // Blinky start button
            Game.Lamps["startButton"].Schedule(0x00ff00ff, 0, false);
        }