/// <summary> /// Sets the state. /// </summary> /// <param name="newState">The new state.</param> private void SetState(AnimatedButtonState newState) { if (_buttonState == newState) { return; } _buttonState = newState; OnButtonStateChanged(EventArgs.Empty); }
private void SetState(AnimatedButtonState newState) { if (_buttonState == newState) return; _buttonState = newState; OnButtonStateChanged(EventArgs.Empty); }