public static AnimData CustomMethodToVector3(AnimCustomMethodVector3 method, Vector3 from, Vector3 to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.AnimType, AnimType.Custom_Vector3, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.RepeatType, repeatType, AnimParamType.CustomMethodV3, method, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData Scale(GameObject animObject, Vector3?from, Vector3 to, float time = 0.5f, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, float delayTime = 0, AnimCallBack callBack = null, object[] parameter = null) { Vector3 fromTmp = from ?? animObject.transform.localScale; AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.LocalScale, AnimParamType.FromV3, fromTmp, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.RepeatType, repeatType, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
//传From,传准确控制点随机范围 public static AnimData BezierMove(GameObject animObject, Vector3 from, Vector3 to, float time, RepeatType repeatType, InterpType interp = InterpType.Default, bool isLocal = true, PathType bezierMoveType = PathType.Bezier2, float[] t_Bezier_contralRadius = null, AnimCallBack callBack = null, object[] parameter = null) { AnimType animType; if (isLocal) { animType = AnimType.LocalPosition; } else { animType = AnimType.Position; } AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, animType, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.IsLocal, isLocal, AnimParamType.PathType, bezierMoveType, AnimParamType.floatControl, t_Bezier_contralRadius, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData Blink(GameObject animObject, float space, float time = 0.5f, float delayTime = 0, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.Blink, AnimParamType.Space, space, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.RepeatType, repeatType, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static void Rotate(GameObject animObject, Vector3 from, Vector3 to, float time, InterpType interp = InterpType.Default, RepeatType repeatType = RepeatType.Once, bool isLocal = true, AnimCallBack callBack = null, params object[] parameter) { AnimType animType; if (isLocal) { animType = AnimType.LocalRotate; } else { animType = AnimType.Rotate; } AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, animType, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.IsLocal, isLocal, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); ValueTo(animParnHash); }
public static AnimData AlphaTo(GameObject animObject, float from, float to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, bool isChild = true, AnimCallBack callBack = null, object[] parameter = null) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.Alpha, AnimParamType.FromFloat, from, AnimParamType.ToFloat, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.IsIncludeChild, isChild, AnimParamType.RepeatType, repeatType, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData UguiSizeDelta(GameObject animObject, Vector2?from, Vector2 to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { Vector2 fromTmp = from ?? animObject.GetComponent <RectTransform>().sizeDelta; AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.UGUI_SizeDetal, AnimParamType.FromV2, fromTmp, AnimParamType.ToV2, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData ValueTo(AnimParamHash l_animHash) { AnimData l_tmp = l_animHash.GetAnimData(); l_tmp.Init(); GetInstance().animList.Add(l_tmp); return(l_tmp); }
public static AnimData UguiMove(GameObject animObject, Vector3 from, Vector3 to, float time, InterpType interp = InterpType.Default, AnimCallBack callBack = null, params object[] parameter) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.UGUI_AnchoredPosition, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData Blink(GameObject animObject, float space, float time = 0.5f, RepeatType repeatType = RepeatType.Once, AnimCallBack callBack = null, params object[] parameter) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.Blink, AnimParamType.Space, space, AnimParamType.Time, time, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static void Rotate(GameObject animObject, Vector3?from, Vector3 to, float time = 0.5f, float delayTime = 0, bool isLocal = true, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { AnimType animType; Vector3 fromTmp; if (isLocal) { fromTmp = from ?? animObject.transform.localEulerAngles; animType = AnimType.LocalRotate; } else { fromTmp = from ?? animObject.transform.eulerAngles; animType = AnimType.Rotate; } AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, animType, AnimParamType.FromV3, fromTmp, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.InteType, interp, AnimParamType.IsLocal, isLocal, AnimParamType.RepeatType, repeatType, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); ValueTo(animParnHash); }
public static AnimData UguiSizeDelta(GameObject animObject, Vector2 from, Vector2 to, float time = 0.5f, RepeatType repeatType = RepeatType.Once, InterpType interp = InterpType.Default, AnimCallBack callBack = null, params object[] parameter) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.UGUI_SizeDetal, AnimParamType.FromV2, from, AnimParamType.ToV2, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData Scale(GameObject animObject, Vector3 from, Vector3 to, float time = 0.5f, RepeatType repeatType = RepeatType.Once, InterpType interp = InterpType.Default, AnimCallBack callBack = null, params object[] parameter) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.LocalScale, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData CustomMethodToVector3(AnimCustomMethodVector3 method, Vector3 from, Vector3 to, float time = 0.5f, InterpType interp = InterpType.Default, RepeatType repeatType = RepeatType.Once, AnimCallBack callBack = null, params object[] parameter) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.AnimType, AnimType.Custom_Vector3, AnimParamType.FromV3, from, AnimParamType.ToV3, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.RepeatType, repeatType, AnimParamType.CustomMethodV3, method, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData UguiColor(GameObject animObject, Color from, Color to, float time = 0.5f, RepeatType repeatType = RepeatType.Once, InterpType interp = InterpType.Default, bool isChild = true, AnimCallBack callBack = null, params object[] parameter) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.UGUI_Color, AnimParamType.FromColor, from, AnimParamType.ToColor, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.IsIncludeChild, isChild, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
public static AnimData AlphaTo(GameObject animObject, float from, float to, float time, InterpType interp = InterpType.Default, RepeatType repeatType = RepeatType.Once, bool isChild = true, AnimCallBack callBack = null, params object[] parameter) { AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.Alpha, AnimParamType.FromFloat, from, AnimParamType.ToFloat, to, AnimParamType.Time, time, AnimParamType.InteType, interp, AnimParamType.IsIncludeChild, isChild, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }
/// <summary> /// 动画过度到目标alpha /// </summary> /// <param name="animObject">动画对象</param> /// <param name="from">起始alpha(可空)</param> /// <param name="to">目标alpha</param> /// <param name="time">动画时间</param> /// <param name="isChild">是否影响子节点</param> /// <param name="interp">插值类型</param> /// <param name="IsIgnoreTimeScale">是否忽略时间缩放</param> /// <param name="repeatType">重复类型</param> /// <param name="repeatCount">重复次数</param> /// <param name="callBack">动画完成回调函数</param> /// <param name="parameter">动画完成回调函数传参</param> /// <returns></returns> public static AnimData UguiAlpha(GameObject animObject, float?from, float to, float time = 0.5f, float delayTime = 0, InterpType interp = InterpType.Default, bool isChild = true, bool IsIgnoreTimeScale = false, RepeatType repeatType = RepeatType.Once, int repeatCount = -1, AnimCallBack callBack = null, object[] parameter = null) { float fromTmp = from ?? 1; if (from == null) { if (animObject.GetComponent <Graphic>() != null) { fromTmp = from ?? animObject.GetComponent <Graphic>().color.a; } } AnimParamHash animParnHash = new AnimParamHash( AnimParamType.GameObj, animObject, AnimParamType.AnimType, AnimType.UGUI_Alpha, AnimParamType.FromFloat, fromTmp, AnimParamType.ToFloat, to, AnimParamType.Time, time, AnimParamType.DelayTime, delayTime, AnimParamType.IsIgnoreTimeScale, IsIgnoreTimeScale, AnimParamType.RepeatCount, repeatCount, AnimParamType.InteType, interp, AnimParamType.IsIncludeChild, isChild, AnimParamType.RepeatType, repeatType, AnimParamType.CallBack, callBack, AnimParamType.CallBackParams, parameter ); return(ValueTo(animParnHash)); }