void GameOver(GameOverType winner) { StopCoroutine(Timer()); gameOver = true; bearController.canMove = false; switch (winner) { case GameOverType.Bear: StartCoroutine(DoAfter(() => { GameOverScreen(winner); }, 2f)); break; case GameOverType.Cursor: StartCoroutine(MoveCameraForEnd()); animalControl.Animate(); StartCoroutine(DoAfter(() => { GameOverScreen(winner); }, 7f)); break; } }