Пример #1
0
    //end of editor launch functions//
    void loadAnimal(int index)
    {
        GameObject obj = Data.objects[index];

        obj.AddComponent <AnimalAnimation>();
        AnimalStats aStats = obj.AddComponent <AnimalStats>();

        aStats.setType(obj.GetComponent <MainObject>().model);
    }
Пример #2
0
    void animal()
    {
        string code = "while(1<3){walk 10 left 90;}";
        //Data.currentCode = code;
        GameObject      animal = GameObject.Instantiate(Data.files[0].file);
        AnimalAnimation _aa    = animal.AddComponent <AnimalAnimation>();
        AnimalStats     __as   = animal.AddComponent <AnimalStats>();

        __as.setType(0);
    }