private void ReadFrameColors(byte[] indices, byte[] colorTable, GifImageDescriptor descriptor) { int imageWidth = _logicalScreenDescriptor.Width; int imageHeight = _logicalScreenDescriptor.Height; if (_currentFrame == null) { _currentFrame = new byte[imageWidth * imageHeight * 4]; } byte[] lastFrame = null; if (_graphicsControl != null && _graphicsControl.DisposalMethod == DisposalMethod.RestoreToPrevious) { lastFrame = new byte[imageWidth * imageHeight * 4]; Array.Copy(_currentFrame, lastFrame, lastFrame.Length); } int offset = 0, i = 0, index = -1; int iPass = 0; // the interlace pass int iInc = 8; // the interlacing line increment int iY = 0; // the current interlaced line int writeY = 0; // the target y offset to write to for (int y = descriptor.Top; y < descriptor.Top + descriptor.Height; y++) { // Check if this image is interlaced. if (descriptor.InterlaceFlag) { // If so then we read lines at predetermined offsets. // When an entire image height worth of offset lines has been read we consider this a pass. // With each pass the number of offset lines changes and the starting line changes. if (iY >= descriptor.Height) { iPass++; switch (iPass) { case 1: iY = 4; break; case 2: iY = 2; iInc = 4; break; case 3: iY = 1; iInc = 2; break; } } writeY = iY + descriptor.Top; iY += iInc; } else { writeY = y; } for (int x = descriptor.Left; x < descriptor.Left + descriptor.Width; x++) { offset = writeY * imageWidth + x; index = indices[i]; if (_graphicsControl == null || _graphicsControl.TransparencyFlag == false || _graphicsControl.TransparencyIndex != index) { _currentFrame[offset * 4 + 0] = colorTable[index * 3 + 0]; _currentFrame[offset * 4 + 1] = colorTable[index * 3 + 1]; _currentFrame[offset * 4 + 2] = colorTable[index * 3 + 2]; _currentFrame[offset * 4 + 3] = (byte)255; } i++; } } byte[] pixels = new byte[imageWidth * imageHeight * 4]; Array.Copy(_currentFrame, pixels, pixels.Length); _currentFrame = new byte[imageWidth * imageHeight * 4]; Image frame = new Image(imageWidth, imageHeight); int indx = 0; byte r, g, b, a; for (uint y = 0; y < frame.Height; y++) { for (uint x = 0; x < frame.Width; x++) { r = pixels[indx]; indx++; g = pixels[indx]; indx++; b = pixels[indx]; indx++; a = pixels[indx]; indx++; frame.SetPixel(x, y, new Pixel(r, g, b, a)); } } pixels = null; System.GC.Collect(); _image.AddFrame(frame); if (_graphicsControl != null) { if (_graphicsControl.DelayTime > 0) { _image.TimePerFrame = _graphicsControl.DelayTime; } if (_graphicsControl.DisposalMethod == DisposalMethod.RestoreToBackground) { Image im = new Image(imageWidth, imageHeight); im.Clear(new Pixel(true)); _image.AddFrame(im); _image.Loop = false; } else if (_graphicsControl.DisposalMethod == DisposalMethod.RestoreToPrevious) { _image.Loop = true; } } }