Пример #1
0
        /// <summary>Load all the sprites for the new animals from the loaded content packs.</summary>
        public void LoadContentPacks()
        {
            // loading Json Assets early is only required on connected clients - Game1.IsClient can't be used as that doesn't get set yet - this should have no effect on host
            LoadJAEarly();

            foreach (IContentPack contentPack in this.Helper.ContentPacks.GetOwned())
            {
                Monitor.Log($"Loading {contentPack.Manifest.Name}");

                // loop through each animal folder in the current content pack
                foreach (var animalFolder in Directory.GetDirectories(contentPack.DirectoryPath))
                {
                    var animalFolderSplit = animalFolder.Split(Path.DirectorySeparatorChar);
                    var animalName        = animalFolderSplit[animalFolderSplit.Length - 1];

                    // ensure content.json file exists
                    if (!File.Exists(Path.Combine(animalFolder, "content.json")))
                    {
                        this.Monitor.Log($"Content pack: {contentPack.Manifest.Name} >> Animal: {animalName} doesn't contain a content.json file.", LogLevel.Error);
                        continue;
                    }

                    // serialize and validate content.json file
                    AnimalData animalData = contentPack.LoadAsset <AnimalData>(Path.Combine(animalName, "content.json"));
                    if (!animalData.IsValid(animalName))
                    {
                        this.Monitor.Log($"Content.json is not valid for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName}", LogLevel.Error);
                        continue;
                    }

                    // loop through each sub type and add them (such as colour varients etc)
                    List <AnimalSubType> animalSubTypes = new List <AnimalSubType>();
                    foreach (var type in animalData.Types)
                    {
                        // get sprites
                        var sprites = new AnimalSprites(
                            adultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", $"{type.Name}.png"), contentPack),
                            babySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", $"Baby {type.Name}.png"), contentPack),
                            harvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", $"Harvested {type.Name}.png"), contentPack),
                            springAdultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "spring", $"{type.Name}.png"), contentPack),
                            springHarvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "spring", $"Harvested {type.Name}.png"), contentPack),
                            springBabySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "spring", $"Baby {type.Name}.png"), contentPack),
                            summerAdultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "summer", $"{type.Name}.png"), contentPack),
                            summerHarvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "summer", $"Harvested {type.Name}.png"), contentPack),
                            summerBabySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "summer", $"Baby {type.Name}.png"), contentPack),
                            fallAdultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "fall", $"{type.Name}.png"), contentPack),
                            fallHarvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "fall", $"Harvested {type.Name}.png"), contentPack),
                            fallBabySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "fall", $"Baby {type.Name}.png"), contentPack),
                            winterAdultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "winter", $"{type.Name}.png"), contentPack),
                            winterHarvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "winter", $"Harvested {type.Name}.png"), contentPack),
                            winterBabySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "winter", $"Baby {type.Name}.png"), contentPack)
                            );

                        // ensure sprites are valid
                        if (!sprites.IsValid())
                        {
                            this.Monitor.Log($"Sprites are not valid for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName} >> Subtype: {type}", LogLevel.Error);
                            continue;
                        }
                        type.Sprites = sprites;

                        // resolve API tokens in data and validate it
                        type.ResolveTokens();
                        if (!type.IsValid())
                        {
                            this.Monitor.Log($"Data is not valid for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName} >> Subtype: {type.Name}", LogLevel.Error);
                            continue;
                        }

                        animalSubTypes.Add(type);
                    }

                    // ensure there were valid sub types
                    if (animalSubTypes.Count == 0)
                    {
                        this.Monitor.Log($"No valid sub types for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName}.\n Animal will not be added.", LogLevel.Error);
                        continue;
                    }

                    // create, validate, and add the animal
                    var animal = new Animal(
                        name: animalName,
                        data: animalData,
                        shopIcon: GetSpriteByPath(Path.Combine(animalName, $"shopdisplay.png"), contentPack),
                        subTypes: animalSubTypes
                        );

                    if (!animal.IsValid())
                    {
                        this.Monitor.Log($"Animal is not valid at Content pack: {contentPack.Manifest.Name} >> Animal: {animalName}", LogLevel.Error);
                        continue;
                    }

                    Animals.Add(animal);

                    // construct data string for game to use
                    foreach (var subType in animal.SubTypes)
                    {
                        DataStrings.Add(subType.Name, $"{animal.Data.DaysToProduce}/{animal.Data.DaysTillMature}///{animal.Data.SoundId}//////////{subType.Sprites.HasDifferentSpriteSheetWhenHarvested()}//{animal.Data.FrontAndBackSpriteWidth}/{animal.Data.FrontAndBackSpriteHeight}/{animal.Data.SideSpriteWidth}/{animal.Data.SideSpriteHeight}/{animal.Data.FullnessDrain}/{animal.Data.HappinessDrain}//0/{animal.Data.AnimalShopInfo?.BuyPrice}/{subType.Name}/");
                    }
                }
            }

            // print all added farm animals to trace
            PrintAnimalData();

            // invalidate farm animal cache to add the new data strings to it
            this.Helper.Content.InvalidateCache("Data/FarmAnimals");
        }
Пример #2
0
        /// <summary>Load all the sprites for the new animals from the loaded content packs.</summary>
        private void LoadContentPacks()
        {
            foreach (IContentPack contentPack in this.Helper.ContentPacks.GetOwned())
            {
                Monitor.Log($"Loading {contentPack.Manifest.Name}");

                // loop through each animal folder in the current content pack
                foreach (var animalFolder in Directory.GetDirectories(contentPack.DirectoryPath))
                {
                    var animalFolderSplit = animalFolder.Split(Path.DirectorySeparatorChar);
                    var animalName        = animalFolderSplit[animalFolderSplit.Length - 1];

                    // ensure content.json file exists
                    if (!File.Exists(Path.Combine(animalFolder, "content.json")))
                    {
                        this.Monitor.Log($"Content pack: {contentPack.Manifest.Name} >> Animal: {animalName} doesn't contain a content.json file.", LogLevel.Error);
                        continue;
                    }

                    // serialize and validate content.json file
                    AnimalData animalData    = contentPack.LoadAsset <AnimalData>(Path.Combine(animalName, "content.json"));
                    bool       isAnimalValid = animalData.IsValid(animalName);
                    if (!isAnimalValid)
                    {
                        this.Monitor.Log($"Content.json is not valid for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName}", LogLevel.Error);
                        continue;
                    }

                    // loop through each sub type and add them (such as colour varients etc)
                    List <AnimalSubType> animalSubTypes = new List <AnimalSubType>();
                    foreach (var type in animalData.Types)
                    {
                        // get sprites
                        var sprites = new AnimalSprites(
                            adultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", $"{type}.png"), contentPack),
                            babySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", $"Baby {type}.png"), contentPack),
                            harvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", $"Harvested {type}.png"), contentPack),
                            springAdultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "spring", $"{type}.png"), contentPack),
                            springHarvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "spring", $"Harvested {type}.png"), contentPack),
                            springBabySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "spring", $"Baby {type}.png"), contentPack),
                            summerAdultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "summer", $"{type}.png"), contentPack),
                            summerHarvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "summer", $"Harvested {type}.png"), contentPack),
                            summerBabySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "summer", $"Baby {type}.png"), contentPack),
                            fallAdultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "fall", $"{type}.png"), contentPack),
                            fallHarvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "fall", $"Harvested {type}.png"), contentPack),
                            fallBabySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "fall", $"Baby {type}.png"), contentPack),
                            winterAdultSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "winter", $"{type}.png"), contentPack),
                            winterHarvestedSpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "winter", $"Harvested {type}.png"), contentPack),
                            winterBabySpriteSheet: GetSpriteByPath(Path.Combine(animalName, "assets", "winter", $"Baby {type}.png"), contentPack)
                            );

                        // ensure sprites are valid
                        if (!sprites.IsValid())
                        {
                            this.Monitor.Log($"Sprites are not valid for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName} >> Subtype: {type}", LogLevel.Error);
                            continue;
                        }

                        // get data
                        AnimalSubTypeData data;
                        if (File.Exists(Path.Combine(animalFolder, "assets", $"{type} content.json")))
                        {
                            data = contentPack.LoadAsset <AnimalSubTypeData>(Path.Combine(animalName, "assets", $"{type} content.json"));
                        }
                        else if (File.Exists(Path.Combine(animalFolder, "assets", "content.json")))
                        {
                            data = contentPack.LoadAsset <AnimalSubTypeData>(Path.Combine(animalName, "assets", "content.json"));
                        }
                        else
                        {
                            this.Monitor.Log($"Content pack: {contentPack.Manifest.Name} >> Animal: {animalName} >> Type: {type} doesn't have a content.json file.", LogLevel.Error);
                            continue;
                        }

                        // resolve API tokens in data and validate it
                        data.ResolveTokens();
                        if (!data.IsValid(type))
                        {
                            this.Monitor.Log($"Data is not valid for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName} >> Subtype: {type}", LogLevel.Error);
                            continue;
                        }

                        // create subtype and add to animal
                        var animalSubType = new AnimalSubType(
                            name: type,
                            data: data,
                            sprites: sprites
                            );

                        animalSubTypes.Add(animalSubType);
                    }

                    // ensure there were valid sub types
                    if (animalSubTypes.Count == 0)
                    {
                        this.Monitor.Log($"No valid sub types for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName}.\n Animal will not be added.", LogLevel.Error);
                        continue;
                    }

                    // create, validate, and add the animal
                    var animal = new Animal(
                        name: animalName,
                        data: animalData,
                        shopIcon: GetSpriteByPath(Path.Combine(animalName, $"shopdisplay.png"), contentPack),
                        subTypes: animalSubTypes
                        );

                    if (!animal.IsValid())
                    {
                        this.Monitor.Log($"Animal is not valid at Content pack: {contentPack.Manifest.Name} >> Animal: {animalName}", LogLevel.Error);
                        continue;
                    }

                    Animals.Add(animal);
                }
            }
        }
Пример #3
0
        /// <summary>Load all the sprites for the new animals from the loaded content packs.</summary>
        public void LoadContentPacks()
        {
            // loading Json Assets early is only required on connected clients - Game1.IsClient can't be used as that doesn't get set yet - this should have no effect on host
            LoadJAEarly();

            foreach (IContentPack contentPack in this.Helper.ContentPacks.GetOwned())
            {
                Monitor.Log($"Loading {contentPack.Manifest.Name}");

                // loop through each animal folder in the current content pack
                foreach (var animalFolder in Directory.GetDirectories(contentPack.DirectoryPath))
                {
                    var animalFolderSplit = animalFolder.Split(Path.DirectorySeparatorChar);
                    var animalName        = animalFolderSplit[animalFolderSplit.Length - 1];

                    // ensure content.json file exists
                    if (!File.Exists(Path.Combine(animalFolder, "content.json")))
                    {
                        this.Monitor.Log($"Content pack: {contentPack.Manifest.Name} >> Animal: {animalName} doesn't contain a content.json file.", LogLevel.Error);
                        continue;
                    }

                    // serialize and validate content.json file
                    AnimalData animalData = contentPack.LoadAsset <AnimalData>(Path.Combine(animalName, "content.json"));
                    if (!animalData.IsValid(animalName))
                    {
                        this.Monitor.Log($"Content.json is not valid for Content pack: {contentPack.Manifest.Name} >> Animal: {animalName}", LogLevel.Error);
                        continue;
                    }

                    // check if a sound file exists
                    var soundPath = Path.Combine(animalFolder, "sound.wav");
                    if (File.Exists(soundPath))
                    {
                        using (var stream = File.OpenRead(soundPath))
                            animalData.SoundEffect = SoundEffect.FromStream(stream);
                    }

                    if (animalData.UpdatePreviousAnimal)
                    {
                        if (ModEntry.Instance.Api.GetAnimalByName(animalName) == null)
                        {
                            ModEntry.Instance.Monitor.Log($"Trying to update animal: {animalName} but the aniaml hasn't been added. Animal entry will be ignored.");
                            continue;
                        }

                        UpdatePreviousAnimalEntry(animalData, contentPack, animalName);
                    }
                    else
                    {
                        AddNewAnimalEntry(animalData, contentPack, animalName);
                    }
                }
            }

            // print all added farm animals to trace
            PrintAnimalData();

            // invalidate farm animal cache to add the new data strings to it
            this.Helper.Content.InvalidateCache("Data/FarmAnimals");
        }