Пример #1
0
    public int CompareTo(object obj)
    {
        if (obj == null)
        {
            return(1);
        }

        AngularIndex otherAI = obj as AngularIndex;

        if (otherAI != null)
        {
            if (this.score < otherAI.score)
            {
                return(-1);
            }
            if (this.score > otherAI.score)
            {
                return(1);
            }
            if (this.id < otherAI.id)
            {
                return(-1);
            }
            if (this.id > otherAI.id)
            {
                return(1);
            }
        }
        else
        {
            throw new ArgumentException("Object is not a Symmetry");
        }

        return(0);
    }
Пример #2
0
    private double[] judge(int width, int height, Color[] pixels, double centerX, double centerY, double[] radii)
    {
        //establish state and constants
        int[]   scores  = new int[resolution];
        Color[] samples = new Color[resolution * 2];
        double  alpha   = System.Math.PI / resolution;
        double  beta    = alpha / 2.0;

        //take samples at each radius
        foreach (double radius in radii)
        {
            for (int i = -resolution; i < resolution; i++)
            {
                double theta  = beta + alpha * i;
                double x      = centerX + radius * System.Math.Cos(theta);
                double y      = centerY - radius * System.Math.Sin(theta);
                int    coordX = (int)System.Math.Round(x);
                int    coordY = (int)System.Math.Round(y);
                if (coordX < 0 || coordX >= width || coordY < 0 || coordY >= height)
                {
                    samples[i + resolution] = backgroundValue;
                }
                else
                {
                    int   offset = coordX + width * coordY;
                    Color b      = pixels[offset];
                    samples[i + resolution] = b;
                }
            }

            score(samples, scores);
        }

        //identify candidates
        int        benchmark  = (int)Mathf.Round(scoreThreshold * 2 * resolution * radii.Count());
        List <int> candidates = new List <int>();

        for (int i = 0; i < scores.Count(); i++)
        {
            int j     = i == 0 ? scores.Count() - 1 : i - 1;
            int k     = i == scores.Count() - 1 ? 0 : i + 1;
            int score = scores[i];
            if (score >= benchmark && score >= scores[j] && score >= scores[k])
            {
                candidates.Add(i);
            }
        }

        //merge adjacent angles
        //TODO address merging of 'wrap-around' adjacent angles
        OrderedSet <AngularIndex> indices = new OrderedSet <AngularIndex>();
        //SortedSet<AngularIndex> indices = new TreeSet<AngularIndex>();
        int space       = (int)Math.Ceiling(angularAliasing / alpha);
        int first       = -1;
        int weightedSum = -1;
        int directSum   = -1;
        int count       = -1;

        foreach (int index in candidates)
        //for (Iterator<Integer> i = candidates.iterator(); i.hasNext();)
        {
            //int index = i.next();
            if (first != -1 && index - first < space)
            {
                int score = scores[index];
                weightedSum += score * index;
                directSum   += score;
                count       += 1;
            }
            else
            {
                if (first != -1)
                {
                    AngularIndex angularIndex = new AngularIndex(first, weightedSum / directSum, directSum / count);
                    indices.Add(angularIndex);
                }
                first = index;
                int score = scores[index];
                weightedSum = score * index;
                directSum   = score;
                count       = 1;
            }
        }
        if (first != -1)
        {
            AngularIndex angularIndex = new AngularIndex(first, weightedSum / directSum, directSum / count);
            indices.Add(angularIndex);
        }

        //convert to radians
        double[]            angles      = new double[indices.Count()];
        List <AngularIndex> listIndices = indices.ToList();

        for (int i = 0; i < angles.Count(); i++)
        {
            AngularIndex index = listIndices[i];
            angles[i] = beta + alpha * (index.index - resolution);
        }

        return(angles);
    }