public void Stop(AniMoveState state) { if (GetClip(state) != null) { Stop(state.ToString()); } }
public void Rewind(AniMoveState state) { Rewind(state.ToString()); }
public void Blend(AniMoveState state, float targetWeight) { Blend(state.ToString(), targetWeight); }
public void CrossFadeQueued(AniMoveState state) { CrossFadeQueued(state.ToString()); }
public void CrossFade(AniMoveState state, float fadeLength, PlayMode playMode) { CrossFade(state.ToString(), fadeLength, playMode); }
public AnimationClip GetClip(AniMoveState state) { return(GetClip(state.ToString())); }
public AnimationState AddClip(AnimationClip clip, AniMoveState state, WrapMode wrapMode, int layer, float weight) { return(AddClip(clip, state.ToString(), wrapMode, layer, weight)); }
public void DestroyClip(AniMoveState state) { DestroyClip(state.ToString()); }