Пример #1
0
 private void Pause()
 {
     AnimationPlayerState = AnimPlayerState.Stop;
     UpdateAnimationUI();
     animationTrackBar.Stop();
     animationTimer.Stop();
 }
Пример #2
0
 private void Stop()
 {
     currentFrameUpDown.Value = (decimal)StartFrame;
     AnimationPlayerState     = AnimPlayerState.Stop;
     UpdateAnimationUI();
     animationTimer.Stop();
 }
Пример #3
0
 private void Play()
 {
     AnimationPlayerState = AnimPlayerState.Playing;
     UpdateAnimationUI();
     animationTrackBar.Play();
     animationTimer.Start();
 }
Пример #4
0
        public override void OnControlClosing()
        {
            Reset();
            AnimationPlayerState = AnimPlayerState.Stop;
            currentAnimations.Clear();
            isOpen = false;

            animationTimer.Stop();
            animationTimer.Dispose();
        }
Пример #5
0
        public void OnControlClosing()
        {
            animationTimer.Stop();
            animationTimer.Dispose();

            disposed             = true;
            AnimationPlayerState = AnimPlayerState.Stop;
            stopWatch.Stop();

            Reset();
            CurrentAnimations.Clear();
        }
Пример #6
0
 public void Pause()
 {
     animationTimer.Stop();
     AnimationPlayerState = AnimPlayerState.Stop;
 }
Пример #7
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 public void Stop()
 {
     animationTimer.Stop();
     CurrentFrame         = StartFrame;
     AnimationPlayerState = AnimPlayerState.Stop;
 }
Пример #8
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 public void Play()
 {
     animationTimer.Start();
     AnimationPlayerState = AnimPlayerState.Playing;
 }