private void RecieveResponce(AnimResponce anim_responce) { if (anim_responce == AnimResponce.AttackEnd) { currentAttack?.ToolsOff(); AttackEnd(); } }
private void RecieveResponce(AnimResponce responce) { if (responce == AnimResponce.Damaged) { InDamage = false; IsDown = false; rigid.velocity = new Vector3(rigid.velocity.x, rigid.velocity.y, 0); } }