public void Attack() { int dmg = 0; int adder = 0; if (myTurn) { AniManager.YouAttack(); if (myMonster.level > yourMonster.level) { adder = (myMonster.level - yourMonster.level) * 2; } else { adder = (myMonster.level - yourMonster.level); } switch (charged) { case 0: dmg = 3; break; case 1: dmg = 15 + adder; break; case 2: dmg = (15 + adder) * 3; break; case 3: dmg = (15 + adder) * 5; break; } yourMonster.hp -= Mathf.Max(dmg - yourMonster.shield, 0); yourMonster.shield = 0; charged = 0; AniManager.YouShieldBreak(); if (yourMonster.hp <= 0) { Win(); } else { ChangeTurn(); } } else { AniManager.MeAttack(); if (myMonster.level > yourMonster.level) { adder = -(myMonster.level - yourMonster.level); } else { adder = -(myMonster.level - yourMonster.level) * 2; } dmg = 15 + adder; myMonster.hp -= Mathf.Max(dmg - myMonster.shield, 0); myMonster.shield = 0; AniManager.MeShieldBreak(); if (myMonster.hp <= 0) { Lose(); } else { ChangeTurn(); } } }