public void PrintAnimationDebugInfo() { if (loaded && hasStates) { if (a3d != null) { for (int i = 0; i < a3d.num_NTTO; i++) { AnimNTTO ntto = a3d.ntto[i + a3d.start_NTTO]; print("NTTO " + i + ": FLAGS:" + ntto.flags + " - OBJIND:" + ntto.object_index + " - UNK4:" + ntto.unk4 + " - UNK5:" + ntto.unk5); } for (int i = 0; i < a3d.num_deformations; i++) { AnimDeformation d = a3d.deformations[i + a3d.start_deformations]; print("Deform " + i + ": CH1:" + d.channel + " - BI1:" + d.bone + " - CH2:" + d.linkChannel + " - BI2:" + d.linkBone); } for (int i = 0; i < a3d.num_hierarchies; i++) { AnimHierarchy h = a3d.hierarchies[i + a3d.start_hierarchies]; print("Hierarchy " + i + ": Child:" + h.childChannelID + " - Parent:" + h.parentChannelID); } for (int i = 0; i < a3d.num_channels; i++) { AnimChannel ch = a3d.channels[i + a3d.start_channels]; AnimFramesKFIndex kfi = a3d.framesKFIndex[currentFrame + ch.framesKF]; AnimKeyframe kf = a3d.keyframes[kfi.kf]; print("Channel " + i + ": ID:" + ch.id + " - U0:" + ch.unk0 + " - V:" + ch.vector + " - "); print("Current keyframe: Flags:" + kf.flags + " - Q2:" + kf.quaternion2 + " - Frame:" + kf.frame); } //AnimOnlyFrame of = a3d.onlyFrames[a3d.start_onlyFrames + currentFrame]; print("POs offset: " + perso.family.off_physical_list_first); } else if (state != null) { MapLoader l = MapLoader.Loader; ushort anim_index = 0; byte bank_index = 0; if (state.anim_ref != null) { anim_index = state.anim_ref.anim_index; bank_index = perso.family.animBank; } print(state.anim_ref != null); print(l.animationBanks != null); print(l.animationBanks.Length > bank_index); print(l.animationBanks[bank_index] != null); print(l.animationBanks[bank_index].animations != null); print(l.animationBanks[bank_index].animations.Length > anim_index); print(l.animationBanks[bank_index].animations[anim_index] != null); } } }
void UpdateAnimation() { if (loaded && a3d != null && channelObjects != null & subObjects != null) { if (currentFrame >= a3d.num_onlyFrames) { currentFrame %= a3d.num_onlyFrames; } // First pass: reset TRS for all sub objects for (int i = 0; i < channelParents.Length; i++) { channelParents[i] = false; } AnimOnlyFrame of = a3d.onlyFrames[a3d.start_onlyFrames + currentFrame]; // Create hierarchy for this frame for (int i = of.start_hierarchies_for_frame; i < of.start_hierarchies_for_frame + of.num_hierarchies_for_frame; i++) { AnimHierarchy h = a3d.hierarchies[i]; if (Controller.Settings.engineVersion <= Settings.EngineVersion.TT) { channelObjects[h.childChannelID].transform.SetParent(channelObjects[h.parentChannelID].transform); channelParents[h.childChannelID] = true; } else { if (!channelIDDictionary.ContainsKey(h.childChannelID) || !channelIDDictionary.ContainsKey(h.parentChannelID)) { continue; } List <int> ch_child_list = GetChannelByID(h.childChannelID); List <int> ch_parent_list = GetChannelByID(h.parentChannelID); foreach (int ch_child in ch_child_list) { foreach (int ch_parent in ch_parent_list) { channelObjects[ch_child].transform.SetParent(channelObjects[ch_parent].transform); channelParents[ch_child] = true; } } } //channelObjects[ch_child].transform.SetParent(channelObjects[ch_parent].transform); } // Final pass for (int i = 0; i < a3d.num_channels; i++) { AnimChannel ch = a3d.channels[a3d.start_channels + i]; AnimFramesKFIndex kfi = a3d.framesKFIndex[currentFrame + ch.framesKF]; AnimKeyframe kf = a3d.keyframes[kfi.kf]; AnimVector pos = a3d.vectors[kf.positionVector]; AnimQuaternion qua = a3d.quaternions[kf.quaternion]; AnimVector scl = a3d.vectors[kf.scaleVector]; AnimNumOfNTTO numOfNTTO = a3d.numOfNTTO[ch.numOfNTTO + of.numOfNTTO]; AnimNTTO ntto = a3d.ntto[numOfNTTO.numOfNTTO]; //if (ntto.IsBoneNTTO) continue; int poNum = numOfNTTO.numOfNTTO - a3d.start_NTTO; PhysicalObject physicalObject = subObjects[i][poNum]; Vector3 vector = pos.vector; Quaternion quaternion = qua.quaternion; Vector3 scale = scl.vector; int framesSinceKF = (int)currentFrame - (int)kf.frame; AnimKeyframe nextKF = null; int framesDifference; float interpolation; if (kf.IsEndKeyframe) { AnimFramesKFIndex next_kfi = a3d.framesKFIndex[0 + ch.framesKF]; nextKF = a3d.keyframes[next_kfi.kf]; framesDifference = a3d.num_onlyFrames - 1 + (int)nextKF.frame - (int)kf.frame; if (framesDifference == 0) { interpolation = 0; } else { //interpolation = (float)(nextKF.interpolationFactor * (framesSinceKF / (float)framesDifference) + 1.0 * nextKF.interpolationFactor); interpolation = framesSinceKF / (float)framesDifference; } } else { nextKF = a3d.keyframes[kfi.kf + 1]; framesDifference = (int)nextKF.frame - (int)kf.frame; //interpolation = (float)(nextKF.interpolationFactor * (framesSinceKF / (float)framesDifference) + 1.0 * nextKF.interpolationFactor); interpolation = framesSinceKF / (float)framesDifference; } //print(interpolation); //print(a3d.vectors.Length + " - " + nextKF.positionVector); AnimVector pos2 = a3d.vectors[nextKF.positionVector]; AnimQuaternion qua2 = a3d.quaternions[nextKF.quaternion]; AnimVector scl2 = a3d.vectors[nextKF.scaleVector]; vector = Vector3.Lerp(pos.vector, pos2.vector, interpolation); quaternion = Quaternion.Lerp(qua.quaternion, qua2.quaternion, interpolation); scale = Vector3.Lerp(scl.vector, scl2.vector, interpolation); float positionMultiplier = Mathf.Lerp(kf.positionMultiplier, nextKF.positionMultiplier, interpolation); if (poNum != currentActivePO[i]) { if (currentActivePO[i] == -2 && fullMorphPOs != null && fullMorphPOs[i] != null) { foreach (PhysicalObject morphPO in fullMorphPOs[i].Values) { if (morphPO.Gao.activeSelf) { morphPO.Gao.SetActive(false); } } } if (currentActivePO[i] >= 0 && subObjects[i][currentActivePO[i]] != null) { subObjects[i][currentActivePO[i]].Gao.SetActive(false); } currentActivePO[i] = poNum; if (physicalObject != null) { physicalObject.Gao.SetActive(true); } } if (!channelParents[i]) { channelObjects[i].transform.SetParent(perso.gameObject.transform); } channelObjects[i].transform.localPosition = vector * positionMultiplier; channelObjects[i].transform.localRotation = quaternion; channelObjects[i].transform.localScale = scale; if (physicalObject != null && a3d.num_morphData > 0 && morphDataArray != null && i < morphDataArray.GetLength(0) && currentFrame < morphDataArray.GetLength(1)) { AnimMorphData morphData = morphDataArray[i, currentFrame]; if (morphData != null && morphData.morphProgress != 0 && morphData.morphProgress != 100) { PhysicalObject morphToPO = perso.Perso3dData.ObjectList.entries[morphData.objectIndexTo].po; Vector3[] morphVerts = null; for (int j = 0; j < physicalObject.visualSet.Length; j++) { IGeometricObject obj = physicalObject.visualSet[j].obj; if (obj == null || obj as MeshObject == null) { continue; } MeshObject fromM = obj as MeshObject; MeshObject toM = morphToPO.visualSet[j].obj as MeshObject; if (toM == null) { continue; } if (fromM.vertices.Length != toM.vertices.Length) { // For those special cases like the mistake in the Clark cinematic continue; } int numVertices = fromM.vertices.Length; morphVerts = new Vector3[numVertices]; for (int vi = 0; vi < numVertices; vi++) { morphVerts[vi] = Vector3.Lerp(fromM.vertices[vi], toM.vertices[vi], morphData.morphProgressFloat); } for (int k = 0; k < fromM.num_subblocks; k++) { if (fromM.subblocks[k] == null || fromM.subblock_types[k] != 1) { continue; } MeshElement el = (MeshElement)fromM.subblocks[k]; if (el != null) { el.UpdateMeshVertices(morphVerts); } } } } else if (morphData != null && morphData.morphProgress == 100) { physicalObject.Gao.SetActive(false); PhysicalObject c = fullMorphPOs[i][morphData.objectIndexTo]; c.Gao.transform.localScale = c.scaleMultiplier.HasValue ? c.scaleMultiplier.Value : Vector3.one; c.Gao.transform.localPosition = Vector3.zero; c.Gao.transform.localRotation = Quaternion.identity; c.Gao.SetActive(true); currentActivePO[i] = -2; } else { for (int j = 0; j < physicalObject.visualSet.Length; j++) { IGeometricObject obj = physicalObject.visualSet[j].obj; if (obj == null || obj as MeshObject == null) { continue; } MeshObject fromM = obj as MeshObject; for (int k = 0; k < fromM.num_subblocks; k++) { if (fromM.subblocks[k] == null || fromM.subblock_types[k] != 1) { continue; } MeshElement el = (MeshElement)fromM.subblocks[k]; if (el != null) { el.ResetVertices(); } } } } } } if (hasBones) { for (int i = 0; i < a3d.num_channels; i++) { AnimChannel ch = a3d.channels[a3d.start_channels + i]; Transform baseChannelTransform = channelObjects[i].transform; Vector3 invertedScale = new Vector3(1f / baseChannelTransform.localScale.x, 1f / baseChannelTransform.localScale.y, 1f / baseChannelTransform.localScale.z); AnimNumOfNTTO numOfNTTO = a3d.numOfNTTO[ch.numOfNTTO + of.numOfNTTO]; AnimNTTO ntto = a3d.ntto[numOfNTTO.numOfNTTO]; PhysicalObject physicalObject = subObjects[i][numOfNTTO.numOfNTTO - a3d.start_NTTO]; if (physicalObject == null) { continue; } DeformSet bones = physicalObject.Bones; // Deformations if (bones != null) { for (int j = 0; j < a3d.num_deformations; j++) { AnimDeformation d = a3d.deformations[a3d.start_deformations + j]; if (d.channel < ch.id) { continue; } if (d.channel > ch.id) { break; } if (!channelIDDictionary.ContainsKey(d.linkChannel)) { continue; } List <int> ind_linkChannel_list = GetChannelByID(d.linkChannel); foreach (int ind_linkChannel in ind_linkChannel_list) { AnimChannel ch_link = a3d.channels[a3d.start_channels + ind_linkChannel]; AnimNumOfNTTO numOfNTTO_link = a3d.numOfNTTO[ch_link.numOfNTTO + of.numOfNTTO]; AnimNTTO ntto_link = a3d.ntto[numOfNTTO_link.numOfNTTO]; PhysicalObject physicalObject_link = subObjects[ind_linkChannel][numOfNTTO_link.numOfNTTO - a3d.start_NTTO]; if (physicalObject_link == null) { continue; } if (bones == null || bones.bones.Length <= d.bone + 1) { continue; } DeformBone bone = bones.r3bones[d.bone + 1]; if (bone != null) { Transform channelTransform = channelObjects[ind_linkChannel].transform; bone.UnityBone.transform.SetParent(channelTransform); bone.UnityBone.localPosition = Vector3.zero; bone.UnityBone.localRotation = Quaternion.identity; bone.UnityBone.localScale = Vector3.one; /*bone.UnityBone.position = channelTransform.position; * bone.UnityBone.rotation = channelTransform.rotation; * //bone.UnityBone.localScale = Vector3.one; * bone.UnityBone.localScale = channelTransform.localScale;*/ } } } } } } //this.currentFrame = (currentFrame + 1) % a3d.num_onlyFrames; } }
public IEnumerable <AnimHierarchyWithChannelInfo> IterateAnimHierarchiesWithChannelInfosForGivenFrame(int animationFrameNumber) { for (int i = 0; i < animA3DGeneral.num_channels; i++) { AnimChannel channel = animA3DGeneral.channels[animA3DGeneral.start_channels + i]; AnimFramesKFIndex openspaceKeyframeIndex = animA3DGeneral.framesKFIndex[animationFrameNumber + channel.framesKF]; AnimKeyframe openspaceKeyframe = animA3DGeneral.keyframes[openspaceKeyframeIndex.kf]; AnimVector openspaceKeyframePositionVector = animA3DGeneral.vectors[openspaceKeyframe.positionVector]; AnimQuaternion openspaceKeyframeRotationQuaternion = animA3DGeneral.quaternions[openspaceKeyframe.quaternion]; AnimVector openspaceKeyframeScaleVector = animA3DGeneral.vectors[openspaceKeyframe.scaleVector]; Vector3 localPosition = openspaceKeyframePositionVector.vector; Quaternion localRotation = openspaceKeyframeRotationQuaternion.quaternion; Vector3 localScale = openspaceKeyframeScaleVector.vector; string channelName = "Channel " + channel.id; var channelInHierarchyInfo = GetParentChannelName(channel.id, animationFrameNumber, animA3DGeneral); int framesSinceKF = (int)animationFrameNumber - (int)openspaceKeyframe.frame; bool isKeyframe = framesSinceKF == 0; AnimKeyframe nextKF = null; int framesDifference; float interpolation; if (openspaceKeyframe.IsEndKeyframe) { AnimFramesKFIndex next_kfi = animA3DGeneral.framesKFIndex[0 + channel.framesKF]; nextKF = animA3DGeneral.keyframes[next_kfi.kf]; framesDifference = animA3DGeneral.num_onlyFrames - 1 + (int)nextKF.frame - (int)openspaceKeyframe.frame; if (framesDifference == 0) { interpolation = 0; } else { interpolation = framesSinceKF / (float)framesDifference; } } else { nextKF = animA3DGeneral.keyframes[openspaceKeyframeIndex.kf + 1]; framesDifference = (int)nextKF.frame - (int)openspaceKeyframe.frame; interpolation = framesSinceKF / (float)framesDifference; } AnimVector pos2 = animA3DGeneral.vectors[nextKF.positionVector]; AnimQuaternion qua2 = animA3DGeneral.quaternions[nextKF.quaternion]; AnimVector scl2 = animA3DGeneral.vectors[nextKF.scaleVector]; localPosition = Vector3.Lerp(openspaceKeyframePositionVector.vector, pos2.vector, interpolation); localRotation = Quaternion.Lerp(openspaceKeyframeRotationQuaternion.quaternion, qua2.quaternion, interpolation); localScale = Vector3.Lerp(openspaceKeyframeScaleVector.vector, scl2.vector, interpolation); if (channelInHierarchyInfo.found) { yield return(new AnimHierarchyWithChannelInfo( channelInHierarchyInfo.parentName, channelName, localPosition, localRotation, localScale, isKeyframe)); } } }
void UpdateFrame(uint currentFrame) { if (loaded && a3d != null && channelObjects != null & subObjects != null) { // First pass: reset TRS for all sub objects for (int i = 0; i < channelObjects.Length; i++) { GameObject c = channelObjects[i]; if (c != null) { c.transform.SetParent(perso.Gao.transform); c.transform.localPosition = Vector3.zero; c.transform.localEulerAngles = Vector3.zero; c.transform.localScale = Vector3.one; // prevent float precision errors after a long time, lol } for (int j = 0; j < subObjects[i].Length; j++) { if (subObjects[i][j] == null) { continue; } subObjects[i][j].Gao.transform.parent = c.transform; subObjects[i][j].Gao.transform.localPosition = Vector3.zero; subObjects[i][j].Gao.transform.localEulerAngles = Vector3.zero; subObjects[i][j].Gao.transform.localScale = subObjects[i][j].scaleMultiplier.HasValue ? subObjects[i][j].scaleMultiplier.Value : Vector3.one; subObjects[i][j].Gao.SetActive(false); } } AnimOnlyFrame of = a3d.onlyFrames[a3d.start_onlyFrames + currentFrame]; // Create hierarchy for this frame for (int i = of.start_hierarchies_for_frame; i < of.start_hierarchies_for_frame + of.num_hierarchies_for_frame; i++) { AnimHierarchy h = a3d.hierarchies[i]; if (!channelIDDictionary.ContainsKey(h.childChannelID) || !channelIDDictionary.ContainsKey(h.parentChannelID)) { continue; } List <int> ch_child_list = GetChannelByID(h.childChannelID); List <int> ch_parent_list = GetChannelByID(h.parentChannelID); foreach (int ch_child in ch_child_list) { foreach (int ch_parent in ch_parent_list) { channelObjects[ch_child].transform.SetParent(channelObjects[ch_parent].transform); } } //channelObjects[ch_child].transform.SetParent(channelObjects[ch_parent].transform); } // Final pass for (int i = 0; i < a3d.num_channels; i++) { AnimChannel ch = a3d.channels[a3d.start_channels + i]; AnimFramesKFIndex kfi = a3d.framesKFIndex[currentFrame + ch.framesKF]; AnimKeyframe kf = a3d.keyframes[kfi.kf]; AnimVector pos = a3d.vectors[kf.positionVector]; AnimQuaternion qua = a3d.quaternions[kf.quaternion]; AnimVector scl = a3d.vectors[kf.scaleVector]; AnimNumOfNTTO numOfNTTO = a3d.numOfNTTO[ch.numOfNTTO + of.numOfNTTO]; AnimNTTO ntto = a3d.ntto[numOfNTTO.numOfNTTO]; //if (ntto.IsBoneNTTO) continue; PhysicalObject physicalObject = subObjects[i][numOfNTTO.numOfNTTO - a3d.start_NTTO]; Vector3 vector = pos.vector; Quaternion quaternion = qua.quaternion; Vector3 scale = scl.vector; int framesSinceKF = (int)currentFrame - (int)kf.frame; AnimKeyframe nextKF = null; int framesDifference; float interpolation; if (kf.IsEndKeyframe) { AnimFramesKFIndex next_kfi = a3d.framesKFIndex[0 + ch.framesKF]; nextKF = a3d.keyframes[next_kfi.kf]; framesDifference = a3d.num_onlyFrames - 1 + (int)nextKF.frame - (int)kf.frame; if (framesDifference == 0) { interpolation = 0; } else { //interpolation = (float)(nextKF.interpolationFactor * (framesSinceKF / (float)framesDifference) + 1.0 * nextKF.interpolationFactor); interpolation = framesSinceKF / (float)framesDifference; } } else { nextKF = a3d.keyframes[kfi.kf + 1]; framesDifference = (int)nextKF.frame - (int)kf.frame; //interpolation = (float)(nextKF.interpolationFactor * (framesSinceKF / (float)framesDifference) + 1.0 * nextKF.interpolationFactor); interpolation = framesSinceKF / (float)framesDifference; } //print(interpolation); AnimVector pos2 = a3d.vectors[nextKF.positionVector]; AnimQuaternion qua2 = a3d.quaternions[nextKF.quaternion]; AnimVector scl2 = a3d.vectors[nextKF.scaleVector]; vector = Vector3.Lerp(pos.vector, pos2.vector, interpolation); quaternion = Quaternion.Lerp(qua.quaternion, qua2.quaternion, interpolation); scale = Vector3.Lerp(scl.vector, scl2.vector, interpolation); float positionMultiplier = Mathf.Lerp(kf.positionMultiplier, nextKF.positionMultiplier, interpolation); if (physicalObject != null) { physicalObject.Gao.SetActive(true); } channelObjects[i].transform.localPosition = vector * positionMultiplier; channelObjects[i].transform.localRotation = quaternion; channelObjects[i].transform.localScale = scale; } for (int i = 0; i < a3d.num_channels; i++) { AnimChannel ch = a3d.channels[a3d.start_channels + i]; Transform baseChannelTransform = channelObjects[i].transform; Vector3 invertedScale = new Vector3(1f / baseChannelTransform.localScale.x, 1f / baseChannelTransform.localScale.y, 1f / baseChannelTransform.localScale.z); AnimNumOfNTTO numOfNTTO = a3d.numOfNTTO[ch.numOfNTTO + of.numOfNTTO]; AnimNTTO ntto = a3d.ntto[numOfNTTO.numOfNTTO]; PhysicalObject physicalObject = subObjects[i][numOfNTTO.numOfNTTO - a3d.start_NTTO]; if (physicalObject == null) { continue; } DeformSet bones = physicalObject.Bones; // Deformations if (bones != null) { for (int j = 0; j < a3d.num_deformations; j++) { AnimDeformation d = a3d.deformations[a3d.start_deformations + j]; if (d.channel < ch.id) { continue; } if (d.channel > ch.id) { break; } if (!channelIDDictionary.ContainsKey(d.linkChannel)) { continue; } List <int> ind_linkChannel_list = GetChannelByID(d.linkChannel); foreach (int ind_linkChannel in ind_linkChannel_list) { AnimChannel ch_link = a3d.channels[a3d.start_channels + ind_linkChannel]; AnimNumOfNTTO numOfNTTO_link = a3d.numOfNTTO[ch_link.numOfNTTO + of.numOfNTTO]; AnimNTTO ntto_link = a3d.ntto[numOfNTTO_link.numOfNTTO]; PhysicalObject physicalObject_link = subObjects[ind_linkChannel][numOfNTTO_link.numOfNTTO - a3d.start_NTTO]; if (physicalObject_link == null) { continue; } if (bones == null || bones.bones.Length <= d.bone + 1) { continue; } DeformBone bone = bones.r3bones[d.bone + 1]; if (bone != null) { Transform channelTransform = channelObjects[ind_linkChannel].transform; bone.UnityBone.transform.SetParent(channelTransform); bone.UnityBone.localPosition = Vector3.zero; bone.UnityBone.localRotation = Quaternion.identity; bone.UnityBone.localScale = Vector3.one; /*bone.UnityBone.position = channelTransform.position; * bone.UnityBone.rotation = channelTransform.rotation; * //bone.UnityBone.localScale = Vector3.one; * bone.UnityBone.localScale = channelTransform.localScale;*/ } } } } } this.currentFrame = (currentFrame + 1) % a3d.num_onlyFrames; } /*else if (loaded && (a3d == null || !playAnimation) && perso.physical_objects != null) { * for (int i = 0; i < perso.physical_objects.Length; i++) { * if (perso.physical_objects[i] != null) { * GameObject poGao = perso.physical_objects[i].Gao; * if (poGao != null && !poGao.activeSelf) { * poGao.transform.SetParent(perso.Gao.transform); * poGao.transform.localPosition = Vector3.zero; * poGao.transform.localEulerAngles = Vector3.zero; * poGao.SetActive(true); * } * } * } * }*/ }
public static AnimationBank[] Read(EndianBinaryReader reader, Pointer offset, uint index, uint num_banks, bool append = false) { MapLoader l = MapLoader.Loader; AnimationBank[] banks = new AnimationBank[num_banks]; for (int i = 0; i < num_banks; i++) { // In R3, each animation bank is of size 0x104 = 13 times a stack description of 5 uint32s. banks[i] = new AnimationBank(Pointer.Current(reader)); banks[i].a3d_general = AnimationStack.Read(reader); banks[i].vectors = AnimationStack.Read(reader); banks[i].quaternions = AnimationStack.Read(reader); banks[i].hierarchies = AnimationStack.Read(reader); banks[i].NTTO = AnimationStack.Read(reader); banks[i].onlyFrames = AnimationStack.Read(reader); banks[i].channels = AnimationStack.Read(reader); banks[i].framesNumOfNTTO = AnimationStack.Read(reader); banks[i].framesKFIndex = AnimationStack.Read(reader); banks[i].keyframes = AnimationStack.Read(reader); banks[i].events = AnimationStack.Read(reader); banks[i].morphData = AnimationStack.Read(reader); if (l.mode != MapLoader.Mode.Rayman2PC) { banks[i].deformations = AnimationStack.Read(reader); } else { banks[i].deformations = null; } banks[i].animations = new AnimA3DGeneral[banks[i].a3d_general.count]; } if (l.mode == MapLoader.Mode.Rayman3PC || (l.mode == MapLoader.Mode.Rayman2PC && !append)) { for (int i = 0; i < num_banks; i++) { if (banks[i].a3d_general.reservedMemory > 0) { banks[i].a3d_general.off_data = Pointer.Read(reader); } if (banks[i].vectors.reservedMemory > 0) { banks[i].vectors.off_data = Pointer.Read(reader); } if (banks[i].quaternions.reservedMemory > 0) { banks[i].quaternions.off_data = Pointer.Read(reader); } if (banks[i].hierarchies.reservedMemory > 0) { banks[i].hierarchies.off_data = Pointer.Read(reader); } if (banks[i].NTTO.reservedMemory > 0) { banks[i].NTTO.off_data = Pointer.Read(reader); } if (banks[i].onlyFrames.reservedMemory > 0) { banks[i].onlyFrames.off_data = Pointer.Read(reader); } if (banks[i].channels.reservedMemory > 0) { banks[i].channels.off_data = Pointer.Read(reader); } if (banks[i].framesNumOfNTTO.reservedMemory > 0) { banks[i].framesNumOfNTTO.off_data = Pointer.Read(reader); } if (banks[i].framesKFIndex.reservedMemory > 0) { banks[i].framesKFIndex.off_data = Pointer.Read(reader); } if (banks[i].keyframes.reservedMemory > 0) { banks[i].keyframes.off_data = Pointer.Read(reader); } if (banks[i].events.reservedMemory > 0) { banks[i].events.off_data = Pointer.Read(reader); } if (banks[i].morphData.reservedMemory > 0) { banks[i].morphData.off_data = Pointer.Read(reader); } if (l.mode != MapLoader.Mode.Rayman2PC && banks[i].deformations.reservedMemory > 0) { banks[i].deformations.off_data = Pointer.Read(reader); } } } Pointer off_current = Pointer.Current(reader); Pointer off_a3d = null; uint num_a3d = (uint)banks.Sum(b => b.a3d_general.count); FileFormat.FileWithPointers kfFile = null; if (index == 0 && l.files_array[MapLoader.Mem.FixKeyFrames] != null) { kfFile = MapLoader.Loader.files_array[MapLoader.Mem.FixKeyFrames]; } if (index > 0 && l.files_array[MapLoader.Mem.LvlKeyFrames] != null) { kfFile = MapLoader.Loader.files_array[MapLoader.Mem.LvlKeyFrames]; } if (kfFile != null && l.mode == MapLoader.Mode.Rayman3GC) { kfFile.GotoHeader(); reader = kfFile.reader; uint[] a3d_sizes = new uint[num_a3d]; for (uint i = 0; i < num_a3d; i++) { a3d_sizes[i] = reader.ReadUInt32(); } off_a3d = Pointer.Current(reader); uint current_anim = 0; for (uint i = 0; i < banks.Length; i++) { uint num_a3d_in_bank = banks[i].a3d_general.count; for (uint j = 0; j < num_a3d_in_bank; j++) { Pointer.Goto(ref reader, off_a3d); // Read animation data here banks[i].animations[j] = AnimA3DGeneral.Read(reader, off_a3d); AnimA3DGeneral a = banks[i].animations[j]; a.vectors = new AnimVector[a.num_vectors]; a.quaternions = new AnimQuaternion[a.num_quaternions]; a.hierarchies = new AnimHierarchy[a.num_hierarchies]; a.ntto = new AnimNTTO[a.num_NTTO]; a.onlyFrames = new AnimOnlyFrame[a.num_onlyFrames]; a.channels = new AnimChannel[a.num_channels]; a.numOfNTTO = new AnimNumOfNTTO[a.num_numNTTO * a.num_channels]; a.framesKFIndex = new AnimFramesKFIndex[a.num_onlyFrames * a.num_channels]; a.keyframes = new AnimKeyframe[a.num_keyframes]; a.events = new AnimEvent[a.num_events]; a.morphData = new AnimMorphData[a.num_morphData]; a.deformations = new AnimDeformation[a.num_deformations]; for (uint k = 0; k < a.vectors.Length; k++) { a.vectors[k] = AnimVector.Read(reader); } for (uint k = 0; k < a.quaternions.Length; k++) { a.quaternions[k] = AnimQuaternion.Read(reader); } for (uint k = 0; k < a.hierarchies.Length; k++) { a.hierarchies[k] = AnimHierarchy.Read(reader); } for (uint k = 0; k < a.ntto.Length; k++) { a.ntto[k] = AnimNTTO.Read(reader); } for (uint k = 0; k < a.onlyFrames.Length; k++) { a.onlyFrames[k] = AnimOnlyFrame.Read(reader); } reader.Align(4); for (uint k = 0; k < a.channels.Length; k++) { a.channels[k] = AnimChannel.Read(reader); } for (uint k = 0; k < a.numOfNTTO.Length; k++) { a.numOfNTTO[k] = AnimNumOfNTTO.Read(reader); } reader.Align(4); for (uint k = 0; k < a.framesKFIndex.Length; k++) { a.framesKFIndex[k] = AnimFramesKFIndex.Read(reader); } for (uint k = 0; k < a.keyframes.Length; k++) { a.keyframes[k] = AnimKeyframe.Read(reader); } reader.Align(4); for (uint k = 0; k < a.events.Length; k++) { a.events[k] = AnimEvent.Read(reader); } for (uint k = 0; k < a.morphData.Length; k++) { a.morphData[k] = AnimMorphData.Read(reader); } reader.Align(4); for (uint k = 0; k < a.deformations.Length; k++) { a.deformations[k] = AnimDeformation.Read(reader); } off_a3d += a3d_sizes[current_anim]; // Check if read correctly Pointer off_postAnim = Pointer.Current(reader); if (off_postAnim != off_a3d) { l.print("Animation block size does not match data size: " + "Current offset: " + off_postAnim + " - Expected offset: " + off_a3d + " - Block start: " + (off_a3d + -(int)(a3d_sizes[current_anim]))); } current_anim++; } } } else if (kfFile == null && (l.mode == MapLoader.Mode.Rayman3PC || l.mode == MapLoader.Mode.Rayman2PC)) { bool readArraysDirectly = l.mode == MapLoader.Mode.Rayman2PC && index == 0; for (uint i = 0; i < banks.Length; i++) { banks[i].animations = new AnimA3DGeneral[banks[i].a3d_general.Count(append)]; banks[i].global_vectors = new AnimVector[banks[i].vectors.Count(append)]; banks[i].global_quaternions = new AnimQuaternion[banks[i].quaternions.Count(append)]; banks[i].global_hierarchies = new AnimHierarchy[banks[i].hierarchies.Count(append)]; banks[i].global_NTTO = new AnimNTTO[banks[i].NTTO.Count(append)]; banks[i].global_onlyFrames = new AnimOnlyFrame[banks[i].onlyFrames.Count(append)]; banks[i].global_channels = new AnimChannel[banks[i].channels.Count(append)]; banks[i].global_numOfNTTO = new AnimNumOfNTTO[banks[i].framesNumOfNTTO.Count(append)]; banks[i].global_framesKFIndex = new AnimFramesKFIndex[banks[i].framesKFIndex.Count(append)]; banks[i].global_keyframes = new AnimKeyframe[banks[i].keyframes.Count(append)]; banks[i].global_events = new AnimEvent[banks[i].events.Count(append)]; banks[i].global_morphData = new AnimMorphData[banks[i].morphData.Count(append)]; if (l.mode != MapLoader.Mode.Rayman2PC) { banks[i].global_deformations = new AnimDeformation[banks[i].deformations.Count(append)]; } if (banks[i].animations.Length > 0) { if (banks[i].a3d_general.off_data != null) { Pointer.Goto(ref reader, banks[i].a3d_general.off_data); } for (uint j = 0; j < banks[i].animations.Length; j++) { banks[i].animations[j] = AnimA3DGeneral.Read(reader, Pointer.Current(reader)); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(56 * banks[i].animations.Length, 4); } } if (banks[i].global_vectors.Length > 0) { if (banks[i].vectors.off_data != null) { Pointer.Goto(ref reader, banks[i].vectors.off_data); } for (uint j = 0; j < banks[i].global_vectors.Length; j++) { banks[i].global_vectors[j] = AnimVector.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(12 * banks[i].global_vectors.Length, 4); } } if (banks[i].global_quaternions.Length > 0) { if (banks[i].quaternions.off_data != null) { Pointer.Goto(ref reader, banks[i].quaternions.off_data); } for (uint j = 0; j < banks[i].global_quaternions.Length; j++) { banks[i].global_quaternions[j] = AnimQuaternion.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(8 * banks[i].global_quaternions.Length, 4); } } if (banks[i].global_hierarchies.Length > 0) { if (banks[i].hierarchies.off_data != null) { Pointer.Goto(ref reader, banks[i].hierarchies.off_data); } for (uint j = 0; j < banks[i].global_hierarchies.Length; j++) { banks[i].global_hierarchies[j] = AnimHierarchy.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(4 * banks[i].global_hierarchies.Length, 4); } } if (banks[i].global_NTTO.Length > 0) { if (banks[i].NTTO.off_data != null) { Pointer.Goto(ref reader, banks[i].NTTO.off_data); } for (uint j = 0; j < banks[i].global_NTTO.Length; j++) { banks[i].global_NTTO[j] = AnimNTTO.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(6 * banks[i].global_NTTO.Length, 4); } } if (banks[i].global_onlyFrames.Length > 0) { if (banks[i].onlyFrames.off_data != null) { Pointer.Goto(ref reader, banks[i].onlyFrames.off_data); } for (uint j = 0; j < banks[i].global_onlyFrames.Length; j++) { banks[i].global_onlyFrames[j] = AnimOnlyFrame.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(10 * banks[i].global_onlyFrames.Length, 4); } } if (banks[i].global_channels.Length > 0) { if (banks[i].channels.off_data != null) { Pointer.Goto(ref reader, banks[i].channels.off_data); } for (uint j = 0; j < banks[i].global_channels.Length; j++) { banks[i].global_channels[j] = AnimChannel.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(16 * banks[i].global_channels.Length, 4); } } if (banks[i].global_numOfNTTO.Length > 0) { if (banks[i].framesNumOfNTTO.off_data != null) { Pointer.Goto(ref reader, banks[i].framesNumOfNTTO.off_data); } for (uint j = 0; j < banks[i].global_numOfNTTO.Length; j++) { banks[i].global_numOfNTTO[j] = AnimNumOfNTTO.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(2 * banks[i].global_numOfNTTO.Length, 4); } } if (banks[i].global_framesKFIndex.Length > 0) { if (banks[i].framesKFIndex.off_data != null) { Pointer.Goto(ref reader, banks[i].framesKFIndex.off_data); } for (uint j = 0; j < banks[i].global_framesKFIndex.Length; j++) { banks[i].global_framesKFIndex[j] = AnimFramesKFIndex.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(4 * banks[i].global_framesKFIndex.Length, 4); } } if (banks[i].global_keyframes.Length > 0) { if (banks[i].keyframes.off_data != null) { Pointer.Goto(ref reader, banks[i].keyframes.off_data); } for (uint j = 0; j < banks[i].global_keyframes.Length; j++) { banks[i].global_keyframes[j] = AnimKeyframe.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(36 * banks[i].global_keyframes.Length, 4); } } if (banks[i].global_events.Length > 0) { if (banks[i].events.off_data != null) { Pointer.Goto(ref reader, banks[i].events.off_data); } for (uint j = 0; j < banks[i].global_events.Length; j++) { banks[i].global_events[j] = AnimEvent.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(12 * banks[i].global_events.Length, 4); } } if (banks[i].global_morphData.Length > 0) { if (banks[i].morphData.off_data != null) { Pointer.Goto(ref reader, banks[i].morphData.off_data); } for (uint j = 0; j < banks[i].global_morphData.Length; j++) { banks[i].global_morphData[j] = AnimMorphData.Read(reader); } if (l.mode == MapLoader.Mode.Rayman2PC) { reader.PreAlign(8 * banks[i].global_morphData.Length, 4); } } if (banks[i].global_deformations != null && banks[i].global_deformations.Length > 0) { if (banks[i].deformations.off_data != null) { Pointer.Goto(ref reader, banks[i].deformations.off_data); } for (uint j = 0; j < banks[i].global_deformations.Length; j++) { banks[i].global_deformations[j] = AnimDeformation.Read(reader); } } if (append) { AnimationBank b = l.animationBanks[index + i]; b.a3d_general = banks[i].a3d_general; b.vectors = banks[i].vectors; b.quaternions = banks[i].quaternions; b.hierarchies = banks[i].hierarchies; b.NTTO = banks[i].NTTO; b.onlyFrames = banks[i].onlyFrames; b.channels = banks[i].channels; b.framesNumOfNTTO = banks[i].framesNumOfNTTO; b.framesKFIndex = banks[i].framesKFIndex; b.keyframes = banks[i].keyframes; b.events = banks[i].events; b.morphData = banks[i].morphData; b.deformations = banks[i].deformations; //Util.AppendArray(ref b.animations, ref banks[i].animations); Util.AppendArrayAndMergeReferences(ref b.global_vectors, ref banks[i].global_vectors, (int)banks[i].vectors.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_quaternions, ref banks[i].global_quaternions, (int)banks[i].quaternions.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_hierarchies, ref banks[i].global_hierarchies, (int)banks[i].hierarchies.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_NTTO, ref banks[i].global_NTTO, (int)banks[i].NTTO.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_onlyFrames, ref banks[i].global_onlyFrames, (int)banks[i].onlyFrames.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_channels, ref banks[i].global_channels, (int)banks[i].channels.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_numOfNTTO, ref banks[i].global_numOfNTTO, (int)banks[i].framesNumOfNTTO.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_framesKFIndex, ref banks[i].global_framesKFIndex, (int)banks[i].framesKFIndex.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_keyframes, ref banks[i].global_keyframes, (int)banks[i].keyframes.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_events, ref banks[i].global_events, (int)banks[i].events.countInFix); Util.AppendArrayAndMergeReferences(ref b.global_morphData, ref banks[i].global_morphData, (int)banks[i].morphData.countInFix); if (banks[i].deformations != null) { Util.AppendArrayAndMergeReferences(ref b.global_deformations, ref banks[i].global_deformations, (int)banks[i].deformations.countInFix); } /*Array.Resize(ref b.animations, b.animations.Length + banks[i].animations.Length); * Array.Resize(ref b.global_vectors, b.global_vectors.Length + banks[i].global_vectors.Length); * Array.Resize(ref b.global_quaternions, b.global_quaternions.Length + banks[i].global_quaternions.Length); * Array.Resize(ref b.global_hierarchies, b.global_hierarchies.Length + banks[i].global_hierarchies.Length); * Array.Resize(ref b.global_NTTO, b.global_NTTO.Length + banks[i].global_NTTO.Length); * Array.Resize(ref b.global_onlyFrames, b.global_onlyFrames.Length + banks[i].global_onlyFrames.Length); * Array.Resize(ref b.global_channels, b.global_channels.Length + banks[i].global_channels.Length); * Array.Resize(ref b.global_numOfNTTO, b.global_numOfNTTO.Length + banks[i].global_numOfNTTO.Length); * Array.Resize(ref b.global_framesKFIndex, b.global_framesKFIndex.Length + banks[i].global_framesKFIndex.Length); * Array.Resize(ref b.global_keyframes, b.global_keyframes.Length + banks[i].global_keyframes.Length); * Array.Resize(ref b.global_events, b.global_events.Length + banks[i].global_events.Length); * Array.Resize(ref b.global_morphData, b.global_morphData.Length + banks[i].global_morphData.Length); * if (banks[i].deformations != null) Array.Resize(ref b.global_deformations, b.global_deformations.Length + banks[i].global_deformations.Length); * Array.Copy(banks[i].global_vectors, 0, b.global_vectors, banks[i].vectors.countInFix, banks[i].global_vectors.Length); * Array.Copy(banks[i].global_quaternions, 0, b.global_quaternions, banks[i].quaternions.countInFix, banks[i].global_quaternions.Length); * Array.Copy(banks[i].global_hierarchies, 0, b.global_hierarchies, banks[i].hierarchies.countInFix, banks[i].global_hierarchies.Length); * Array.Copy(banks[i].global_NTTO, 0, b.global_NTTO, banks[i].NTTO.countInFix, banks[i].global_NTTO.Length); * Array.Copy(banks[i].global_onlyFrames, 0, b.global_onlyFrames, banks[i].onlyFrames.countInFix, banks[i].global_onlyFrames.Length); * Array.Copy(banks[i].global_channels, 0, b.global_channels, banks[i].channels.countInFix, banks[i].global_channels.Length); * Array.Copy(banks[i].global_numOfNTTO, 0, b.global_numOfNTTO, banks[i].framesNumOfNTTO.countInFix, banks[i].global_numOfNTTO.Length); * Array.Copy(banks[i].global_framesKFIndex, 0, b.global_framesKFIndex, banks[i].framesKFIndex.countInFix, banks[i].global_framesKFIndex.Length); * Array.Copy(banks[i].global_keyframes, 0, b.global_keyframes, banks[i].keyframes.countInFix, banks[i].global_keyframes.Length); * Array.Copy(banks[i].global_events, 0, b.global_events, banks[i].events.countInFix, banks[i].global_events.Length); * Array.Copy(banks[i].global_morphData, 0, b.global_morphData, banks[i].morphData.countInFix, banks[i].global_morphData.Length); * if (banks[i].deformations != null) Array.Copy(banks[i].global_deformations, 0, b.global_deformations, banks[i].deformations.countInFix, banks[i].global_deformations.Length);*/ } if (banks[i].animations.Length > 0) { AnimationBank srcBank = append ? l.animationBanks[index + i] : banks[i]; for (uint j = 0; j < banks[i].animations.Length; j++) { banks[i].animations[j].vectors = srcBank.global_vectors; banks[i].animations[j].quaternions = srcBank.global_quaternions; banks[i].animations[j].hierarchies = srcBank.global_hierarchies; banks[i].animations[j].ntto = srcBank.global_NTTO; banks[i].animations[j].onlyFrames = srcBank.global_onlyFrames; banks[i].animations[j].channels = srcBank.global_channels; banks[i].animations[j].numOfNTTO = srcBank.global_numOfNTTO; banks[i].animations[j].framesKFIndex = srcBank.global_framesKFIndex; banks[i].animations[j].keyframes = srcBank.global_keyframes; banks[i].animations[j].events = srcBank.global_events; banks[i].animations[j].morphData = srcBank.global_morphData; banks[i].animations[j].deformations = srcBank.global_deformations; } } if (append) { Util.AppendArrayAndMergeReferences(ref l.animationBanks[index + i].animations, ref banks[i].animations, (int)banks[i].a3d_general.countInFix); } } } Pointer.Goto(ref reader, off_current); return(banks); }