private void Pause() { AnimationPlayerState = AnimPlayerState.Stop; UpdateAnimationUI(); animationTrackBar.Stop(); animationTimer.Stop(); }
private void Stop() { currentFrameUpDown.Value = (decimal)StartFrame; AnimationPlayerState = AnimPlayerState.Stop; UpdateAnimationUI(); animationTimer.Stop(); }
private void Play() { AnimationPlayerState = AnimPlayerState.Playing; UpdateAnimationUI(); animationTrackBar.Play(); animationTimer.Start(); }
public override void OnControlClosing() { Reset(); AnimationPlayerState = AnimPlayerState.Stop; currentAnimations.Clear(); isOpen = false; animationTimer.Stop(); animationTimer.Dispose(); }
public void OnControlClosing() { animationTimer.Stop(); animationTimer.Dispose(); disposed = true; AnimationPlayerState = AnimPlayerState.Stop; stopWatch.Stop(); Reset(); CurrentAnimations.Clear(); }
public void Pause() { animationTimer.Stop(); AnimationPlayerState = AnimPlayerState.Stop; }
public void Stop() { animationTimer.Stop(); CurrentFrame = StartFrame; AnimationPlayerState = AnimPlayerState.Stop; }
public void Play() { animationTimer.Start(); AnimationPlayerState = AnimPlayerState.Playing; }