public override void Draw(GameTime gameTime) { if (!Visible) { return; } #if SILVERLIGHT var color = new Color(Color, MathHelper.Clamp((float)Alpha, 0, 1)); #else var color = Color * (float)Alpha; #endif // Top _spriteBatch.Draw(_texture, new Rectangle((int)Position.X, (int)Position.Y, BorderSize, BorderSize), _leftTopCorner, color); _spriteBatch.Draw(_texture, new Rectangle((int)Position.X + BorderSize, (int)Position.Y, Width - 2 * BorderSize, BorderSize), _topBorder, color); _spriteBatch.Draw(_texture, new Rectangle((int)Position.X + Width - BorderSize, (int)Position.Y, BorderSize, BorderSize), _rightTopCorner, color); // Middle _spriteBatch.Draw(_texture, new Rectangle((int)Position.X, (int)Position.Y + BorderSize, BorderSize, Height - 2 * BorderSize), _leftBorder, color); _spriteBatch.Draw(_texture, new Rectangle((int)Position.X + BorderSize, (int)Position.Y + BorderSize, Width - 2 * BorderSize, Height - 2 * BorderSize), _interior, color); _spriteBatch.Draw(_texture, new Rectangle((int)Position.X + Width - BorderSize, (int)Position.Y + BorderSize, BorderSize, Height - 2 * BorderSize), _rightBorder, color); //bottom _spriteBatch.Draw(_texture, new Rectangle((int)Position.X, (int)Position.Y + Height - BorderSize, BorderSize, BorderSize), _leftBottomCorner, color); _spriteBatch.Draw(_texture, new Rectangle((int)Position.X + BorderSize, (int)Position.Y + Height - BorderSize, Width - 2 * BorderSize, BorderSize), _bottomBorder, color); _spriteBatch.Draw(_texture, new Rectangle((int)Position.X + Width - BorderSize, (int)Position.Y + Height - BorderSize, BorderSize, BorderSize), _rightBottomCorner, color); if (AnimatableString != null) { AnimatableString.Draw(gameTime); } }
public override void Draw(GameTime gameTime) { if (!Visible) { return; } base.Draw(gameTime); AnimatableString.Draw(gameTime); }