private void AnimateWindow(bool positive, bool hide) { AnimateWindowFlags flags = AnimateWindowFlags.AW_SLIDE; if (positive) { flags |= AnimateWindowFlags.AW_VER_POSITIVE; } else { flags |= AnimateWindowFlags.AW_VER_NEGATIVE; } if (hide) { flags |= AnimateWindowFlags.AW_HIDE; } Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); lock (iconBox.Image) { AnimateWindow(Handle, AnimateTime, flags); } Application.ThreadException -= new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); }
private void AnimateWindow(bool positive, bool hide) { AnimateWindowFlags flags = AnimateWindowFlags.AW_SLIDE; if (positive) { flags |= AnimateWindowFlags.AW_VER_POSITIVE; } else { flags |= AnimateWindowFlags.AW_VER_NEGATIVE; } if (hide) { flags |= AnimateWindowFlags.AW_HIDE; } //Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); try { //#warning this locking is still not correct // lock (iconBox.Image) // { AnimateWindow(Handle, AnimateTime, flags); // } } catch (ArgumentException ae) { Debug.WriteLine("Got an exception: " + ae.Message); } }
public static void Animate(IntPtr handle, int time, AnimateWindowFlags a_flags) { if (handle == IntPtr.Zero) { throw new NullReferenceException("The given handle " + handle.ToString() + " is invalid"); } if (time <= 0) { time = 1000; } AnimateWindow(handle, time, a_flags); }
private AnimateWindowFlags GetAnimationFlags(DockStyle hideStyle, AnimationType animationType, bool showing) { AnimateWindowFlags flag = 0; switch (animationType) { case AnimationType.Slide: flag = AnimateWindowFlags.AW_SLIDE; break; case AnimationType.ExpandCollapse: flag = AnimateWindowFlags.AW_CENTER; break; case AnimationType.Roll: break; case AnimationType.Blend: flag = AnimateWindowFlags.AW_BLEND; break; default: break; } switch (hideStyle) { case DockStyle.Left: flag |= showing ? AnimateWindowFlags.AW_HOR_POSITIVE : AnimateWindowFlags.AW_HOR_NEGATIVE; break; case DockStyle.Top: flag |= showing ? AnimateWindowFlags.AW_VER_POSITIVE : AnimateWindowFlags.AW_VER_NEGATIVE; break; case DockStyle.Right: flag |= showing ? AnimateWindowFlags.AW_HOR_NEGATIVE : AnimateWindowFlags.AW_HOR_POSITIVE; break; case DockStyle.Bottom: flag |= showing ? AnimateWindowFlags.AW_VER_NEGATIVE : AnimateWindowFlags.AW_VER_POSITIVE; break; } if (!showing) { flag |= AnimateWindowFlags.AW_HIDE; } return flag; }
public static extern bool AnimateWindow(IntPtr hwnd, int dwTime, AnimateWindowFlags dwFlags);
static extern bool AnimateWindow(IntPtr hwnd, int time, AnimateWindowFlags flags);
public static void AnimateWindow(IntPtr handle, int ms, AnimateWindowFlags flags) { Windows.Apis.User32.AnimateWindow(handle, ms, (int)flags); }
static extern bool AnimateWindow(IntPtr hWnd, int time, AnimateWindowFlags animateWindowsFlags);
private static extern bool AnimateWindow(System.IntPtr hWnd, int time, AnimateWindowFlags flags);
protected static extern bool AnimateWindow(IntPtr hwnd, int time, AnimateWindowFlags flags);
private static extern int AnimateWindow (IntPtr hwand, int dwTime, AnimateWindowFlags flags);
public static extern int AnimateWindow(IntPtr hwnd, int time, AnimateWindowFlags flags);
/// <summary>アニメーション</summary> public void Animate(AnimateWindowFlags type, int time) { NativeMethod.AnimateWindow(this.Handle, time, type).CheckError(); }
/// <summary> /// 显示与隐藏窗口时能产生特殊的效果。有两种类型的动画效果:滚动动画和滑动动画。 /// </summary> /// <param name="hwnd">指定产生动画的窗口的句柄。</param> /// <param name="time">指明动画持续的时间(以微秒计),完成一个动画的标准时间为200微秒。</param> /// <param name="flags">指定动画类型。这个参数可以是一个或多个下列标志的组合。</param> /// <returns></returns> public static bool AnimateWindow(this IntPtr hwnd, int time, AnimateWindowFlags flags) { return(API.AnimateWindow(hwnd, time, (int)flags)); }
/// <summary> /// フォームをアニメーション表示します。 /// </summary> /// <param name="form">フォーム</param> /// <param name="time">時間</param> /// <param name="flags">効果の組み合わせフラグ</param> public static void AnimateWindow(Form form, int time, AnimateWindowFlags flags) { AnimateWindow(form.Handle, time, flags); }
static extern bool AnimateWindow(IntPtr hWnd, int time, AnimateWindowFlags flags);
/// <summary> /// Анимация окна. /// </summary> /// <param name="ctrl">Окно.</param> /// <param name="dwTime">Время.</param> /// <param name="Flags">Флаги.</param> /// <returns></returns> public static bool AnimateWindow(Control ctrl, int dwTime, AnimateWindowFlags Flags) { return(AnimateWindow(ctrl.Handle, dwTime, (int)Flags)); }
public static extern int AnimateWindow(System.IntPtr windowHandle, int time, AnimateWindowFlags flags);