Пример #1
0
    protected ExplorationEvent attackedBy(SpeciesFactory.Species species, int numAttackers, string trumpOption)
    {
        ExplorationEvent e = new ExplorationEvent();

        AnimalDef animalReward = AnimalDefFactory.CreateDefForSpecies(species);

        int foodReward = animalReward.GetAttributeScore(TraitFactory.Attribute.Food.ToString()) * numAttackers;

        string foodString = "";

        if (numAttackers == 1)
        {
            e.description = "You are attacked by a wild " + species.ToString();
            foodString    = "You killed the " + species.ToString() + " and harvest its meat to feed your animals";
        }
        else
        {
            e.description = "You are attacked by a pack of " + numAttackers + " wild " + species.ToString();
            foodString    = "You killed every last " + species.ToString() + " and make a meal of their corpses.  you collect a feast of " + foodReward + " food.";
        }

        e.options = new List <ExplorationEvent.Option>();

        int fightScore    = Mathf.FloorToInt(animalReward.GetAttributeScore(TraitFactory.Attribute.Fighting.ToString()) * (0.5f + numAttackers));
        int trackingScore = animalReward.GetAttributeScore(TraitFactory.Attribute.Tracking.ToString());



        List <ExplorationCriteria> variableAnimalReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Fighting.ToString(), int.MinValue, fightScore * 2, new RewardImpl.RandomAnimalPenalty("The pack of wild " + species.ToString() + " tear one of your animals apart.")),
            new ExplorationCriteria(TraitFactory.Attribute.Fighting.ToString(), fightScore * 2, fightScore * 2 + 3, new RewardImpl.FoodPenalty(25,
                                                                                                                                               "The " + species.ToString() + " nearly killed you.  Before you dealt the winning blow it tore into your pack and scatterd your suppplies.  You lost 25 food.")),
            new ExplorationCriteria(TraitFactory.Attribute.Fighting.ToString(), fightScore * 2 + 3, int.MaxValue, new RewardImpl.FoodReward(foodReward, foodString))
        };

        List <ExplorationCriteria> variableTrackingReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), int.MinValue, trackingScore, new RewardImpl.RandomAnimalPenalty("You did not run faster than the pack of wild " + species.ToString() + ".")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore, trackingScore * 2,
                                    new RewardImpl.FoodPenalty(animalReward.GetAttributeScore(TraitFactory.Attribute.Food.ToString()), "You drop some of your supplies as you run.  You lose " + animalReward.GetAttributeScore(TraitFactory.Attribute.Food.ToString()) + " food")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 2, int.MaxValue, new RewardImpl.DoNothingReward("You escape without losing any of your animals"))
        };


        e.options.Add(new ExplorationEvent.Option("Stand your ground.", variableAnimalReward));
        e.options.Add(new ExplorationEvent.Option("Run like the wind.", variableTrackingReward));

        if (trumpOption != null)
        {
            e.options.Add(
                new ExplorationEvent.Option("Lucky for you, " + species.ToString() + " are afraid of " + trumpOption + ", you can scare them away.", TraitFactory.Attribute.Fighting.ToString(), 0, new RewardImpl.AnimalReward(animalReward), new RewardImpl.DoNothingReward("Nothing interesting happens."), new List <string>()
            {
                trumpOption
            }));
        }

        return(e);
    }
Пример #2
0
    protected ExplorationEvent findACave(SpeciesFactory.Species species)
    {
        ExplorationEvent e = new ExplorationEvent();

        AnimalDef animalReward = AnimalDefFactory.CreateDefForSpecies(species);

        e.description = "You come across a cave, the opening looks treacherous. You think you hear an animal inside.";
        e.options     = new List <ExplorationEvent.Option>();

        List <AnimalDef> twoAnimals = new List <AnimalDef>()
        {
            animalReward, animalReward
        };


        int strengthScore = animalReward.GetAttributeScore(TraitFactory.Attribute.Strength.ToString());

        List <ExplorationCriteria> variableAnimalReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), int.MinValue, strengthScore, new RewardImpl.RandomAnimalPenalty("Somestimes things go into a cave, but don't come out.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), strengthScore, strengthScore * 3, new RewardImpl.DoNothingReward("You can't clear the entrance.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), strengthScore * 3, strengthScore * 6, new RewardImpl.AnimalReward(animalReward, "You find a baby " + species.ToString() + " in the cave.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), strengthScore * 6, int.MaxValue, new RewardImpl.AnimalReward(twoAnimals))
        };

        e.options.Add(new ExplorationEvent.Option("Attempt to clear the entrance.", variableAnimalReward));

        int trackingScore = animalReward.GetAttributeScore(TraitFactory.Attribute.Tracking.ToString());

        List <ExplorationCriteria> variableTrackingReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), int.MinValue, trackingScore, new RewardImpl.RandomAnimalPenalty()),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore, trackingScore * 3, new RewardImpl.DoNothingReward("You don't find another way in.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 3, trackingScore * 6, new RewardImpl.AnimalReward(animalReward)),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 6, int.MaxValue, new RewardImpl.AnimalReward(twoAnimals, "There were 2 of them in there.  You capture 2 baby " + species.ToString() + "."))
        };

        e.options.Add(new ExplorationEvent.Option("Attempt to find another way in.", variableTrackingReward));

        e.options.Add(new ExplorationEvent.Option("Walk away.", TraitFactory.Attribute.Tracking.ToString(), 0, new RewardImpl.DoNothingReward("You walk away."), new RewardImpl.DoNothingReward("You walk away.")));
        e.options.Add(
            new ExplorationEvent.Option("Send your climbing creature in.", TraitFactory.Attribute.Tracking.ToString(), trackingScore - 2, new RewardImpl.AnimalReward(animalReward, "Your climbing creature leads the way and finds a baby " + species.ToString() + "."),
                                        new RewardImpl.RandomAnimalPenalty("Even with a climbing creature to guide you, caves can still be hazzardous."), new List <string>()
        {
            TraitFactory.Traits.Climb.ToString()
        }));
        e.options.Add(
            new ExplorationEvent.Option("Dig through the rubble.", TraitFactory.Attribute.Strength.ToString(), strengthScore - 2, new RewardImpl.AnimalReward(animalReward, "You dig and dig until you find a baby " + species.ToString() + "."), new RewardImpl.DoNothingReward("You don't find anything."), new List <string>()
        {
            TraitFactory.Traits.Dig.ToString()
        }));
        return(e);
    }
Пример #3
0
    protected ExplorationEvent animalBabyFightMother(SpeciesFactory.Species species, string trumpOption)
    {
        ExplorationEvent e = new ExplorationEvent();

        AnimalDef animalReward = AnimalDefFactory.CreateDefForSpecies(species);

        e.description = "You come across a baby " + species.ToString() + ", its mother is nearby.";
        e.options     = new List <ExplorationEvent.Option>();

        List <AnimalDef> twoAnimals = new List <AnimalDef>()
        {
            animalReward, animalReward
        };

        int fightScore    = animalReward.GetAttributeScore(TraitFactory.Attribute.Fighting.ToString());
        int trackingScore = animalReward.GetAttributeScore(TraitFactory.Attribute.Tracking.ToString());

        List <ExplorationCriteria> variableAnimalReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Fighting.ToString(), int.MinValue, fightScore * 2, new RewardImpl.RandomAnimalPenalty("The mother " + species.ToString() + " slaughters one of your animals before retreting to safety with her baby.")),
            new ExplorationCriteria(TraitFactory.Attribute.Fighting.ToString(), fightScore * 2, fightScore * 2 + 1, new RewardImpl.DoNothingReward("The " + species.ToString() + " looks kinda scary, and you back off.")),
            new ExplorationCriteria(TraitFactory.Attribute.Fighting.ToString(), fightScore * 2 + 1, fightScore * 4, new RewardImpl.AnimalReward(animalReward, "You feel great about killing a mother " + species.ToString() + " and enslaving her child")),
            new ExplorationCriteria(TraitFactory.Attribute.Fighting.ToString(), fightScore * 4, int.MaxValue, new RewardImpl.AnimalReward(twoAnimals, "You defeat the mother " + species.ToString() + " and notice another second baby hiding behind her corpse.  You capture 2 baby " + species.ToString()))
        };

        List <ExplorationCriteria> variableTrackingReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), int.MinValue, trackingScore, new RewardImpl.RandomAnimalPenalty("You're not very quiet, but don't have to run faster than the " + species.ToString() + ".  You just have to run faster than the slowest animal in your party.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore, trackingScore * 2, new RewardImpl.DoNothingReward("You escape.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 2, trackingScore * 4, new RewardImpl.FoodReward(animalReward.GetAttributeScore(TraitFactory.Attribute.Food.ToString()), "After you escape you find " + animalReward.GetAttributeScore(TraitFactory.Attribute.Food.ToString()) + " food with your keen tracking skills")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 4, int.MaxValue, new RewardImpl.AnimalReward(animalReward, "You manage to grab the baby " + species.ToString() + " as you walk away without the mother even noticing"))
        };


        e.options.Add(new ExplorationEvent.Option("Grab it.  You are not afraid of a mama " + species.ToString() + ".", variableAnimalReward));
        e.options.Add(new ExplorationEvent.Option("Walk away quietly.", variableTrackingReward));

        if (trumpOption != null)
        {
            e.options.Add(
                new ExplorationEvent.Option("Because you have " + trumpOption + ", you can scare the mom away.", TraitFactory.Attribute.Fighting.ToString(), 0, new RewardImpl.AnimalReward(animalReward), new RewardImpl.DoNothingReward("Nothing interesting happens."), new List <string>()
            {
                trumpOption
            }));
        }

        return(e);
    }
    protected ExplorationEvent babyIslandSwim(SpeciesFactory.Species species)
    {
        ExplorationEvent e = new ExplorationEvent();

        AnimalDef animalReward = AnimalDefFactory.CreateDefForSpecies(species);

        e.description = "You come across a baby " + species.ToString() + " on an island.";
        e.options     = new List <ExplorationEvent.Option>();

        List <AnimalDef> twoAnimals = new List <AnimalDef>()
        {
            animalReward, animalReward
        };

        int strengthScore = animalReward.GetAttributeScore(TraitFactory.Attribute.Strength.ToString());

        List <ExplorationCriteria> variableAnimalReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Strength.ToString(), int.MinValue, strengthScore, new RewardImpl.RandomAnimalPenalty("The current was too swift.")),
            new ExplorationCriteria(TraitFactory.Attribute.Strength.ToString(), strengthScore, strengthScore * 2, new RewardImpl.DoNothingReward("The tree doesn't budge.")),
            new ExplorationCriteria(TraitFactory.Attribute.Strength.ToString(), strengthScore * 2, int.MaxValue, new RewardImpl.AnimalReward(animalReward, "You crosses the water and captured a baby " + species.ToString()))
        };

        e.options.Add(new ExplorationEvent.Option("There is a tree nearby, you can try to push it over.", variableAnimalReward));
        e.options.Add(new ExplorationEvent.Option("Walk away.", TraitFactory.Attribute.Tracking.ToString(), 0, new RewardImpl.DoNothingReward("You walk away."), new RewardImpl.DoNothingReward("You walk away.")));

        e.options.Add(
            new ExplorationEvent.Option("Because you have swim, you can reach the island and get the baby.", TraitFactory.Attribute.Fighting.ToString(), 0, new RewardImpl.AnimalReward(animalReward), new RewardImpl.AnimalReward(animalReward), new List <string>()
        {
            TraitFactory.Traits.Swim.ToString()
        }));
        e.options.Add(
            new ExplorationEvent.Option("Because you have flying, you can reach the island and get the baby.", TraitFactory.Attribute.Fighting.ToString(), 0, new RewardImpl.AnimalReward(animalReward), new RewardImpl.AnimalReward(animalReward), new List <string>()
        {
            TraitFactory.Traits.Flying.ToString()
        }));
        return(e);
    }
Пример #5
0
    protected ExplorationEvent babyInATree(SpeciesFactory.Species species)
    {
        ExplorationEvent e = new ExplorationEvent();

        AnimalDef animalReward = AnimalDefFactory.CreateDefForSpecies(species);

        e.description = "You come across a baby " + species.ToString() + " in a tree.";
        e.options     = new List <ExplorationEvent.Option>();

        List <AnimalDef> twoAnimals = new List <AnimalDef>()
        {
            animalReward, animalReward
        };

        int trackingScore = animalReward.GetAttributeScore(TraitFactory.Attribute.Tracking.ToString());

        List <ExplorationCriteria> variableAnimalReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), int.MinValue, trackingScore, new RewardImpl.RandomAnimalPenalty("You discover that falling from a tree can be fatal.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore, trackingScore * 2, new RewardImpl.DoNothingReward("You can't reach it.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 2, trackingScore * 5, new RewardImpl.AnimalReward(animalReward, "You 'rescue' the baby " + species.ToString() + ".  It will never have suffer the pains of freedom again.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 5, int.MaxValue, new RewardImpl.AnimalReward(twoAnimals, "There were 2 of them up there.  You capture 2 baby " + species.ToString() + "."))
        };

        e.options.Add(new ExplorationEvent.Option("Attempt to climb the tree to get it.", variableAnimalReward));
        e.options.Add(new ExplorationEvent.Option("Walk away.", TraitFactory.Attribute.Tracking.ToString(), 0, new RewardImpl.DoNothingReward("You walk away."), new RewardImpl.DoNothingReward("You walk away.")));
        e.options.Add(
            new ExplorationEvent.Option("Send your climbing creature after it.", TraitFactory.Attribute.Tracking.ToString(), 0, new RewardImpl.AnimalReward(animalReward, "Your climbing creature brings the baby " + species.ToString() + " down from the tree"), new RewardImpl.AnimalReward(animalReward), new List <string>()
        {
            TraitFactory.Traits.Climb.ToString()
        }));
        e.options.Add(
            new ExplorationEvent.Option("Send your flying creature after it.", TraitFactory.Attribute.Tracking.ToString(), 0, new RewardImpl.AnimalReward(animalReward, "Your flying creature brings the baby " + species.ToString() + " down from the tree"), new RewardImpl.AnimalReward(animalReward), new List <string>()
        {
            TraitFactory.Traits.Flying.ToString()
        }));
        return(e);
    }
Пример #6
0
    protected ExplorationEvent rescueFromQuicksand(SpeciesFactory.Species species, int numAttackers = 1)
    {
        ExplorationEvent e = new ExplorationEvent();

        AnimalDef animalReward = AnimalDefFactory.CreateDefForSpecies(species);

        int foodReward = animalReward.GetAttributeScore(TraitFactory.Attribute.Food.ToString()) * numAttackers;

        string foodString = "";

        if (numAttackers == 1)
        {
            e.description = "You see a " + species.ToString() + " trapped in the quicksand";
            foodString    = "You rescued the " + species.ToString() + " and harvest its meat to feed your animals";
        }
        else
        {
            e.description = "You see " + numAttackers + " " + species.ToString() + " trapped in the quicksand";
            foodString    = "You killed every last " + species.ToString() + " and make a meal of their corpses.  you collect a feast of " + foodReward + " food.";
        }

        string tameString = "";

        if (numAttackers == 1)
        {
            e.description = "You see a " + species.ToString() + " trapped in the quicksand";
            tameString    = "You rescued the " + species.ToString() + " and it joins you.";
        }
        else
        {
            e.description = "You see " + numAttackers + " " + species.ToString() + " trapped in the quicksand";
            tameString    = "You rescued every last " + species.ToString() + " and they join you.";
        }

        e.options = new List <ExplorationEvent.Option>();

        int trackingScore = Mathf.FloorToInt(animalReward.GetAttributeScore(TraitFactory.Attribute.Tracking.ToString()) * (0.5f + numAttackers));
        //int trackingScore = animalReward.GetAttributeScore(TraitFactory.Attribute.Tracking.ToString());


        List <ExplorationCriteria> variableFoodReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), int.MinValue, trackingScore * 2, new RewardImpl.RandomAnimalPenalty()),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 2, trackingScore * 2 + 3, new RewardImpl.FoodPenalty(25,
                                                                                                                                                     "The quicksand nearly killed you and claimed some of your supplies.  You lost 25 food.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 2 + 3, int.MaxValue, new RewardImpl.FoodReward(foodReward, foodString))
        };

        List <ExplorationCriteria> variableRescueReward = new List <ExplorationCriteria>()
        {
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), int.MinValue, trackingScore * 3, new RewardImpl.RandomAnimalPenalty()),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 3, trackingScore * 3 + 3, new RewardImpl.FoodPenalty(25,
                                                                                                                                                     "The quicksand nearly killed you and claimed some of your supplies.  You lost 25 food.")),
            new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), trackingScore * 3 + 3, int.MaxValue, new RewardImpl.AnimalReward(animalReward, tameString))
        };


        e.options.Add(new ExplorationEvent.Option("Your animals are hungry.  Let's try to get some meat.", variableFoodReward));
        e.options.Add(new ExplorationEvent.Option("The " + species.ToString() + " look like great new travel companions. Maybe if we rescue them, they will join our cause?", variableRescueReward));
        e.options.Add(new ExplorationEvent.Option("Do Nothing.",
                                                  new ExplorationCriteria(TraitFactory.Attribute.Tracking.ToString(), int.MinValue, int.MaxValue, new RewardImpl.DoNothingReward())
                                                  ));

        return(e);
    }
 public GameObject createAnimal(SpeciesFactory.Species species)
 {
     return(createFromDef(AnimalDefFactory.CreateDefForSpecies(species)));
 }