public static bool TryFindSpawnPosition(Transform basePos, float sendDir, out Vector3 pos) { pos = Vector3.zero; for (int i = 0; i < 2; i++) { pos = AnimalSpawnController.SpawnPos(basePos, sendDir); pos.y += 100f; RaycastHit raycastHit; if (Physics.Raycast(pos, Vector3.down, out raycastHit, 300f, 67108864) && raycastHit.collider.CompareTag("TerrainMain") && AstarPath.active != null) { GraphNode node = AstarPath.active.GetNearest(raycastHit.point).node; if (node != null && node.Walkable) { pos = new Vector3((float)(node.position[0] / 1000), (float)(node.position[1] / 1000), (float)(node.position[2] / 1000)); return(true); } } } return(false); }
public static bool TryFindSpawnPosition(Transform basePos, float sendDir, out Vector3 pos) { pos = Vector3.zero; for (int i = 0; i < 2; i++) { pos = AnimalSpawnController.SpawnPos(basePos, sendDir); pos.y += 100f; RaycastHit raycastHit; if (Physics.Raycast(pos, Vector3.down, out raycastHit, 300f, 67108864) && raycastHit.collider.CompareTag("TerrainMain") && AstarPath.active != null) { GraphNode node = AstarPath.active.GetNearest(raycastHit.point, NNConstraint.Default).node; if (node == null) { return(false); } bool flag = false; using (List <uint> .Enumerator enumerator = Scene.MutantControler.mostCommonArea.GetEnumerator()) { while (enumerator.MoveNext()) { int num = (int)enumerator.Current; if ((long)num == (long)((ulong)node.Area)) { flag = true; } } } if (node != null && node.Walkable && flag) { pos = new Vector3((float)(node.position[0] / 1000), (float)(node.position[1] / 1000), (float)(node.position[2] / 1000)); return(true); } } } return(false); }