Пример #1
0
    public override void OnBulletSpawned(Bullet bullet)
    {
        foreach (SpriteRenderer spriteObject in bullet.Sprites)
        {
            // Spawn the view
            view = Object.Instantiate(viewPrefab, bullet.transform);

            // Set the view's sprite local scale to match that of the bullet's sprite
            view.Sprite.transform.localScale = spriteObject.transform.lossyScale;

            // Set the view's sprite to match that of the bullet's sprite
            SpriteRenderer spawnedRenderer = view.Sprite.GetComponent <SpriteRenderer>();
            spawnedRenderer.sprite = spriteObject.sprite;

            if (useWhiteShader)
            {
                // Set the view's sprite's shader to be white
                spawnedRenderer.material.shader = BulletAnimationUtil.ShaderGUIText;
                spawnedRenderer.color           = Color.white;
            }
            else
            {
                spawnedRenderer.color = spriteObject.color;
            }

            spawnedRenderer.sortingLayerName = "Bullets";
            spawnedRenderer.sortingOrder     = bullet.SortingOrder;
        }
    }
Пример #2
0
 public AnimateInBulletLogic(AnimateInBulletView viewPrefab, bool useWhiteShader)
 {
     this.viewPrefab     = viewPrefab;
     this.useWhiteShader = useWhiteShader;
 }