public SpellAction() { protoEvents = new List<PrototypeInterface>(); showSpellAction = new AnimBool(false); runes = new List<RuneManager.Rune>(); }
static SkeletonUtilityInspector () { #if UNITY_4_3 showSlots = false; #else showSlots = new AnimBool(false); #endif }
protected override void OnEnable() { base.OnEnable(); this.m_SpriteContent = new GUIContent("Source Image"); this.m_SpriteTypeContent = new GUIContent("Image Type"); this.m_ClockwiseContent = new GUIContent("Clockwise"); this.m_Sprite = this.serializedObject.FindProperty("m_Sprite"); this.m_Type = this.serializedObject.FindProperty("m_Type"); this.m_FillCenter = this.serializedObject.FindProperty("m_FillCenter"); this.m_FillMethod = this.serializedObject.FindProperty("m_FillMethod"); this.m_FillOrigin = this.serializedObject.FindProperty("m_FillOrigin"); this.m_FillClockwise = this.serializedObject.FindProperty("m_FillClockwise"); this.m_FillAmount = this.serializedObject.FindProperty("m_FillAmount"); this.m_PreserveAspect = this.serializedObject.FindProperty("m_PreserveAspect"); this.m_ShowType = new AnimBool(this.m_Sprite.objectReferenceValue != (UnityEngine.Object) null); this.m_ShowType.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); Image.Type enumValueIndex = (Image.Type) this.m_Type.enumValueIndex; this.m_ShowSlicedOrTiled = new AnimBool(!this.m_Type.hasMultipleDifferentValues && enumValueIndex == Image.Type.Sliced); this.m_ShowSliced = new AnimBool(!this.m_Type.hasMultipleDifferentValues && enumValueIndex == Image.Type.Sliced); this.m_ShowFilled = new AnimBool(!this.m_Type.hasMultipleDifferentValues && enumValueIndex == Image.Type.Filled); this.m_ShowSlicedOrTiled.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); this.m_ShowSliced.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); this.m_ShowFilled.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); this.SetShowNativeSize(true); }
private void SetAnimBool(AnimBool a, bool value, bool instant) { if (instant) a.value = value; else a.target = value; }
protected override void OnEnable() { base.OnEnable(); m_TextComponent = serializedObject.FindProperty("m_TextComponent"); m_Text = serializedObject.FindProperty("m_Text"); m_ContentType = serializedObject.FindProperty("m_ContentType"); m_LineType = serializedObject.FindProperty("m_LineType"); m_InputType = serializedObject.FindProperty("m_InputType"); m_CharacterValidation = serializedObject.FindProperty("m_CharacterValidation"); m_KeyboardType = serializedObject.FindProperty("m_KeyboardType"); m_CharacterLimit = serializedObject.FindProperty("m_CharacterLimit"); m_CaretBlinkRate = serializedObject.FindProperty("m_CaretBlinkRate"); m_CaretWidth = serializedObject.FindProperty("m_CaretWidth"); m_CaretColor = serializedObject.FindProperty("m_CaretColor"); m_CustomCaretColor = serializedObject.FindProperty("m_CustomCaretColor"); m_SelectionColor = serializedObject.FindProperty("m_SelectionColor"); m_HideMobileInput = serializedObject.FindProperty("m_HideMobileInput"); m_Placeholder = serializedObject.FindProperty("m_Placeholder"); m_OnValueChanged = serializedObject.FindProperty("m_OnValueChanged"); m_OnEndEdit = serializedObject.FindProperty("m_OnEndEdit"); m_ReadOnly = serializedObject.FindProperty("m_ReadOnly"); m_CustomColor = new AnimBool(m_CustomCaretColor.boolValue); m_CustomColor.valueChanged.AddListener(Repaint); }
protected override void OnAlloyShaderEnable() { m_openCloseAnim = new Dictionary<string, AnimBool>(); m_propInfo = new Dictionary<MaterialProperty, AlloyFieldDrawer>(); foreach (var property in MaterialProperties) { var drawer = AlloyFieldDrawerFactory.GetFieldDrawer(this, property); m_propInfo.Add(property, drawer); } var allTabs = new List<string>(); foreach (var drawerProp in m_propInfo) { var drawer = drawerProp.Value; if (drawer is AlloyTabDrawer) { bool isOpenCur = TabGroup.IsOpen(drawer.DisplayName + MatInst); var anim = new AnimBool(isOpenCur) {speed = 6.0f, value = isOpenCur}; m_openCloseAnim.Add(drawerProp.Key.name, anim); allTabs.Add(drawer.DisplayName); } } m_allTabs = allTabs.ToArray(); //m_menu = new GenericMenu(); Undo.undoRedoPerformed += OnUndo; }
protected override void OnEnable() { base.OnEnable(); m_SpriteContent = new GUIContent("Source Image"); m_SpriteTypeContent = new GUIContent("Image Type"); m_ClockwiseContent = new GUIContent("Clockwise"); m_Sprite = serializedObject.FindProperty("m_Sprite"); m_Type = serializedObject.FindProperty("m_Type"); m_FillCenter = serializedObject.FindProperty("m_FillCenter"); m_FillMethod = serializedObject.FindProperty("m_FillMethod"); m_FillOrigin = serializedObject.FindProperty("m_FillOrigin"); m_FillClockwise = serializedObject.FindProperty("m_FillClockwise"); m_FillAmount = serializedObject.FindProperty("m_FillAmount"); m_PreserveAspect = serializedObject.FindProperty("m_PreserveAspect"); m_ShowType = new AnimBool(m_Sprite.objectReferenceValue != null); m_ShowType.valueChanged.AddListener(Repaint); var typeEnum = (Image.Type)m_Type.enumValueIndex; m_ShowSlicedOrTiled = new AnimBool(!m_Type.hasMultipleDifferentValues && typeEnum == Image.Type.Sliced); m_ShowSliced = new AnimBool(!m_Type.hasMultipleDifferentValues && typeEnum == Image.Type.Sliced); m_ShowFilled = new AnimBool(!m_Type.hasMultipleDifferentValues && typeEnum == Image.Type.Filled); m_ShowSlicedOrTiled.valueChanged.AddListener(Repaint); m_ShowSliced.valueChanged.AddListener(Repaint); m_ShowFilled.valueChanged.AddListener(Repaint); SetShowNativeSize(true); }
void OnEnable() { image = (SVGImage)target; m_Type = serializedObject.FindProperty("m_Type"); m_Color = serializedObject.FindProperty("m_Color"); m_Material = serializedObject.FindProperty("m_Material"); m_ShowNativeSize = new AnimBool(false); m_ShowNativeSize.valueChanged.AddListener(Repaint); m_VectorGraphics = serializedObject.FindProperty("_vectorGraphics"); m_PreserveAspect = serializedObject.FindProperty("m_PreserveAspect"); m_UsePivot = serializedObject.FindProperty("m_UsePivot"); m_VectorContent = new GUIContent("Vector Graphics"); m_CorrectButtonContent = new GUIContent("Set Native Size", "Sets the size to match the content."); m_ShowType = new AnimBool(m_VectorGraphics.objectReferenceValue != null); m_ShowType.valueChanged.AddListener(Repaint); var typeEnum = (SVGImage.Type)m_Type.enumValueIndex; m_ShowSlicedOrTiled = new AnimBool(!m_Type.hasMultipleDifferentValues && typeEnum == SVGImage.Type.Sliced); m_ShowSliced = new AnimBool(!m_Type.hasMultipleDifferentValues && typeEnum == SVGImage.Type.Sliced); m_ShowSlicedOrTiled.valueChanged.AddListener(Repaint); m_ShowSliced.valueChanged.AddListener(Repaint); SetShowNativeSize(true); }
void OnEnable() { m_showCheckpoints = new AnimBool(true); //m_showCheckpoints.valueChanged.AddListener(Repaint); m_showWays = new AnimBool(true); //m_showWays.valueChanged.AddListener(Repaint); }
private void OnEnable() { this.m_RenderMode = base.serializedObject.FindProperty("m_RenderMode"); this.m_Camera = base.serializedObject.FindProperty("m_Camera"); this.m_PixelPerfect = base.serializedObject.FindProperty("m_PixelPerfect"); this.m_PlaneDistance = base.serializedObject.FindProperty("m_PlaneDistance"); this.m_SortingLayerID = base.serializedObject.FindProperty("m_SortingLayerID"); this.m_SortingOrder = base.serializedObject.FindProperty("m_SortingOrder"); this.m_OverrideSorting = base.serializedObject.FindProperty("m_OverrideSorting"); this.m_PixelPerfectOverride = base.serializedObject.FindProperty("m_OverridePixelPerfect"); this.m_OverlayMode = new AnimBool(this.m_RenderMode.intValue == 0); this.m_OverlayMode.valueChanged.AddListener(new UnityAction(base.Repaint)); this.m_CameraMode = new AnimBool(this.m_RenderMode.intValue == 1); this.m_CameraMode.valueChanged.AddListener(new UnityAction(base.Repaint)); this.m_WorldMode = new AnimBool(this.m_RenderMode.intValue == 2); this.m_WorldMode.valueChanged.AddListener(new UnityAction(base.Repaint)); this.m_SortingOverride = new AnimBool(this.m_OverrideSorting.boolValue); this.m_SortingOverride.valueChanged.AddListener(new UnityAction(base.Repaint)); if (this.m_PixelPerfectOverride.boolValue) { this.pixelPerfect = ((!this.m_PixelPerfect.boolValue) ? CanvasEditor.PixelPerfect.Off : CanvasEditor.PixelPerfect.On); } else { this.pixelPerfect = CanvasEditor.PixelPerfect.Inherit; } this.m_AllNested = true; this.m_AllRoot = true; this.m_AllOverlay = true; this.m_NoneOverlay = true; for (int i = 0; i < base.targets.Length; i++) { Canvas canvas = base.targets[i] as Canvas; if (canvas.transform.parent == null) { this.m_AllNested = false; } else { if (canvas.transform.parent.GetComponentInParent<Canvas>() == null) { this.m_AllNested = false; } else { this.m_AllRoot = false; } } if (canvas.renderMode == RenderMode.ScreenSpaceOverlay) { this.m_NoneOverlay = false; } else { this.m_AllOverlay = false; } } }
private void OnEnable() { executeOnStart = serializedObject.FindProperty("executeOnStart"); loop = serializedObject.FindProperty("loop"); destroyOnComplete = serializedObject.FindProperty("destroyOnComplete"); isFoldout = new AnimBool(false); isFoldout.valueChanged.AddListener(Repaint); }
protected virtual void OnEnable() { this.m_CorrectButtonContent = new GUIContent("Set Native Size", "Sets the size to match the content."); this.m_Script = this.serializedObject.FindProperty("m_Script"); this.m_Color = this.serializedObject.FindProperty("m_Color"); this.m_Material = this.serializedObject.FindProperty("m_Material"); this.m_RaycastTarget = this.serializedObject.FindProperty("m_RaycastTarget"); this.m_ShowNativeSize = new AnimBool(false); this.m_ShowNativeSize.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); }
protected virtual void OnEnable() { m_CorrectButtonContent = new GUIContent("Set Native Size", "Sets the size to match the content."); m_Script = serializedObject.FindProperty("m_Script"); m_Color = serializedObject.FindProperty("m_Color"); m_Material = serializedObject.FindProperty("m_Material"); m_ShowNativeSize = new AnimBool(false); m_ShowNativeSize.valueChanged.AddListener(Repaint); }
public LightingWindowObjectTab() { GITextureType[] typeArray1 = new GITextureType[7]; typeArray1[1] = GITextureType.Albedo; typeArray1[2] = GITextureType.Emissive; typeArray1[3] = GITextureType.Irradiance; typeArray1[4] = GITextureType.Directionality; typeArray1[5] = GITextureType.Baked; typeArray1[6] = GITextureType.BakedDirectional; this.kObjectPreviewTextureTypes = typeArray1; this.m_ShowClampedSize = new AnimBool(); }
void OnEnable () { /* --------------------- > ASSIGNED COMPONENTS < --------------------- */ statusBarText = serializedObject.FindProperty( "statusBarText" ); statusBarIcon = serializedObject.FindProperty( "statusBarIcon" ); /* ------------------- > END ASSIGNED COMPONENTS < ------------------- */ /* -------------------- > SCALE AND POSITIONING < -------------------- */ usePositioning = serializedObject.FindProperty( "usePositioning" ); scalingAxis = serializedObject.FindProperty( "scalingAxis" ); statusBarSize = serializedObject.FindProperty( "statusBarSize" ); spacingX = serializedObject.FindProperty( "spacingX" ); spacingY = serializedObject.FindProperty( "spacingY" ); preserveAspect = serializedObject.FindProperty( "preserveAspect" ); targetImage = serializedObject.FindProperty( "targetImage" ); xRatio = serializedObject.FindProperty( "xRatio" ); yRatio = serializedObject.FindProperty( "yRatio" ); /* ------------------ > END SCALE AND POSITIONING < ------------------ */ /* ----------------------- > TIMEOUT OPTIONS < ----------------------- */ enableIdleTimeout = serializedObject.FindProperty( "enableIdleTimeout" ); idleTimeout = serializedObject.FindProperty( "idleTimeout" ); statusBarEnabled = serializedObject.FindProperty( "statusBarEnabled" ); enabledSpeed = serializedObject.FindProperty( "enabledSpeed" ); statusBarDisabled = serializedObject.FindProperty( "statusBarDisabled" ); disabledSpeed = serializedObject.FindProperty( "disabledSpeed" ); /* --------------------- > END TIMEOUT OPTIONS < --------------------- */ defaultState = serializedObject.FindProperty( "defaultState" ); UltimateStatusBarController cont = ( UltimateStatusBarController )target; if( cont.statusBarText != null && cont.statusBarText.text != "New Text" && cont.statusBarText.text != string.Empty ) statusBarName = cont.statusBarText.text; StoreChildBars(); AssignedVariables = new AnimBool( EditorPrefs.GetBool( "UUI_Variables" ) ); SizeAndPlacement = new AnimBool( EditorPrefs.GetBool( "UUI_SizeAndPlacement" ) ); StyleAndOptions = new AnimBool( EditorPrefs.GetBool( "UUI_StyleAndOptions" ) ); UltimateStatusBars = new AnimBool( EditorPrefs.GetBool( "UUI_ExtraOption_01" ) ); customAspectRatio = new AnimBool( cont.preserveAspect == true ? false : true ); // Find parent canvas and add update script GameObject myParent = GetParentCanvas(); if( myParent != null && !myParent.GetComponent<UltimateStatusBarUpdater>() ) myParent.AddComponent( typeof( UltimateStatusBarUpdater ) ); }
public LightingWindow() { int[] numArray1 = new int[3]; numArray1[1] = 1; numArray1[2] = 2; this.kConcurrentJobsTypeValues = numArray1; this.kButtonWidth = 120f; this.kModeStrings = new GUIContent[] { new GUIContent("Non-Directional"), new GUIContent("Directional"), new GUIContent("Directional Specular (deprecated)") }; int[] numArray2 = new int[3]; numArray2[1] = 1; numArray2[2] = 2; this.kModeValues = numArray2; this.kMaxAtlasSizeStrings = new GUIContent[] { new GUIContent("32"), new GUIContent("64"), new GUIContent("128"), new GUIContent("256"), new GUIContent("512"), new GUIContent("1024"), new GUIContent("2048"), new GUIContent("4096") }; this.kMaxAtlasSizeValues = new int[] { 0x20, 0x40, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000 }; this.m_Mode = Mode.BakeSettings; this.m_ScrollPosition = Vector2.zero; this.m_ShowIndirectResolution = new AnimBool(); this.m_ShowDevOptions = false; this.m_PreviewResizer = new PreviewResizer(); this.m_ToolbarPadding = -1f; }
void OnEnable() { OnBaseEnable(); m_TabView = (TabView)target; m_AutoTrackPages = serializedObject.FindProperty("m_AutoTrackPages"); m_Pages = serializedObject.FindProperty("m_Pages"); m_OnlyShowSelectedPage = serializedObject.FindProperty("m_OnlyShowSelectedPage"); m_TabItemTemplate = serializedObject.FindProperty("m_TabItemTemplate"); m_TabsContainer = serializedObject.FindProperty("m_TabsContainer"); m_PagesContainer = serializedObject.FindProperty("m_PagesContainer"); m_PagesRect = serializedObject.FindProperty("m_PagesRect"); m_Indicator = serializedObject.FindProperty("m_Indicator"); m_ShrinkTabsToFitThreshold = serializedObject.FindProperty("m_ShrinkTabsToFitThreshold"); m_ForceStretchTabsOnLanscape = serializedObject.FindProperty("m_ForceStretchTabsOnLanscape"); m_LowerUnselectedTabAlpha = serializedObject.FindProperty("m_LowerUnselectedTabAlpha"); m_CanScrollBetweenTabs = serializedObject.FindProperty("m_CanScrollBetweenTabs"); m_PagesAnimBool = new AnimBool { value = !m_AutoTrackPages.boolValue }; m_PagesAnimBool.valueChanged.AddListener(Repaint); }
private void TierSettingsGUI() { if (this.tierSettingsAnimator == null) { this.tierSettingsAnimator = new AnimBool(this.showTierSettingsUI, new UnityAction(this.Repaint)); } bool enabled = GUI.enabled; GUI.enabled = true; EditorGUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[0]); Rect position = GUILayoutUtility.GetRect((float) 20f, (float) 18f); position.x += 3f; position.width += 6f; this.showTierSettingsUI = GUI.Toggle(position, this.showTierSettingsUI, Styles.tierSettings, EditorStyles.inspectorTitlebarText); this.tierSettingsAnimator.target = this.showTierSettingsUI; GUI.enabled = enabled; if (EditorGUILayout.BeginFadeGroup(this.tierSettingsAnimator.faded)) { this.tierSettingsEditor.OnInspectorGUI(); } EditorGUILayout.EndFadeGroup(); EditorGUILayout.EndVertical(); }
protected virtual void OnEnable() { this.m_Content = this.serializedObject.FindProperty("m_Content"); this.m_Horizontal = this.serializedObject.FindProperty("m_Horizontal"); this.m_Vertical = this.serializedObject.FindProperty("m_Vertical"); this.m_MovementType = this.serializedObject.FindProperty("m_MovementType"); this.m_Elasticity = this.serializedObject.FindProperty("m_Elasticity"); this.m_Inertia = this.serializedObject.FindProperty("m_Inertia"); this.m_DecelerationRate = this.serializedObject.FindProperty("m_DecelerationRate"); this.m_ScrollSensitivity = this.serializedObject.FindProperty("m_ScrollSensitivity"); this.m_Viewport = this.serializedObject.FindProperty("m_Viewport"); this.m_HorizontalScrollbar = this.serializedObject.FindProperty("m_HorizontalScrollbar"); this.m_VerticalScrollbar = this.serializedObject.FindProperty("m_VerticalScrollbar"); this.m_HorizontalScrollbarVisibility = this.serializedObject.FindProperty("m_HorizontalScrollbarVisibility"); this.m_VerticalScrollbarVisibility = this.serializedObject.FindProperty("m_VerticalScrollbarVisibility"); this.m_HorizontalScrollbarSpacing = this.serializedObject.FindProperty("m_HorizontalScrollbarSpacing"); this.m_VerticalScrollbarSpacing = this.serializedObject.FindProperty("m_VerticalScrollbarSpacing"); this.m_OnValueChanged = this.serializedObject.FindProperty("m_OnValueChanged"); this.m_ShowElasticity = new AnimBool(new UnityAction(((Editor) this).Repaint)); this.m_ShowDecelerationRate = new AnimBool(new UnityAction(((Editor) this).Repaint)); this.SetAnimBools(true); }
private void OnEnable() { this.m_RenderMode = this.serializedObject.FindProperty("m_RenderMode"); this.m_Camera = this.serializedObject.FindProperty("m_Camera"); this.m_PixelPerfect = this.serializedObject.FindProperty("m_PixelPerfect"); this.m_PlaneDistance = this.serializedObject.FindProperty("m_PlaneDistance"); this.m_SortingLayerID = this.serializedObject.FindProperty("m_SortingLayerID"); this.m_SortingOrder = this.serializedObject.FindProperty("m_SortingOrder"); this.m_TargetDisplay = this.serializedObject.FindProperty("m_TargetDisplay"); this.m_OverrideSorting = this.serializedObject.FindProperty("m_OverrideSorting"); this.m_PixelPerfectOverride = this.serializedObject.FindProperty("m_OverridePixelPerfect"); this.m_OverlayMode = new AnimBool(this.m_RenderMode.intValue == 0); this.m_OverlayMode.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); this.m_CameraMode = new AnimBool(this.m_RenderMode.intValue == 1); this.m_CameraMode.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); this.m_WorldMode = new AnimBool(this.m_RenderMode.intValue == 2); this.m_WorldMode.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); this.m_SortingOverride = new AnimBool(this.m_OverrideSorting.boolValue); this.m_SortingOverride.valueChanged.AddListener(new UnityAction(((Editor) this).Repaint)); this.pixelPerfect = !this.m_PixelPerfectOverride.boolValue ? CanvasEditor.PixelPerfect.Inherit : (!this.m_PixelPerfect.boolValue ? CanvasEditor.PixelPerfect.Off : CanvasEditor.PixelPerfect.On); this.m_AllNested = true; this.m_AllRoot = true; this.m_AllOverlay = true; this.m_NoneOverlay = true; for (int index = 0; index < this.targets.Length; ++index) { Canvas target = this.targets[index] as Canvas; if ((UnityEngine.Object) target.transform.parent == (UnityEngine.Object) null) this.m_AllNested = false; else if ((UnityEngine.Object) target.transform.parent.GetComponentInParent<Canvas>() == (UnityEngine.Object) null) this.m_AllNested = false; else this.m_AllRoot = false; if (target.renderMode == UnityEngine.RenderMode.ScreenSpaceOverlay) this.m_NoneOverlay = false; else this.m_AllOverlay = false; } }
protected virtual void OnEnable() { m_Content = serializedObject.FindProperty("m_Content"); m_Horizontal = serializedObject.FindProperty("m_Horizontal"); m_Vertical = serializedObject.FindProperty("m_Vertical"); m_MovementType = serializedObject.FindProperty("m_MovementType"); m_Elasticity = serializedObject.FindProperty("m_Elasticity"); m_Inertia = serializedObject.FindProperty("m_Inertia"); m_DecelerationRate = serializedObject.FindProperty("m_DecelerationRate"); m_ScrollSensitivity = serializedObject.FindProperty("m_ScrollSensitivity"); m_Viewport = serializedObject.FindProperty("m_Viewport"); m_HorizontalScrollbar = serializedObject.FindProperty("m_HorizontalScrollbar"); m_VerticalScrollbar = serializedObject.FindProperty("m_VerticalScrollbar"); m_HorizontalScrollbarVisibility = serializedObject.FindProperty("m_HorizontalScrollbarVisibility"); m_VerticalScrollbarVisibility = serializedObject.FindProperty("m_VerticalScrollbarVisibility"); m_HorizontalScrollbarSpacing = serializedObject.FindProperty("m_HorizontalScrollbarSpacing"); m_VerticalScrollbarSpacing = serializedObject.FindProperty("m_VerticalScrollbarSpacing"); m_OnValueChanged = serializedObject.FindProperty("m_OnValueChanged"); m_ShowElasticity = new AnimBool(Repaint); m_ShowDecelerationRate = new AnimBool(Repaint); SetAnimBools(true); }
//Works as a constructor void OnEnable() { //Set tooltips biasTooltip = new GUIContent("Bias Value", "Positive values bias towards horizontal, negative towards vertical"); wallRemovalTT = new GUIContent("Remove Selected Walls", "Remove the walls of a base layout that are selected in the scene window. \nCells either side of the wall can't be connected to the rest of the maze"); doorwayTT = new GUIContent("Designate Doorway", "Remove the walls of a base layout that are selected in the scene window. \nCells either side of the wall are able to be connected to the maze"); genWRoomsTT = new GUIContent("Generate With Rooms", "Generate a maze that includes user defined rooms. \nRequires Base Layout.\nUses width and depth defined during base layout creation"); generateTT = new GUIContent("Generate New Maze", "Creates a new maze, does not require a base layout to be created."); headerStyle = new GUIStyle(); showBiasFields = new AnimBool(); generator = new MazeGeneration(); param = new stats() { dBCurve = defineCurve(), useBias = false, wallMat = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat"), floorMat = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat") }; }
private void OnGUI() { GUILayout.Label("Forest generator", EditorStyles.boldLabel); GUILayout.Space(20); _triangle = EditorGUILayout.ObjectField("Forest Outline", _triangle, typeof(Triangle), true) as Triangle; _prefab = EditorGUILayout.ObjectField("Tree Prefab", _prefab, typeof(GameObject), true) as GameObject; GUILayout.Space(10); if (_triangle && _prefab) _showGeneration = new AnimBool(true); else _showGeneration = new AnimBool(false); if (EditorGUILayout.BeginFadeGroup(_showGeneration.faded)) { _amount = EditorGUILayout.IntField("Amount", _amount); GUILayout.Space(20); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("GENERATE", GUILayout.ExpandWidth(false))) GenerateObjects(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } EditorGUILayout.EndFadeGroup(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Cleanup", GUILayout.ExpandWidth(false))) CleanUp(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }
// Function called to display an interactive header. void DisplayHeader ( string headerName, string editorPref, AnimBool targetAnim ) { EditorGUILayout.BeginVertical( "Toolbar" ); GUILayout.BeginHorizontal(); EditorGUILayout.LabelField( headerName, EditorStyles.boldLabel ); if( GUILayout.Button( EditorPrefs.GetBool( editorPref ) == true ? "Hide" : "Show", EditorStyles.miniButton, GUILayout.Width( 50 ), GUILayout.Height( 14f ) ) ) { EditorPrefs.SetBool( editorPref, EditorPrefs.GetBool( editorPref ) == true ? false : true ); targetAnim.target = EditorPrefs.GetBool( editorPref ); } GUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); }
public static float GetObjectFoldOutFaded(object o) { AnimBool fold = null; return(foldOutStates.TryGetValue(o, out fold) ? fold.faded : (foldOutStates[o] = new AnimBool(false)).faded); }
void OnEnable() { // Setup the SerializedProperties. NearPlane = serializedObject.FindProperty("NearPlane"); NoiseContrast = serializedObject.FindProperty("NoiseContrast"); CustomNoiseContrast = serializedObject.FindProperty("CustomNoiseContrast"); MaxLightDistance = serializedObject.FindProperty("MaxLightDistance"); CustomMaxLightDistance = serializedObject.FindProperty("CustomMaxLightDistance"); CustomMieScatter = serializedObject.FindProperty("CustomMieScatter"); CustomExtinction = serializedObject.FindProperty("CustomExtinction"); CustomDensity = serializedObject.FindProperty("CustomDensity"); CustomSampleCount = serializedObject.FindProperty("CustomSampleCount"); CustomIntensity = serializedObject.FindProperty("CustomIntensity"); CustomColor = serializedObject.FindProperty("CustomColor"); CustomNoiseEnabled = serializedObject.FindProperty("CustomNoiseEnabled"); CustomNoiseScale = serializedObject.FindProperty("CustomNoiseScale"); CustomNoiseVelocity = serializedObject.FindProperty("CustomNoiseVelocity"); CustomSunSize = serializedObject.FindProperty("CustomSunSize"); CustomSunBleed = serializedObject.FindProperty("CustomSunBleed"); CustomStrength = serializedObject.FindProperty("CustomStrength"); CustomFogHeightEnabled = serializedObject.FindProperty("CustomFogHeightEnabled"); CustomFogHeight = serializedObject.FindProperty("CustomFogHeight"); CustomFogTransitionSize = serializedObject.FindProperty("CustomFogTransitionSize"); CustomAboveFogPercent = serializedObject.FindProperty("CustomAboveFogPercent"); FogHeightEnabled = serializedObject.FindProperty("FogHeightEnabled"); FogHeight = serializedObject.FindProperty("FogHeight"); FogTransitionSize = serializedObject.FindProperty("FogTransitionSize"); AboveFogPercent = serializedObject.FindProperty("AboveFogPercent"); NoiseEnabled = serializedObject.FindProperty("NoiseEnabled"); NoiseScale = serializedObject.FindProperty("NoiseScale"); NoiseVelocity = serializedObject.FindProperty("NoiseVelocity"); CustomNoiseTexture = serializedObject.FindProperty("CustomNoiseTexture"); noiseTexture = serializedObject.FindProperty("NoiseTexture3D"); Color = serializedObject.FindProperty("Color"); MieScattering = serializedObject.FindProperty("MieScattering"); Extinction = serializedObject.FindProperty("Extinction"); Density = serializedObject.FindProperty("Density"); ExtraDensity = serializedObject.FindProperty("ExtraDensity"); SampleCount = serializedObject.FindProperty("SampleCount"); Shadows = serializedObject.FindProperty("Shadows"); Strength = serializedObject.FindProperty("Strength"); SunSize = serializedObject.FindProperty("SunSize"); SunBleed = serializedObject.FindProperty("SunBleed"); Intensity = serializedObject.FindProperty("Intensity"); CustomTintMode = serializedObject.FindProperty("CustomTintMode"); CustomTintColor = serializedObject.FindProperty("CustomTintColor"); CustomTintColor2 = serializedObject.FindProperty("CustomTintColor2"); CustomTintIntensity = serializedObject.FindProperty("CustomTintIntensity"); CustomTintGradient = serializedObject.FindProperty("CustomTintGradient"); TintMode = serializedObject.FindProperty("TintMode"); TintColor = serializedObject.FindProperty("TintColor"); TintColor2 = serializedObject.FindProperty("TintColor2"); TintIntensity = serializedObject.FindProperty("TintIntensity"); TintGradient = serializedObject.FindProperty("TintGradient"); if (m_ShowLightSettings == null) { m_ShowLightSettings = new AnimBool(EditorPrefs.GetBool("Hxc_ShowLightSettings", false)); m_ShowLightSettings.valueChanged.AddListener(Repaint); } if (m_ShowAmbient == null) { m_ShowAmbient = new AnimBool(EditorPrefs.GetBool("Hxc_ShowAmbient", false)); m_ShowAmbient.valueChanged.AddListener(Repaint); } if (m_ShowGeneral == null) { m_ShowGeneral = new AnimBool(EditorPrefs.GetBool("Hxc_ShowGeneral", false)); m_ShowGeneral.valueChanged.AddListener(Repaint); } if (m_ShowLighting == null) { m_ShowLighting = new AnimBool(EditorPrefs.GetBool("Hxc_ShowLighting", false)); m_ShowLighting.valueChanged.AddListener(Repaint); } if (m_ShowFog == null) { m_ShowFog = new AnimBool(EditorPrefs.GetBool("Hxc_ShowFog", false)); m_ShowFog.valueChanged.AddListener(Repaint); } if (m_ShowNoise == null) { m_ShowNoise = new AnimBool(EditorPrefs.GetBool("Hxc_ShowNoise", false)); m_ShowNoise.valueChanged.AddListener(Repaint); } if (m_ShowDensity == null) { m_ShowDensity = new AnimBool(EditorPrefs.GetBool("Hxc_ShowDensity", false)); m_ShowDensity.valueChanged.AddListener(Repaint); } if (m_ShowTransparency == null) { m_ShowTransparency = new AnimBool(EditorPrefs.GetBool("Hxc_ShowTransparency", false)); m_ShowTransparency.valueChanged.AddListener(Repaint); } if (m_ShowAdvanced == null) { m_ShowAdvanced = new AnimBool(EditorPrefs.GetBool("Hxc_ShowAdvanced", false)); m_ShowAdvanced.valueChanged.AddListener(Repaint); } }
protected virtual void OnEnable() { if (target == null) { return; } this.m_DrawInspectors = new List <System.Action>(); m_ClassProperties = new Dictionary <Type, string[]>(); this.m_Script = serializedObject.FindProperty("m_Script"); this.m_ItemName = serializedObject.FindProperty("m_ItemName"); this.m_ItemDisplayName = serializedObject.FindProperty("m_DisplayName"); this.m_UseItemNameAsDisplayName = serializedObject.FindProperty("m_UseItemNameAsDisplayName"); this.m_ShowItemDisplayNameOptions = new AnimBool(!this.m_UseItemNameAsDisplayName.boolValue); this.m_ShowItemDisplayNameOptions.valueChanged.AddListener(new UnityAction(Repaint)); this.m_Icon = serializedObject.FindProperty("m_Icon"); this.m_Prefab = serializedObject.FindProperty("m_Prefab"); this.m_Description = serializedObject.FindProperty("m_Description"); //this.m_Rarity = serializedObject.FindProperty("m_Rarity"); //this.m_PossibleRarity = serializedObject.FindProperty("m_PossibleRarity"); this.m_Category = serializedObject.FindProperty("m_Category"); #region BuySell this.m_IsSellable = serializedObject.FindProperty("m_IsSellable"); this.m_ShowSellOptions = new AnimBool(this.m_IsSellable.boolValue); this.m_ShowSellOptions.valueChanged.AddListener(new UnityAction(Repaint)); this.m_CanBuyBack = serializedObject.FindProperty("m_CanBuyBack"); this.m_BuyPrice = serializedObject.FindProperty("m_BuyPrice"); this.m_BuyCurrency = serializedObject.FindProperty("m_BuyCurrency"); this.m_SellPrice = serializedObject.FindProperty("m_SellPrice"); this.m_SellCurrency = serializedObject.FindProperty("m_SellCurrency"); #endregion this.m_Stack = serializedObject.FindProperty("m_Stack"); this.m_MaxStack = serializedObject.FindProperty("m_MaxStack"); #region Drop this.m_IsDroppable = serializedObject.FindProperty("m_IsDroppable"); this.m_DropSound = serializedObject.FindProperty("m_DropSound"); this.m_OverridePrefab = serializedObject.FindProperty("m_OverridePrefab"); this.m_IsDroppable = serializedObject.FindProperty("m_IsDroppable"); this.m_ShowDropOptions = new AnimBool(this.m_IsDroppable.boolValue); this.m_ShowDropOptions.valueChanged.AddListener(new UnityAction(Repaint)); #endregion this.m_Properties = serializedObject.FindProperty("properties"); this.m_PropertyList = new ReorderableList(serializedObject, this.m_Properties, true, true, true, true); this.m_PropertyList.elementHeight = (EditorGUIUtility.singleLineHeight + 4f) * 3; this.m_PropertyList.drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, "Item Properties"); Event ev = Event.current; if (ev.type == EventType.MouseDown && ev.button == 1 && rect.Contains(ev.mousePosition)) { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Copy"), false, delegate { ObjectProperty[] properties = (target as Item).GetProperties(); foreach (ObjectProperty property in properties) { ObjectProperty clone = new ObjectProperty(); FieldInfo[] fields = typeof(ObjectProperty).GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); foreach (FieldInfo field in fields) { field.SetValue(clone, field.GetValue(property)); } copy.Add(clone); } }); if (copy != null && copy.Count > 0) { menu.AddItem(new GUIContent("Paste"), false, delegate { (target as Item).SetProperties(copy.ToArray()); }); } else { menu.AddDisabledItem(new GUIContent("Paste")); } menu.ShowAsContext(); } }; this.m_PropertyList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { Rect mRect = new Rect(rect); var element = m_PropertyList.serializedProperty.GetArrayElementAtIndex(index); rect.y += 2; rect.height = EditorGUIUtility.singleLineHeight; rect.width -= 17; EditorGUI.PropertyField(rect, element.FindPropertyRelative("name")); rect.x += rect.width + 2; rect.y -= 2f; EditorGUI.PropertyField(rect, element.FindPropertyRelative("show"), GUIContent.none); rect.y += 2f; rect.x -= rect.width + 2; rect.width += 17; rect.y += EditorGUIUtility.singleLineHeight + 2; float width = rect.width; rect.width = EditorGUIUtility.labelWidth - 2f; //148f; SerializedProperty typeIndex = element.FindPropertyRelative("typeIndex"); typeIndex.intValue = EditorGUI.Popup(rect, typeIndex.intValue, ObjectProperty.DisplayNames); rect.x += rect.width + 2f; rect.width = width - EditorGUIUtility.labelWidth; EditorGUI.PropertyField(rect, element.FindPropertyRelative(ObjectProperty.GetPropertyName(ObjectProperty.SupportedTypes [typeIndex.intValue])), GUIContent.none); rect.y += EditorGUIUtility.singleLineHeight + 2; rect.x = mRect.x; rect.width = mRect.width; EditorGUI.PropertyField(rect, element.FindPropertyRelative("color")); }; #region Crafting this.m_IsCraftable = serializedObject.FindProperty("m_IsCraftable"); this.m_CraftingDuration = serializedObject.FindProperty("m_CraftingDuration"); this.m_CraftingAnimatorState = serializedObject.FindProperty("m_CraftingAnimatorState"); this.m_ShowCraftOptions = new AnimBool(this.m_IsCraftable.boolValue); this.m_ShowCraftOptions.valueChanged.AddListener(new UnityAction(Repaint)); this.m_UseCraftingSkill = serializedObject.FindProperty("m_UseCraftingSkill"); this.m_ShowSkillOptions = new AnimBool(this.m_UseCraftingSkill.boolValue); this.m_SkillWindow = serializedObject.FindProperty("m_SkillWindow"); this.m_CraftingSkill = serializedObject.FindProperty("m_CraftingSkill"); this.m_MinCraftingSkillValue = serializedObject.FindProperty("m_MinCraftingSkillValue"); this.m_RemoveIngredientsWhenFailed = serializedObject.FindProperty("m_RemoveIngredientsWhenFailed"); this.m_CraftingModifier = serializedObject.FindProperty("m_CraftingModifier"); CreateModifierList("Crafting Item Modifers", serializedObject, this.m_CraftingModifier); this.m_Ingredients = serializedObject.FindProperty("ingredients"); this.m_IngredientList = new ReorderableList(serializedObject, this.m_Ingredients, true, true, true, true); this.m_IngredientList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { var element = this.m_IngredientList.serializedProperty.GetArrayElementAtIndex(index); SerializedProperty itemProperty = element.FindPropertyRelative("item"); rect.y += 2; rect.height = EditorGUIUtility.singleLineHeight; rect.width -= 55f; EditorGUI.PropertyField(rect, itemProperty, GUIContent.none); rect.x += rect.width + 5; rect.width = 50f; SerializedProperty amount = element.FindPropertyRelative("amount"); EditorGUI.PropertyField(rect, amount, GUIContent.none); amount.intValue = Mathf.Clamp(amount.intValue, 1, int.MaxValue); }; this.m_IngredientList.drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, "Ingredients (Item, Amount)"); }; #endregion List <string> propertiesToExclude = new List <string>() { this.m_Script.propertyPath, this.m_ItemName.propertyPath, this.m_ItemDisplayName.propertyPath, this.m_UseItemNameAsDisplayName.propertyPath, this.m_Icon.propertyPath, this.m_Prefab.propertyPath, this.m_Description.propertyPath, this.m_Category.propertyPath, this.m_BuyPrice.propertyPath, this.m_BuyCurrency.propertyPath, this.m_SellPrice.propertyPath, this.m_SellCurrency.propertyPath, this.m_Stack.propertyPath, this.m_MaxStack.propertyPath, this.m_IsDroppable.propertyPath, this.m_DropSound.propertyPath, this.m_OverridePrefab.propertyPath, this.m_IsCraftable.propertyPath, this.m_CraftingDuration.propertyPath, this.m_CraftingAnimatorState.propertyPath, this.m_Ingredients.propertyPath, this.m_Properties.propertyPath, this.m_IsSellable.propertyPath, this.m_CraftingModifier.propertyPath, this.m_CraftingSkill.propertyPath, this.m_UseCraftingSkill.propertyPath, this.m_SkillWindow.propertyPath, this.m_RemoveIngredientsWhenFailed.propertyPath, this.m_MinCraftingSkillValue.propertyPath, this.m_CanBuyBack.propertyPath, }; Type[] subInspectors = Utility.BaseTypesAndSelf(GetType()).Where(x => x.IsSubclassOf(typeof(ItemInspector))).ToArray(); Array.Reverse(subInspectors); for (int i = 0; i < subInspectors.Length; i++) { MethodInfo method = subInspectors[i].GetMethod("DrawInspector", BindingFlags.NonPublic | BindingFlags.Instance); Type inspectedType = typeof(CustomEditor).GetField("m_InspectedType", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(subInspectors[i].GetCustomAttribute <CustomEditor>()) as Type; FieldInfo[] fields = inspectedType.GetAllSerializedFields().Where(x => !x.HasAttribute(typeof(HideInInspector))).ToArray(); string[] classProperties = fields.Where(x => x.DeclaringType == inspectedType).Select(x => x.Name).ToArray(); if (!this.m_ClassProperties.ContainsKey(inspectedType)) { this.m_ClassProperties.Add(inspectedType, classProperties); } propertiesToExclude.AddRange(classProperties); if (method != null) { m_DrawInspectors.Add(delegate { method.Invoke(this, null); }); } else { m_DrawInspectors.Add(delegate() { for (int j = 0; j < classProperties.Length; j++) { SerializedProperty property = serializedObject.FindProperty(classProperties[j]); EditorGUILayout.PropertyField(property); } }); } } this.m_PropertiesToExcludeForChildClasses = propertiesToExclude.ToArray(); }
private void SetAnimBool(string contentID, bool target) { AnimBool @bool; if (!this.m_AnimBools.ContainsKey(contentID)) { @bool = new AnimBool(); this.m_AnimBools.Add(contentID, @bool); } else { @bool = this.m_AnimBools[contentID]; } @bool.target = target; }
void DrawAnimatedPopup(SerializedProperty prop, GUIContent content, string[] options, AnimBool animation) { using (var group = new EditorGUILayout.FadeGroupScope(animation.faded)) if (group.visible) { CoreEditorUtils.DrawPopup(content, prop, options); } }
private void DrawPropertyIndex(Guid id, ThemeTargetEditorUtils.SelectionState selectionState, AnimBool animBool) { GUILayout.Space(DGUI.Properties.Space(2)); int propertyIndex = m_theme.GetSpritePropertyIndex(id); bool propertyNotFound = id == Guid.Empty || propertyIndex == -1; DGUI.Bar.Draw(selectionState + (propertyNotFound ? "" : ": " + m_theme.SpriteLabels[propertyIndex].Label), Size.L, DGUI.Bar.Caret.CaretType.Caret, ComponentColorName, animBool); if (DGUI.FoldOut.Begin(animBool)) { GUILayout.Space(DGUI.Properties.Space(2)); if (propertyNotFound) { ThemeTargetEditorUtils.DrawLabelNoPropertyFound(); } else { DrawSpriteProperties(m_theme, propertyIndex, selectionState); } } DGUI.FoldOut.End(animBool); }
public override void OnEnable() { useSceneSettings = FindParameterOverride(x => x.useSceneSettings); fogMode = FindParameterOverride(x => x.fogMode); fogDensity = FindParameterOverride(x => x.globalDensity); fogStartDistance = FindParameterOverride(x => x.fogStartDistance); fogDensity = FindParameterOverride(x => x.globalDensity); fogEndDistance = FindParameterOverride(x => x.fogEndDistance); colorMode = FindParameterOverride(x => x.colorSource); #if SCPE_DEV skyboxMipLevel = FindParameterOverride(x => x.skyboxMipLevel); #endif fogColor = FindParameterOverride(x => x.fogColor); fogColorGradient = FindParameterOverride(x => x.fogColorGradient); gradientDistance = FindParameterOverride(x => x.gradientDistance); gradientUseFarClipPlane = FindParameterOverride(x => x.gradientUseFarClipPlane); distanceFog = FindParameterOverride(x => x.distanceFog); distanceDensity = FindParameterOverride(x => x.distanceDensity); useRadialDistance = FindParameterOverride(x => x.useRadialDistance); heightFog = FindParameterOverride(x => x.heightFog); height = FindParameterOverride(x => x.height); heightDensity = FindParameterOverride(x => x.heightDensity); heightFogNoise = FindParameterOverride(x => x.heightFogNoise); heightNoiseTex = FindParameterOverride(x => x.heightNoiseTex); heightNoiseSize = FindParameterOverride(x => x.heightNoiseSize); heightNoiseStrength = FindParameterOverride(x => x.heightNoiseStrength); heightNoiseSpeed = FindParameterOverride(x => x.heightNoiseSpeed); skyboxInfluence = FindParameterOverride(x => x.skyboxInfluence); enableDirectionalLight = FindParameterOverride(x => x.enableDirectionalLight); useLightDirection = FindParameterOverride(x => x.useLightDirection); useLightColor = FindParameterOverride(x => x.useLightColor); useLightIntensity = FindParameterOverride(x => x.useLightIntensity); lightColor = FindParameterOverride(x => x.lightColor); lightDirection = FindParameterOverride(x => x.lightDirection); lightIntensity = FindParameterOverride(x => x.lightIntensity); lightScattering = FindParameterOverride(x => x.lightScattering); scatterIntensity = FindParameterOverride(x => x.scatterIntensity); scatterDiffusion = FindParameterOverride(x => x.scatterDiffusion); scatterThreshold = FindParameterOverride(x => x.scatterThreshold); scatterSoftKnee = FindParameterOverride(x => x.scatterSoftKnee); m_showControls = new AnimBool(true); m_showControls.valueChanged.AddListener(Repaint); m_showControls.speed = animSpeed; m_showHeight = new AnimBool(true); m_showHeight.valueChanged.AddListener(Repaint); m_showHeight.speed = animSpeed; m_showSun = new AnimBool(true); m_showSun.valueChanged.AddListener(Repaint); m_showSun.speed = animSpeed; m_showScattering = new AnimBool(true); m_showScattering.valueChanged.AddListener(Repaint); m_showScattering.speed = animSpeed; }
private void DrawUnityEvent(AnimBool expanded, SerializedProperty property, string propertyName, int eventsCount) { DGUI.Bar.Draw(propertyName, NORMAL_BAR_SIZE, DGUI.Bar.Caret.CaretType.Caret, ComponentColorName, expanded); DGUI.Property.UnityEventWithFade(property, expanded, propertyName, ComponentColorName, eventsCount, true, true); }
private bool defalutTitle(string Title, GUIStyle style, GUILayoutOption[] options, AnimBool extend) { extend.target = GUILayout.Toggle(extend.target, Title, style, options); return(extend.target); }
void OnEnable() { m_ShowExtraFields = new AnimBool(true); m_ShowExtraFields.valueChanged.AddListener(new UnityAction(base.Repaint)); }
void printSettingsGUI(SerializedObject serializedObject, string prefix = PiXYZSettings.serializePrefix, string fileExt = "", GameObject gameObject = null) { serializedObject.Update(); int winId = serializedObject.FindProperty("windowId").intValue; bool isInspector = serializedObject.FindProperty("isInspector") != null?serializedObject.FindProperty("isInspector").boolValue : false; string tt = ""; Vector2 scrollViewPosition; int focusId = EditorWindow.focusedWindow != null?EditorWindow.focusedWindow.GetInstanceID() : lastFocusedId; if (winId != focusId) { winId = 0; } if (!g_scrollViewPosition.ContainsKey(winId)) //winId = 0 is shared { scrollViewPosition = new Vector2(0, 0); g_scrollViewPosition[winId] = scrollViewPosition; } else { scrollViewPosition = g_scrollViewPosition[winId]; } if (!UvAnim.ContainsKey(winId) && winId != 0) { UvAnim[winId] = new AnimBool(false); UvAnim[winId].valueChanged.AddListener(EditorWindow.focusedWindow.Repaint); } if (!lodAnim.ContainsKey(winId) && winId != 0) { lodAnim[winId] = new AnimBool(false); lodAnim[winId].valueChanged.AddListener(EditorWindow.focusedWindow.Repaint); } if (!advancedToggle.ContainsKey(winId)) { advancedToggle[winId] = false; } SerializedProperty serializedProperty = serializedObject.FindProperty(prefix); int lastShown = 0; scrollViewPosition = GUILayout.BeginScrollView(scrollViewPosition, GUILayout.MaxHeight(Screen.height - 30)); { g_scrollViewPosition[winId] = scrollViewPosition; EditorGUI.indentLevel = 0; EditorGUILayout.BeginVertical(); { GUILayout.Space(10); tt = "Use the following settings to adapt the imported model’s units/transforms to Unity3D’s units/coordinate system (meters/left-handed).\n\nDefault settings change a millimeters / Z-up axis scene to Unity configuration."; beginGroupBox("Coordinate System", isInspector, tt); { EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); { tt = PiXYZUtils.getTooltipText <PiXYZSettings>("scaleFactor"); EditorGUILayout.PropertyField(serializedProperty.FindPropertyRelative("scaleFactor"), new GUIContent("Scale", tt)); GUILayout.Space(10); } EditorGUILayout.EndHorizontal(); tt = PiXYZUtils.getTooltipText <PiXYZSettings>("isRightHanded"); EditorGUILayout.PropertyField(serializedProperty.FindPropertyRelative("isRightHanded"), new GUIContent("Right Handed", tt)); tt = PiXYZUtils.getTooltipText <PiXYZSettings>("isZUp"); EditorGUILayout.PropertyField(serializedProperty.FindPropertyRelative("isZUp"), new GUIContent("Z-up", tt)); EditorGUILayout.Space(); } endGroupBox(); if (!isPiXYZExt(fileExt)) { GUILayout.Space(10); tt = "Choose one of the following mode to optimize the imported model’s hierarchy (or tree)\n\n\nNone: No modification of the hierarchy (default mode)\n\nClean-up intermediary nodes: Compresses the hierarchy by removing empty nodes, or any node containing only one sub-node.\n\nTransfer all objects under root: Simplifies the hierarchy by transferring all imported 3D objects (or GameObject) under the root node."; beginGroupBox("Hierarchy Optimization", isInspector, tooltip: tt); { tt = PiXYZUtils.getTooltipText <PiXYZSettings>("treeProcess"); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); { GUILayout.Space(20); float width = GUI.skin.label.CalcSize(new GUIContent("Quality")).x; GUILayout.Label("Mode", GUILayout.Width(width)); List <string> propertyNames = new List <string>(3); propertyNames.Add("None"); propertyNames.Add("Clean-up intermediary nodes"); propertyNames.Add("Transfer all objects under root"); propertyNames.Add("Merge all objects"); propertyNames.Add("Merge objects by material"); List <int> intValue = new List <int>(3); intValue.Add(0); intValue.Add(1); intValue.Add(2); intValue.Add(3); intValue.Add(4); width = (float)Math.Truncate(Screen.width * 0.6); Rect rect = EditorGUILayout.GetControlRect(); rect.width = width; GUILayout.FlexibleSpace(); serializedProperty.FindPropertyRelative("treeProcess").intValue = EditorGUI.IntPopup(rect, serializedProperty.FindPropertyRelative("treeProcess").intValue, propertyNames.ToArray(), intValue.ToArray()); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); } endGroupBox(); GUILayout.Space(10); if (!serializedObject.FindProperty("settings.useLods").boolValue) { tt = "Choose the quality level (preset) for the imported model.\nQuality defines the density of the mesh that PiXYZ creates.\nDepending if you import a CAD model (exact geometry) or a mesh model (tessellated geometry), PiXYZ will either perform a Tessellation or a Decimation on the model (see documentation for more information and presets details)."; beginGroupBox("Mesh Quality", isInspector, tooltip: tt); { EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); { GUILayout.Space(20); tt = PiXYZUtils.getTooltipText <PiXYZLODSettings>("preset"); GUILayout.Label(new GUIContent("Quality", tt)); int width = (int)(Math.Truncate(Screen.width * 0.5)); EditorGUILayout.PropertyField(serializedObject.FindProperty("settings.lodSettings").GetArrayElementAtIndex(0).FindPropertyRelative("preset"), GUIContent.none, GUILayout.Width(width)); EditorGUILayout.BeginHorizontal(); { GUILayout.Space(5); GUILayout.Label("Use LODs"); EditorGUILayout.PropertyField(serializedObject.FindProperty("settings.useLods"), GUIContent.none, GUILayout.Width(40)); } EditorGUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); } endGroupBox(); } else { pixyzLods.printLoDSlider(serializedObject, prefix, winId, serializedProperty.FindPropertyRelative("treeProcess").intValue < 3, gameObject); } GUILayout.Space(10); beginGroupBox("Post Process", isInspector, tooltip: "Generate UV : Use this setting to add a new primary UV set (channel #0). Set the size of the projection box used to create UVs.\n\nCaution: PiXYZ will override the existing UV set, do not Use this setting if you wish to preserve the UVs embedded in the imported model.\n\nOrient… : Use this setting for PiXYZ to perform a unification of all triangles orientation.\n\nCaution: Do not Use this setting if the imported model is a mesh (tessellated geometry) and is already correctly oriented."); { EditorGUILayout.BeginHorizontal(); { tt = PiXYZUtils.getTooltipText <PiXYZSettings>("mapUV"); EditorGUILayout.PropertyField(serializedProperty.FindPropertyRelative("mapUV"), GUIContent.none, true, GUILayout.Width(40)); GUILayout.Label(new GUIContent("Generate UV (size)", tt)); //GUILayout.FlexibleSpace(); EditorGUILayout.PropertyField(serializedProperty.FindPropertyRelative("mapUV3dSize"), GUIContent.none, true, GUILayout.Width(100)); GUILayout.Label(new GUIContent("millimeters", tt)); serializedProperty.FindPropertyRelative("mapUV3dSize").floatValue = Mathf.Clamp(serializedProperty.FindPropertyRelative("mapUV3dSize").floatValue, 1.0f, 1000f); GUILayout.Space(10); } EditorGUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { tt = PiXYZUtils.getTooltipText <PiXYZSettings>("orient"); EditorGUILayout.PropertyField(serializedProperty.FindPropertyRelative("orient"), GUIContent.none, true, GUILayout.Width(40)); GUILayout.Label(new GUIContent("Orient normals of adjacent faces consistently", tt), GUILayout.ExpandWidth(true)); GUILayout.FlexibleSpace(); } GUILayout.EndHorizontal(); } endGroupBox(); GUILayout.Space(10); bool before = advancedToggle[winId]; advancedToggle[winId] = EditorGUILayout.Foldout(advancedToggle[winId], "Advanced", true); if (advancedToggle[winId]) { if (!before) { g_scrollViewPosition[winId] = new Vector2(0, Screen.height); } GUILayout.Space(10); EditorGUI.indentLevel++; string version = InternalEditorUtility.GetFullUnityVersion(); version = version.Substring(0, version.LastIndexOf('.')); if (float.Parse(version) >= 2017.3) //Cannot change before 2017.3 { EditorGUI.BeginDisabledGroup(isInspector); { EditorGUILayout.BeginHorizontal(); { GUILayout.Space(10); tt = PiXYZUtils.getTooltipText <PiXYZSettings>("useMergeFinalAssemblies"); serializedProperty.FindPropertyRelative("useMergeFinalAssemblies").boolValue = EditorGUILayout.Toggle(serializedProperty.FindPropertyRelative("useMergeFinalAssemblies").boolValue, GUILayout.Width(40)); GUILayout.Label(new GUIContent("Stitch unconnected surfaces", tt)); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { GUILayout.Space(10); tt = PiXYZUtils.getTooltipText <PiXYZSettings>("splitTo16BytesIndex"); serializedProperty.FindPropertyRelative("splitTo16BytesIndex").boolValue = EditorGUILayout.Toggle(serializedProperty.FindPropertyRelative("splitTo16BytesIndex").boolValue, GUILayout.Width(40)); GUILayout.Label(new GUIContent("Split to limit vertex count per mesh", tt)); GUILayout.FlexibleSpace(); } EditorGUILayout.EndHorizontal(); } EditorGUI.EndDisabledGroup(); } EditorGUILayout.Space(); } EditorGUILayout.EndFadeGroup(); Rect boxRect = GUILayoutUtility.GetLastRect(); lastShown = (int)(boxRect.y + boxRect.height); } } EditorGUILayout.EndVertical(); } GUILayout.EndScrollView(); Rect scrollRect = GUILayoutUtility.GetLastRect(); int gradientHeight = 15; //up if (scrollViewPosition.y > 0f) { PiXYZUtils.gradientBox(new Rect(scrollRect.x, scrollRect.y, scrollRect.width, gradientHeight), new Vector2(0.5f, 1f)); } //down if (scrollViewPosition.y < (lastShown - scrollRect.height)) { PiXYZUtils.gradientBox(new Rect(scrollRect.x, scrollRect.y + scrollRect.height - gradientHeight, scrollRect.width, gradientHeight), new Vector2(0.5f, 0f)); } }
protected override void InitAnimBool() { base.InitAnimBool(); m_animateValueExpanded = GetAnimBool(m_animateValue.propertyPath, m_animateValue.boolValue); }
private void OnEnable() { scrollSnap = (DirectionalScrollSnap)target; content = serializedObject.FindProperty("m_Content"); movementDirection = serializedObject.FindProperty("m_MovementDirection"); lockOtherDirection = serializedObject.FindProperty("m_LockOtherDirection"); movementType = serializedObject.FindProperty("m_MovementType"); simulateFlings = serializedObject.FindProperty("m_SimulateFlings"); friction = serializedObject.FindProperty("m_Friction"); snapType = serializedObject.FindProperty("m_SnapType"); interpolator = serializedObject.FindProperty("m_InterpolatorType"); tension = serializedObject.FindProperty("m_Tension"); scrollSensitivity = serializedObject.FindProperty("m_ScrollSensitivity"); scrollDelay = serializedObject.FindProperty("m_ScrollDelay"); minDuration = serializedObject.FindProperty("m_MinDuration"); maxDuration = serializedObject.FindProperty("m_MaxDuration"); addToCalculateFilter = serializedObject.FindProperty("m_AddInactiveChildrenToCalculatingFilter"); calculateFilterMode = serializedObject.FindProperty("m_FilterModeForCalculatingSize"); calculateFilter = serializedObject.FindProperty("m_CalculatingFilter"); addToSnapFilter = serializedObject.FindProperty("m_AddInactiveChildrenToSnapPositionsFilter"); snapFilterMode = serializedObject.FindProperty("m_FilterModeForSnapPositions"); snapFilter = serializedObject.FindProperty("m_SnapPositionsFilter"); viewPort = serializedObject.FindProperty("m_Viewport"); horizScrollBar = serializedObject.FindProperty("m_HorizontalScrollbar"); vertScrollBar = serializedObject.FindProperty("m_VerticalScrollbar"); backButton = serializedObject.FindProperty("m_BackButton"); forwardButton = serializedObject.FindProperty("m_ForwardButton"); loop = serializedObject.FindProperty("m_Loop"); endSpacing = serializedObject.FindProperty("m_EndSpacing"); onValueChanged = serializedObject.FindProperty("m_OnValueChanged"); startMovement = serializedObject.FindProperty("m_StartMovementEvent"); closestItemChanged = serializedObject.FindProperty("m_ClosestSnapPositionChanged"); snappedToItem = serializedObject.FindProperty("m_SnappedToItem"); targetItemSelected = serializedObject.FindProperty("m_TargetItemSelected"); drawGizmos = serializedObject.FindProperty("m_DrawGizmos"); buttonAnimationDuration = serializedObject.FindProperty("m_ButtonAnimationDuration"); buttonItemsToMoveBy = serializedObject.FindProperty("m_ButtonItemsToMoveBy"); buttonInterpolator = serializedObject.FindProperty("m_ButtonInterpolator"); scrollFriction = serializedObject.FindProperty("m_ScrollFriction"); scrollInterpolator = serializedObject.FindProperty("m_ScrollInterpolator"); scrollBarFriction = serializedObject.FindProperty("m_ScrollBarFriction"); scrollBarInterpolator = serializedObject.FindProperty("m_ScrollBarInterpolator"); buttonTension = serializedObject.FindProperty("m_ButtonTension"); scrollBarTension = serializedObject.FindProperty("m_ScrollBarTension"); scrollTension = serializedObject.FindProperty("m_ScrollTension"); allowTouch = serializedObject.FindProperty("m_AllowTouchInput"); startItem = serializedObject.FindProperty("m_StartItem"); alwaysGoToEnd = serializedObject.FindProperty("m_ButtonAlwaysGoToEnd"); showScrollDelay = new AnimBool(scrollSensitivity.floatValue != 0); showScrollDelay.valueChanged.AddListener(Repaint); showCalculateError = new AnimBool(calculateFilterMode.enumValueIndex == (int)DirectionalScrollSnap.FilterMode.WhiteList && calculateFilter.arraySize == 0); showCalculateError.valueChanged.AddListener(Repaint); showSnapError = new AnimBool(snapFilterMode.enumValueIndex == (int)DirectionalScrollSnap.FilterMode.WhiteList && snapFilter.arraySize == 0); showSnapError.valueChanged.AddListener(Repaint); showTension = new AnimBool(ShowTension(interpolator.enumValueIndex)); showTension.valueChanged.AddListener(Repaint); showButtonTension = new AnimBool(ShowTension(buttonInterpolator.enumValueIndex)); showButtonTension.valueChanged.AddListener(Repaint); showScrollBarTension = new AnimBool(ShowTension(scrollBarInterpolator.enumValueIndex)); showScrollBarTension.valueChanged.AddListener(Repaint); showScrollTension = new AnimBool(ShowTension(scrollInterpolator.enumValueIndex)); showScrollTension.valueChanged.AddListener(Repaint); showDrawGizmos = new AnimBool(scrollSnap.content != null); showDrawGizmos.valueChanged.AddListener(Repaint); showEndSpacing = new AnimBool(loop.boolValue); showEndSpacing.valueChanged.AddListener(Repaint); CheckMatching(); }
public static float Draw(Rect rect, List <Button> buttons, GUIStyle backgroundStyle, Color backgroundColor, Color defaultIconColor, AnimBool expanded, Vector2 mousePosition, bool leftMouseButtonDown) { Color initialColor = GUI.color; GUI.color = backgroundColor; GUI.Box(rect, GUIContent.none, backgroundStyle); GUI.color = initialColor; float toolbarWidth = DoozyWindowSettings.Instance.DynamicToolbarPadding; foreach (Button button in buttons) { var buttonRect = new Rect(rect.x + toolbarWidth, rect.y, DoozyWindowSettings.Instance.DynamicToolbarButtonWidth, DoozyWindowSettings.Instance.DynamicToolbarButtonHeight); DrawButton(buttonRect, button, defaultIconColor, expanded, mousePosition, leftMouseButtonDown); toolbarWidth += DoozyWindowSettings.Instance.DynamicToolbarButtonWidth; toolbarWidth += DoozyWindowSettings.Instance.DynamicToolbarButtonSpacing; } toolbarWidth -= DoozyWindowSettings.Instance.DynamicToolbarButtonSpacing; toolbarWidth += DoozyWindowSettings.Instance.DynamicToolbarPadding; GUI.color = initialColor; return(toolbarWidth); }
private void Init() { networkingFoldout = new AnimBool(true); easyControls = new AnimBool(true); easyControls.target = true; _editorStyle = new GUIStyle(); _editorStyle.normal.textColor = Color.white; _editorStyle.fontStyle = FontStyle.Bold; _editorStyle.alignment = TextAnchor.UpperCenter; Texture2D btnUp = Resources.Load <Texture2D>("HoverIdle"); var dummy = Target; if (dummy.TweenData == null) { dummy.TweenData = new Tweens(); // Debug.Log("Hey Target is null"); } _editorButtons = new List <EditorDisplayButton>(); CustomButtonStyle buttonStyle = new CustomButtonStyle("Position Tween", btnUp, btnUp, null, 175); PositionTweenButton positionButton = new PositionTweenButton(buttonStyle); positionButton.Initialize(ActingType.Position, Target, Target.TweenData.IsPosition, Target.TweenData.sPosition.Time, "", (val) => { Target.TweenData.IsPosition = val; }, (val) => { Target.TweenData.sPosition.Time = val; }); _editorButtons.Add(positionButton); CustomButtonStyle sbuttonStyle = new CustomButtonStyle("Scale Tween", btnUp, btnUp, null, 175); PositionTweenButton scaleButton = new PositionTweenButton(sbuttonStyle); scaleButton.Initialize(ActingType.Scale, Target, Target.TweenData.IsScale, Target.TweenData.sScale.Time, string.Empty, (val) => { Target.TweenData.IsScale = val; }, (val) => { Target.TweenData.sScale.Time = val; }); _editorButtons.Add(scaleButton); CustomButtonStyle rbuttonStyle = new CustomButtonStyle("Rotation Tween", btnUp, btnUp, null, 175); PositionTweenButton rotationButton = new PositionTweenButton(rbuttonStyle); rotationButton.Initialize(ActingType.Rotation, Target, Target.TweenData.IsRotation, Target.TweenData.sRotation.Time, string.Empty, (val) => { Target.TweenData.IsRotation = val; }, (val) => { Target.TweenData.sRotation.Time = val; }); _editorButtons.Add(rotationButton); }
private static void DrawButton(Rect rect, Button button, Color defaultIconColor, AnimBool expanded, Vector2 mousePosition, bool leftMouseButtonDown) { Color initialColor = GUI.color; Color buttonColor = defaultIconColor.WithAlpha(expanded.faded * 0.8f); //normal button color rect.y = rect.y - rect.height * (1 - expanded.faded); const float padding = 8; if (rect.Contains(mousePosition)) { buttonColor = button.HoverColor.WithAlpha(expanded.faded * (leftMouseButtonDown ? 0.7f : 1f)); //hover button color if (Event.current.type == EventType.MouseUp && Event.current.button == 0) { if (button.Callback == null) { DDebug.LogError("Dynamic Toolbar button has no callback set!"); } else { button.Callback.Invoke(); Event.current.Use(); } } } var iconRect = new Rect(rect.x + rect.width / 2 - DoozyWindowSettings.Instance.DynamicToolbarButtonIconSize / 2 * expanded.faded, rect.y + padding, DoozyWindowSettings.Instance.DynamicToolbarButtonIconSize * expanded.faded, DoozyWindowSettings.Instance.DynamicToolbarButtonIconSize * expanded.faded); var buttonNameRect = new Rect(rect.x + padding, iconRect.y + iconRect.height, rect.width - padding * 2, rect.height - padding - iconRect.height); GUI.color = buttonColor; GUI.Box(iconRect, GUIContent.none, button.ButtonStyle); GUI.color = initialColor; GUI.Label(buttonNameRect, new GUIContent(button.ButtonName), new GUIStyle(GUI.skin.label) { normal = { textColor = buttonColor }, alignment = TextAnchor.MiddleCenter, fontSize = 9 }); }
void OnEnable() { m_RenderMode = serializedObject.FindProperty("m_RenderMode"); m_Camera = serializedObject.FindProperty("m_Camera"); m_PixelPerfect = serializedObject.FindProperty("m_PixelPerfect"); m_PlaneDistance = serializedObject.FindProperty("m_PlaneDistance"); m_SortingLayerID = serializedObject.FindProperty("m_SortingLayerID"); m_SortingOrder = serializedObject.FindProperty("m_SortingOrder"); m_TargetDisplay = serializedObject.FindProperty("m_TargetDisplay"); m_OverrideSorting = serializedObject.FindProperty("m_OverrideSorting"); m_PixelPerfectOverride = serializedObject.FindProperty("m_OverridePixelPerfect"); m_ShaderChannels = serializedObject.FindProperty("m_AdditionalShaderChannelsFlag"); m_UpdateRectTransformForStandalone = serializedObject.FindProperty("m_UpdateRectTransformForStandalone"); m_OverlayMode = new AnimBool(m_RenderMode.intValue == 0); m_OverlayMode.valueChanged.AddListener(Repaint); m_CameraMode = new AnimBool(m_RenderMode.intValue == 1); m_CameraMode.valueChanged.AddListener(Repaint); m_WorldMode = new AnimBool(m_RenderMode.intValue == 2); m_WorldMode.valueChanged.AddListener(Repaint); m_SortingOverride = new AnimBool(m_OverrideSorting.boolValue); m_SortingOverride.valueChanged.AddListener(Repaint); if (m_PixelPerfectOverride.boolValue) { pixelPerfect = m_PixelPerfect.boolValue ? PixelPerfect.On : PixelPerfect.Off; } else { pixelPerfect = PixelPerfect.Inherit; } m_AllNested = true; m_AllRoot = true; m_AllOverlay = true; m_NoneOverlay = true; for (int i = 0; i < targets.Length; i++) { Canvas canvas = targets[i] as Canvas; Canvas[] parentCanvas = canvas.transform.parent != null?canvas.transform.parent.GetComponentsInParent <Canvas>(true) : null; if (canvas.transform.parent == null || (parentCanvas != null && parentCanvas.Length == 0)) { m_AllNested = false; } else { m_AllRoot = false; } RenderMode renderMode = canvas.renderMode; if (parentCanvas != null && parentCanvas.Length > 0) { renderMode = parentCanvas[parentCanvas.Length - 1].renderMode; } if (renderMode == RenderMode.ScreenSpaceOverlay) { m_NoneOverlay = false; } else { m_AllOverlay = false; } } }
private void OnEnable() { m_UseTextData = new AnimBool(false); m_UseTextData.valueChanged.AddListener(Repaint); }
public ModuleGroup(GUIContent label, UnityAction callback) { _prefsKey = "ModuleGroup_" + label.text; _label = label; _anim = new AnimBool(EditorPrefs.GetBool(_prefsKey, true), callback); }
void InitDefineSymbols() { defineSymbolsNewPreset = new AnimBool(false, Repaint); selectedBuildTargetGroup = QUtils.GetActiveBuildTargetGroup(); previouslySelectedBuildTargetGroup = selectedBuildTargetGroup; selectedBuildTargetGroupIsTheActivePlatform = new AnimBool(selectedBuildTargetGroup == QUtils.GetActiveBuildTargetGroup(), Repaint); if (symbols == null) { symbols = new List <string>(); } else { symbols.Clear(); } symbols = QUtils.GetScriptingDefineSymbolsForGroup(selectedBuildTargetGroup); if (presetSymbols == null) { presetSymbols = new List <string>(); } else { presetSymbols.Clear(); } presetSymbols.AddRange(symbols); presetSymbolsReordableList = new ReorderableList(presetSymbols, typeof(string), true, false, false, false) { showDefaultBackground = false, drawElementBackgroundCallback = (rect, index, active, focused) => { } }; presetSymbolsReordableList.drawElementCallback = (rect, index, active, focused) => { if (index == presetSymbolsReordableList.list.Count) { return; } float width = WindowSettings.CurrentPageContentWidth / 2; int dragBumbWidth = 0; int buttonWidth = 16; int textFieldWidth = (int)width - 20 - buttonWidth - 2 - buttonWidth; rect.x += dragBumbWidth; QUI.SetGUIBackgroundColor(EditorGUIUtility.isProSkin ? QColors.Green.Color : QColors.GreenLight.Color); presetSymbolsReordableList.list[index] = EditorGUI.TextField(new Rect(rect.x, rect.y, textFieldWidth, EditorGUIUtility.singleLineHeight), (string)presetSymbolsReordableList.list[index]); QUI.ResetColors(); rect.x += textFieldWidth; rect.x += 2; rect.y -= 1; if (QUI.ButtonMinus(rect)) { if (index == 0 && presetSymbolsReordableList.list.Count == 1) //is this the last list entry? { presetSymbolsReordableList.list[index] = ""; //yes --> add an empty entry } else { presetSymbolsReordableList.list.Remove(presetSymbolsReordableList.list[index]); //no --> remove the entry } } rect.x += buttonWidth; rect.x += 2; if (QUI.ButtonPlus(rect)) { presetSymbolsReordableList.list.Insert(index, ""); //add a new empty entry } }; selectedPresetName = DEFAULT_PRESET_NAME; loadedPresetName = selectedPresetName; RefreshPresetNames(); }
protected override void OnEnable() { base.OnEnable(); m_TextViewport = serializedObject.FindProperty("m_TextViewport"); m_TextComponent = serializedObject.FindProperty("m_TextComponent"); m_Text = serializedObject.FindProperty("m_Text"); m_ContentType = serializedObject.FindProperty("m_ContentType"); m_LineType = serializedObject.FindProperty("m_LineType"); m_InputType = serializedObject.FindProperty("m_InputType"); m_CharacterValidation = serializedObject.FindProperty("m_CharacterValidation"); m_KeyboardType = serializedObject.FindProperty("m_KeyboardType"); m_CharacterLimit = serializedObject.FindProperty("m_CharacterLimit"); m_CaretBlinkRate = serializedObject.FindProperty("m_CaretBlinkRate"); m_CaretWidth = serializedObject.FindProperty("m_CaretWidth"); m_CaretColor = serializedObject.FindProperty("m_CaretColor"); m_CustomCaretColor = serializedObject.FindProperty("m_CustomCaretColor"); m_SelectionColor = serializedObject.FindProperty("m_SelectionColor"); m_HideMobileInput = serializedObject.FindProperty("m_HideMobileInput"); m_Placeholder = serializedObject.FindProperty("m_Placeholder"); m_OnValueChanged = serializedObject.FindProperty("m_OnValueChanged"); m_OnEndEdit = serializedObject.FindProperty("m_OnEndEdit"); m_OnFocusLost = serializedObject.FindProperty("m_OnFocusLost"); m_ReadOnly = serializedObject.FindProperty("m_ReadOnly"); m_RichText = serializedObject.FindProperty("m_RichText"); m_CustomColor = new AnimBool(m_CustomCaretColor.boolValue); m_CustomColor.valueChanged.AddListener(Repaint); // Get the UI Skin and Styles for the various Editors TMP_UIStyleManager.GetUIStyles(); }
public TextureAssistant() { extra = new AnimBool(true); SceneView.onSceneGUIDelegate += this.OnSceneGUI; }
void OnEnable() { m_showExtraFields = new AnimBool(false); m_showExtraFields.valueChanged.AddListener(Repaint); }
protected override void InitAnimBools() { base.InitAnimBools(); showEnergyBars = new AnimBool(true, Repaint); }
private void SetOptions(AnimBool animBool, bool initialize, bool targetValue) { if (initialize) { animBool.value = targetValue; animBool.valueChanged.AddListener(new UnityAction(this.Repaint)); } else { animBool.target = targetValue; } }
public InteractionSettingsPanel(SettingsWindow window) { fadePhysicsPassthroughWarning = new AnimBool(SKSGlobalRenderSettings.PhysicsPassthrough, window.Repaint); }
public static bool GetObjectFoldOut(object o) { AnimBool fold = null; return(foldOutStates.TryGetValue(o, out fold) ? fold.target : (foldOutStates[o] = new AnimBool(false)).target); }
public ImageSettingsPanel(SettingsWindow window) { fadeAggressiveRecursionWarning = new AnimBool(SKSGlobalRenderSettings.AggressiveRecursionOptimization, window.Repaint); fadeRecursionNumberWarning = new AnimBool(SKSGlobalRenderSettings.RecursionNumber > 1, window.Repaint); }
// This function stores the references to the variables of the target. void StoreReferences () { /* -----< ASSIGNED VARIABLES >----- */ sizeFolder = serializedObject.FindProperty( "sizeFolder" ); buttonHighlight = serializedObject.FindProperty( "buttonHighlight" ); tensionAccent = serializedObject.FindProperty( "tensionAccent" ); buttonAnimator = serializedObject.FindProperty( "buttonAnimator" ); /* ---< END ASSIGNED VARIABLES >--- */ /* -----< SIZE AND PLACEMENT >----- */ scalingAxis = serializedObject.FindProperty( "scalingAxis" ); anchor = serializedObject.FindProperty( "anchor" ); touchSize = serializedObject.FindProperty( "touchSize" ); buttonSize = serializedObject.FindProperty( "buttonSize" ); customSpacing_X = serializedObject.FindProperty( "customSpacing_X" ); customSpacing_Y = serializedObject.FindProperty( "customSpacing_Y" ); /* ---< END SIZE AND PLACEMENT >--- */ /* -----< STYLES AND OPTIONS >----- */ showHighlight = serializedObject.FindProperty( "showHighlight" ); showTension = serializedObject.FindProperty( "showTension" ); highlightColor = serializedObject.FindProperty( "highlightColor" ); tensionColorNone = serializedObject.FindProperty( "tensionColorNone" ); tensionColorFull = serializedObject.FindProperty( "tensionColorFull" ); tensionFadeInDuration = serializedObject.FindProperty( "tensionFadeInDuration" ); tensionFadeOutDuration = serializedObject.FindProperty( "tensionFadeOutDuration" ); /* ---< END STYLES AND OPTIONS >--- */ /* --------< TOUCH ACTION >-------- */ tapCountOption = serializedObject.FindProperty( "tapCountOption" ); tapCountDuration = serializedObject.FindProperty( "tapCountDuration" ); targetTapCount = serializedObject.FindProperty( "targetTapCount" ); tapCountEvent = serializedObject.FindProperty( "tapCountEvent" ); useAnimation = serializedObject.FindProperty( "useAnimation" ); useFade = serializedObject.FindProperty( "useFade" ); fadeUntouched = serializedObject.FindProperty( "fadeUntouched" ); fadeTouched = serializedObject.FindProperty( "fadeTouched" ); fadeInDuration = serializedObject.FindProperty( "fadeInDuration" ); fadeOutDuration = serializedObject.FindProperty( "fadeOutDuration" ); /* ------< END TOUCH ACTION >------ */ /* ------< SCRIPT REFERENCE >------ */ referenceOption = serializedObject.FindProperty( "referenceOption" ); buttonName = serializedObject.FindProperty( "buttonName" ); onButtonDown = serializedObject.FindProperty( "onButtonDown" ); onButtonUp = serializedObject.FindProperty( "onButtonUp" ); /* ----< END SCRIPT REFERENCE >---- */ /* // ----< ANIMATED SECTIONS >---- \\ */ AssignedVariables = new AnimBool( EditorPrefs.GetBool( "UUI_Variables" ) ); SizeAndPlacement = new AnimBool( EditorPrefs.GetBool( "UUI_SizeAndPlacement" ) ); StyleAndOptions = new AnimBool( EditorPrefs.GetBool( "UUI_StyleAndOptions" ) ); TouchActions = new AnimBool( EditorPrefs.GetBool( "UUI_TouchActions" ) ); ScriptReference = new AnimBool( EditorPrefs.GetBool( "UUI_ScriptReference" ) ); /* \\ --< END ANIMATED SECTIONS >-- // */ /* // ----< ANIMATED VARIABLES >---- \\ */ UltimateButton ult = ( UltimateButton ) target; highlightOption = new AnimBool( ult.showHighlight ); tensionOption = new AnimBool( ult.showTension ); animationOption = new AnimBool( ult.useAnimation ); fadeOption = new AnimBool( ult.useFade ); tapOption = new AnimBool( ult.tapCountOption != UltimateButton.TapCountOption.NoCount ? true : false ); /* // --< END ANIMATED VARIABLES >-- \\ */ SetHighlight( ult ); SetAnimation( ult ); SetTensionAccent( ult ); if( !ult.GetComponent<CanvasGroup>() ) ult.gameObject.AddComponent<CanvasGroup>(); if( ult.useFade == true ) ult.gameObject.GetComponent<CanvasGroup>().alpha = ult.fadeUntouched; else ult.gameObject.GetComponent<CanvasGroup>().alpha = 1.0f; }
public static void DrawWithFade(SerializedProperty property, AnimBool expanded, ColorName colorName, string emptyMessage = EMPTY_MESSAGE, float extraLineSpacing = 0, params GUILayoutOption[] options) { DrawWithFade(property, expanded.faded, colorName, emptyMessage, extraLineSpacing, options); }
void OnEnable() { //lerpFoldout = new AnimBool(true); //authoritativeFoldout = new AnimBool(true); networkingFoldout = new AnimBool(true); easyControls = new AnimBool(true); easyControls.target = true; _editorStyle = new GUIStyle(); _editorStyle.normal.textColor = Color.white; _editorStyle.fontStyle = FontStyle.Bold; _editorStyle.alignment = TextAnchor.UpperCenter; Texture2D btnUp = Resources.Load<Texture2D>("HoverIdle"); // TODO: Implement //Texture2D btnDwn = Resources.Load<Texture2D>("HoverOver"); //Texture2D btnIcon = Resources.Load<Texture2D>("ForgeAnvil"); _editorButtons = new List<ForgeEditorDisplayButton>(); ForgeButtonStyle buttonStyle = new ForgeButtonStyle("Server Is Authority", btnUp, btnUp, null, 75); //ForgeSubmitButtonStyle submitButtonStyle = new ForgeSubmitButtonStyle(() => //{ // Debug.Log("Submit success"); //}, "Toggle"); ServerAuthorityButton serverAuthorityButton = new ServerAuthorityButton(buttonStyle); serverAuthorityButton.Initialize(Target.serverIsAuthority, Target.clientSidePrediction, string.Empty, (authorityValue)=> { Target.serverIsAuthority = authorityValue; }, (clientSidePredictionValue)=> { Target.clientSidePrediction = clientSidePredictionValue; }); _editorButtons.Add(serverAuthorityButton); buttonStyle = new ForgeButtonStyle("Networking Throttle", btnUp, btnUp, null, 100); NetworkThrottleButton networkingThrottleButton = new NetworkThrottleButton(buttonStyle); networkingThrottleButton.Initialize(Target.networkTimeDelay, "This controls how long (in seconds) to wait before updating across the network (priority can be emulated here), this includes [NetSync] vars.", (throttle)=> { Target.networkTimeDelay = throttle; }); _editorButtons.Add(networkingThrottleButton); buttonStyle = new ForgeButtonStyle("Interpolation", btnUp, btnUp, null, 175); InterpolationButton interpolationButton = new InterpolationButton(buttonStyle); interpolationButton.Initialize(Target.interpolateFloatingValues, Target.lerpT, Target.lerpStopOffset, Target.lerpAngleStopOffset, "", (interpolation)=> { Target.interpolateFloatingValues = interpolation; }, (lerpSpeed)=> { Target.lerpT = lerpSpeed; }, (distanceStop)=> { Target.lerpStopOffset = distanceStop; }, (angleStop)=> { Target.lerpAngleStopOffset = angleStop; }); _editorButtons.Add(interpolationButton); buttonStyle = new ForgeButtonStyle("Easy Controls", btnUp, btnUp, null, 150); EasyControlsButton easyControlsButton = new EasyControlsButton(buttonStyle); easyControlsButton.Initialize(Target.lerpPosition, Target.serializePosition, Target.lerpRotation, Target.serializeRotation, Target.lerpScale, Target.serializeScale, (lerpPositionChanged) => { Target.lerpPosition = lerpPositionChanged; }, (serializePositionChanged) => { Target.serializePosition = serializePositionChanged; }, (lerpRotationChanged) => { Target.lerpRotation = lerpRotationChanged; }, (serializeRotationChanged) => { Target.serializeRotation = serializeRotationChanged; }, (lerpScaleChanged) => { Target.lerpScale = lerpScaleChanged; }, (serializeScaleChanged) => { Target.serializeScale = serializeScaleChanged; }); _editorButtons.Add(easyControlsButton); buttonStyle = new ForgeButtonStyle("Miscellanous", btnUp, btnUp, null, 200); MiscellaneousButton miscButton = new MiscellaneousButton(buttonStyle); miscButton.Initialize("For things that constantly update like position and rotation you would normally not turn on reliable.", Target.isReliable, Target.isPlayer, Target.destroyOnDisconnect, Target.teleportToInitialPositions, (udpReliable)=> { Target.isReliable = udpReliable; }, (isPlayer)=> { Target.isPlayer = isPlayer; }, (destroyOnDisconnect)=> { Target.destroyOnDisconnect = destroyOnDisconnect; }, (teleportToInitialPosition)=> { Target.teleportToInitialPositions = teleportToInitialPosition; }); _editorButtons.Add(miscButton); //lerpFoldout.valueChanged.AddListener(Repaint); //networkingFoldout.valueChanged.AddListener(Repaint); //easyControls.valueChanged.AddListener(Repaint); }
private void InitAnimBool(out AnimBool animBool) { animBool = new AnimBool(); animBool.valueChanged.AddListener(Repaint); }
public override void OnInspectorGUI () { if (isPrefab) { GUILayout.Label(new GUIContent("Cannot edit Prefabs", SpineEditorUtilities.Icons.warning)); return; } skeletonUtility.boneRoot = (Transform)EditorGUILayout.ObjectField("Bone Root", skeletonUtility.boneRoot, typeof(Transform), true); GUILayout.BeginHorizontal(); EditorGUI.BeginDisabledGroup(skeletonUtility.boneRoot != null); { if (GUILayout.Button(new GUIContent("Spawn Hierarchy", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(150), GUILayout.Height(24))) SpawnHierarchyContextMenu(); } EditorGUI.EndDisabledGroup(); if (GUILayout.Button(new GUIContent("Spawn Submeshes", SpineEditorUtilities.Icons.subMeshRenderer), GUILayout.Width(150), GUILayout.Height(24))) skeletonUtility.SpawnSubRenderers(true); GUILayout.EndHorizontal(); EditorGUI.BeginChangeCheck(); skeleton.FlipX = EditorGUILayout.ToggleLeft("Flip X", skeleton.FlipX); skeleton.FlipY = EditorGUILayout.ToggleLeft("Flip Y", skeleton.FlipY); if (EditorGUI.EndChangeCheck()) { skeletonRenderer.LateUpdate(); SceneView.RepaintAll(); } #if UNITY_4_3 showSlots = EditorGUILayout.Foldout(showSlots, "Slots"); #else showSlots.target = EditorGUILayout.Foldout(showSlots.target, "Slots"); if (EditorGUILayout.BeginFadeGroup(showSlots.faded)) { #endif foreach (KeyValuePair<Slot, List<Attachment>> pair in attachmentTable) { Slot slot = pair.Key; EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel = 1; EditorGUILayout.LabelField(new GUIContent(slot.Data.Name, SpineEditorUtilities.Icons.slot), GUILayout.ExpandWidth(false)); EditorGUI.BeginChangeCheck(); Color c = EditorGUILayout.ColorField(new Color(slot.R, slot.G, slot.B, slot.A), GUILayout.Width(60)); if (EditorGUI.EndChangeCheck()) { slot.SetColor(c); skeletonRenderer.LateUpdate(); } EditorGUILayout.EndHorizontal(); foreach (Attachment attachment in pair.Value) { if (slot.Attachment == attachment) { GUI.contentColor = Color.white; } else { GUI.contentColor = Color.grey; } EditorGUI.indentLevel = 2; bool isAttached = attachment == slot.Attachment; Texture2D icon = null; if (attachment is MeshAttachment || attachment is SkinnedMeshAttachment) icon = SpineEditorUtilities.Icons.mesh; else icon = SpineEditorUtilities.Icons.image; bool swap = EditorGUILayout.ToggleLeft(new GUIContent(attachment.Name, icon), attachment == slot.Attachment); if (!isAttached && swap) { slot.Attachment = attachment; skeletonRenderer.LateUpdate(); } else if (isAttached && !swap) { slot.Attachment = null; skeletonRenderer.LateUpdate(); } GUI.contentColor = Color.white; } } #if UNITY_4_3 #else } EditorGUILayout.EndFadeGroup(); if (showSlots.isAnimating) Repaint(); #endif }
public virtual void OnEnable() { showAutoComplete = new AnimBool(true); showAutoComplete.valueChanged.AddListener(Repaint); }
private void OnEnable() { title = serializedObject.FindProperty("title"); bundleId = serializedObject.FindProperty("bundleId"); //bundleVersion = serializedObject.FindProperty("bundleVersion"); //buildNumber = serializedObject.FindProperty("buildNumber"); size = serializedObject.FindProperty("size"); signing = serializedObject.FindProperty("Signing"); automaticSigning = signing.FindPropertyRelative("AutomaticSigning"); automaticSigningAnimated = new AnimBool(Repaint); provisioningProfile = signing.FindPropertyRelative("ProvisioningProfile"); provisioningProfileSpecifier = signing.FindPropertyRelative("ProvisioningProfileSpecifier"); var icons = serializedObject.FindProperty("Icons"); var settings = icons.FindPropertyRelative("Settings"); backgroundColor = settings.FindPropertyRelative("BackgroundColor"); fillPercentage = settings.FindPropertyRelative("FillPercentage"); filterMode = settings.FindPropertyRelative("FilterMode"); scaleMode = settings.FindPropertyRelative("ScaleMode"); overrideIcon = icons.FindPropertyRelative("Override"); iconProperties = new[] { icons.FindPropertyRelative("appStore"), icons.FindPropertyRelative("messagesiPadPro2"), icons.FindPropertyRelative("messagesiPad2"), icons.FindPropertyRelative("messagesiPhone2"), icons.FindPropertyRelative("messagesiPhone3"), icons.FindPropertyRelative("messagesSmall2"), icons.FindPropertyRelative("messagesSmall3"), icons.FindPropertyRelative("messages2"), icons.FindPropertyRelative("messages3"), icons.FindPropertyRelative("iPhoneSettings2"), icons.FindPropertyRelative("iPhoneSettings3"), icons.FindPropertyRelative("iPadSettings2") }; iconTextureLabels = new[] { new GUIContent("AppStore"), new GUIContent("Messages iPad Pro @2x"), new GUIContent("Messages iPad @2x"), new GUIContent("Messages iPhone @2x"), new GUIContent("Messages iPhone @3x"), new GUIContent("Messages Small @2x"), new GUIContent("Messages Small @3x"), new GUIContent("Messages @2x"), new GUIContent("Messages @3x"), new GUIContent("iPhone Settings @2x"), new GUIContent("iPhone Settings @3x"), new GUIContent("iPad Settings @2x") }; stickers = serializedObject.FindProperty("Stickers"); list = new ReorderableList(serializedObject, stickers, true, true, true, true); list.drawElementBackgroundCallback += DrawElementBackgroundCallback; list.showDefaultBackground = false; list.elementHeightCallback += ElementHeight; list.drawHeaderCallback += DrawHeaderCallback; list.drawElementCallback += DrawStickerElement; list.onAddDropdownCallback += OnAddDropdownCallback; list.onRemoveCallback += OnRemoveCallback; list.onReorderCallback += OnReorderCallback; for (int index = 0; index < sectionAnimators.Length; ++index) { sectionAnimators[index] = new AnimBool(SelectedSection == index, Repaint); } }
void DoNoiseTextureSettingsArea() { if (noiseTexture.textureValue == null) { return; } if (showNoiseTextureSettingsArea == null) { showNoiseTextureSettingsArea = new AnimBool(false); showNoiseTextureSettingsArea.valueChanged.AddListener(materialEditor.Repaint); } EditorGUI.indentLevel++; showNoiseTextureSettingsArea.target = EditorGUILayout.Foldout(showNoiseTextureSettingsArea.target, Styles.NoiseTextureSettings, true); if (EditorGUILayout.BeginFadeGroup(showNoiseTextureSettingsArea.faded)) { EditorGUI.indentLevel++; Texture2D noiseTex = noiseTexture.textureValue as Texture2D; int noiseSize = noiseTex.width; NoiseTextureDataTypePrecision noisePrecision; if (noiseTex.format == TextureFormat.RGBA32) { noisePrecision = NoiseTextureDataTypePrecision.Low; } else if (noiseTex.format == TextureFormat.RGBAHalf) { noisePrecision = NoiseTextureDataTypePrecision.Medium; } else { noisePrecision = NoiseTextureDataTypePrecision.High; } EditorGUI.BeginChangeCheck(); int selectedIndex = (int)Mathf.Log(noiseSize, 2) - 5; int newNoiseSize = (int)Mathf.Pow(2, (EditorGUILayout.Popup(Styles.NoiseTextureSizeLabel.text, selectedIndex, noiseTextureSizes) + 5)); NoiseTextureDataTypePrecision newNoiseTextureDataTypePrecision = (NoiseTextureDataTypePrecision)EditorGUILayout.EnumPopup(Styles.NoiseTexturePrecision, noisePrecision); //Mirror Texture Wrap Mode is only supported in Unity 2017 and newer #if UNITY_2017_1_OR_NEWER NoiseTextureWrapMode newNoiseTextureWrapMode = (NoiseTextureWrapMode)EditorGUILayout.EnumPopup(Styles.NoiseTextureWrapMode, noiseTex.wrapMode == TextureWrapMode.Repeat ? NoiseTextureWrapMode.Repeat : NoiseTextureWrapMode.Mirror); #endif FilterMode newNoiseTextureFilterMode = (FilterMode)EditorGUILayout.EnumPopup(Styles.NoiseTextureFilterMode, noiseTex.filterMode); if (EditorGUI.EndChangeCheck()) { TextureFormat format; if (newNoiseTextureDataTypePrecision == NoiseTextureDataTypePrecision.Low) { format = TextureFormat.RGBA32; } else if (newNoiseTextureDataTypePrecision == NoiseTextureDataTypePrecision.Medium) { format = TextureFormat.RGBAHalf; } else { format = TextureFormat.RGBAFloat; } Texture2D newNoiseTexture = new Texture2D(newNoiseSize, newNoiseSize, format, false, true); #if UNITY_2017_1_OR_NEWER newNoiseTexture.wrapMode = newNoiseTextureWrapMode == NoiseTextureWrapMode.Repeat ? TextureWrapMode.Repeat : TextureWrapMode.Mirror; #else newNoiseTexture.wrapMode = TextureWrapMode.Repeat; #endif newNoiseTexture.filterMode = newNoiseTextureFilterMode; noiseTexture.textureValue = newNoiseTexture; noiseTexturePreviews = new Texture2D[4]; GenerateNoise(NoiseTextureImageChannel.Water, waterNoiseScaleOffset, waterNoiseStrength); GenerateNoise(NoiseTextureImageChannel.Surface, surfaceNoiseScaleOffset, surfaceNoiseStrength); GenerateNoise(NoiseTextureImageChannel.Reflective, reflectionNoiseScaleOffset, reflectionNoiseStrength); GenerateNoise(NoiseTextureImageChannel.Refractive, refractionNoiseScaleOffset, refractionNoiseStrength, refractionAmountOfBending); } EditorGUILayout.LabelField(string.Format("{0} , {1} KB", ((Texture2D)noiseTexture.textureValue).format, Profiler.GetRuntimeMemorySizeLong(noiseTexture.textureValue) / 1024)); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); EditorGUI.indentLevel--; }