Пример #1
0
        private void UpdateMode()
        {
            string newMode = CalcMode();

            if (_mode != newMode)
            {
                _mode           = newMode;
                _animationFrame = 0;
                AnimData.Find(token + _mode + weaponClass, ref _animData);
                _animData.frameDuration = _animData.GetCorrectedFrameDuration(token, _mode);
            }
        }
Пример #2
0
    static public COF Load(string basePath, string token, string weaponClass, string mode)
    {
        var filename = basePath + @"\" + token + @"\cof\" + token + mode + weaponClass + ".cof";

        if (cache.ContainsKey(filename))
        {
            return(cache[filename]);
        }

        UnityEngine.Profiling.Profiler.BeginSample("COF.Load");

        COF cof = new COF();

        cof.basePath = basePath;
        cof.token    = token;
        cof.mode     = mode;

        byte[] bytes = Mpq.ReadAllBytes(filename);
        using (var stream = new MemoryStream(bytes))
            using (var reader = new BinaryReader(stream))
            {
                cof.layerCount         = reader.ReadByte();
                cof.framesPerDirection = reader.ReadByte();
                cof.directionCount     = reader.ReadByte();
                stream.Seek(25, SeekOrigin.Current);

                cof.compositLayers = new Layer[16];
                cof.layers         = new Layer[cof.layerCount];

                for (int i = 0; i < cof.layerCount; ++i)
                {
                    Layer layer = new Layer();
                    layer.index         = i;
                    layer.compositIndex = reader.ReadByte();
                    layer.name          = layerNames[layer.compositIndex];

                    layer.shadow = reader.ReadByte() != 0;
                    reader.ReadByte();

                    bool transparent = reader.ReadByte() != 0;
                    int  blendMode   = reader.ReadByte();
                    if (transparent)
                    {
                        layer.material = Materials.softAdditive;
                    }
                    else
                    {
                        layer.material = Materials.normal;
                    }

                    layer.weaponClass = System.Text.Encoding.Default.GetString(reader.ReadBytes(4), 0, 3);

                    cof.layers[i] = layer;
                    cof.compositLayers[layer.compositIndex] = layer;
                }

                stream.Seek(cof.framesPerDirection, SeekOrigin.Current);
                cof.priority = reader.ReadBytes(cof.directionCount * cof.framesPerDirection * cof.layerCount);
            }

        AnimData animData = new AnimData();

        if (AnimData.Find(token + mode + weaponClass, ref animData))
        {
            cof.frameDuration = animData.frameDuration;
            float refFrameCount = referenceFrameCount.GetValueOrDefault(token + mode, animData.framesPerDir);
            cof.frameDuration *= animData.framesPerDir / refFrameCount;
        }
        else
        {
            Debug.LogWarning("animdata not found " + (token + mode + weaponClass));
        }

        cache.Add(filename, cof);

        UnityEngine.Profiling.Profiler.EndSample();
        return(cof);
    }