Пример #1
0
    private void Start()
    {
        CreateVaultHelper();
        playerInput = GetComponent <PlayerInput>();
        movement    = GetComponent <PlayerMovement>();
        if (movement == null)
        {
            Debug.Log("PlayerMovement not found");
        }
        else
        {
        }

        if (GetComponentInChildren <AnimateLean>())
        {
            animateLean = GetComponentInChildren <AnimateLean>();
        }

        slideLimit  = movement.controller.slopeLimit - .1f;
        radius      = movement.controller.radius;
        height      = movement.controller.height;
        halfradius  = radius / 2f;
        halfheight  = height / 2f;
        rayDistance = halfheight + radius + .1f;

        InventoryScreen.SetActive(false);
        Debug.Log("Below Here");
    }
    private void Start()
    {
        CreateVaultHelper();
        playerInput = GetComponent <PlayerInput>();

        movement = GetComponent <PlayerMovement>();
        movement.AddToReset(() => { status = Status.walking; });

        camera = GetComponentInChildren <CameraMovement>();

        if (GetComponentInChildren <AnimateLean>())
        {
            animateLean = GetComponentInChildren <AnimateLean>();
        }
        if (GetComponentInChildren <AnimateCameraLevel>())
        {
            animateCamLevel = GetComponentInChildren <AnimateCameraLevel>();
        }

        slideLimit      = movement.controller.slopeLimit - .1f;
        radius          = movement.controller.radius;
        height          = movement.controller.height;
        halfradius      = radius / 2f;
        halfheight      = height / 2f;
        rayDistance     = halfheight + radius + .175f;
        crouchCamAdjust = (crouchHeight - height) / 2f;
        stamina         = sprintTime;
    }
Пример #3
0
    private void Start()
    {
        playerAnimator = playerModel.GetComponent <Animator>();
        if (!playerAnimator)
        {
            Debug.LogError("Player animator is not setted!", this);
        }

        PlayerCamera.SetActive(photonView.IsMine);
        CreateVaultHelper();
        playerInput = GetComponent <PlayerInput>();
        movement    = GetComponent <PlayerMovement>();

        if (GetComponentInChildren <AnimateLean>())
        {
            animateLean = GetComponentInChildren <AnimateLean>();
        }

        slideLimit  = movement.controller.slopeLimit - .1f;
        radius      = movement.controller.radius;
        height      = movement.controller.height;
        halfradius  = radius / 2f;
        halfheight  = height / 2f;
        rayDistance = halfheight + radius + .1f;
    }
Пример #4
0
    private void Start()
    {
        CreateVaultHelper();
        playerInput = GetComponent <PlayerInput>();
        movement    = GetComponent <PlayerMovement>();

        if (GetComponentInChildren <AnimateLean>())
        {
            animateLean = GetComponentInChildren <AnimateLean>();
        }

        slideLimit  = movement.controller.slopeLimit - .1f;
        radius      = movement.controller.radius;
        height      = movement.controller.height;
        halfradius  = radius / 2f;
        halfheight  = height / 2f;
        rayDistance = halfheight + radius + .1f;
    }
    private void Start()
    {
        playerInput = GetComponent <PlayerInput>();

        movement = GetComponent <PlayerMovement>();
        movement.AddToReset(() => { status = Status.walking; });

        camera = GetComponentInChildren <CameraMovement>();

        if (GetComponentInChildren <AnimateLean>())
        {
            animateLean = GetComponentInChildren <AnimateLean>();
        }
        if (GetComponentInChildren <AnimateCameraLevel>())
        {
            animateCamLevel = GetComponentInChildren <AnimateCameraLevel>();
        }

        info            = new PlayerInfo(movement.controller.radius, movement.controller.height);
        crouchCamAdjust = (crouchHeight - info.height) / 2f;
        stamina         = sprintTime;
    }
    private void Start()
    {
        src = GetComponent <AudioSource>();
        if (!photonView.IsMine)
        {
            return;
        }
        CreateVaultHelper();
        playerInput = GetComponent <NetworkPlayerInput>();
        movement    = GetComponent <NetworkPlayerMovement>();

        if (GetComponentInChildren <AnimateLean>())
        {
            animateLean = GetComponentInChildren <AnimateLean>();
        }

        slideLimit  = movement.controller.slopeLimit - .1f;
        radius      = movement.controller.radius;
        height      = movement.controller.height;
        halfradius  = radius / 2f;
        halfheight  = height / 2f;
        rayDistance = halfheight + radius + .1f;
    }
Пример #7
0
    private void Start()
    {
        CreateVaultHelper();
        playerInput = GetComponent <PlayerInput>();
        movement    = GetComponent <PlayerMovement>();

        if (GetComponentInChildren <AnimateLean>())
        {
            animateLean = GetComponentInChildren <AnimateLean>();
        }

        slideLimit  = movement.controller.slopeLimit - .1f;
        radius      = movement.controller.radius;
        height      = movement.controller.height;
        halfradius  = radius / 2f;
        halfheight  = height / 2f;
        rayDistance = halfheight + radius + .1f;

        hookshotTransform.gameObject.SetActive(false);

        speedboostParticleSystem = transform.Find("LeanAnimator").Find("Main Camera").Find("speedboost").GetComponent <ParticleSystem>();
        jumpboostParticleSystem  = transform.Find("LeanAnimator").Find("Main Camera").Find("jumpboost").GetComponent <ParticleSystem>();
    }